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1. Micro Jump Field Generator - in Player Features and Ideas Discussion [original thread]
RealFlisker wrote: I thought pvp was about choice. It is about choice, my friend. It is about choice. You can choose to play a different game with different pvp mechanics. My question for you is this: If you KNEW the attack was going to happ...
- by Wolf Lafisques - at 2016.01.03 22:52:33
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2. a KA-BUMP mechanics suggestion - in Player Features and Ideas Discussion [original thread]
Use the search function, please.
- by Wolf Lafisques - at 2015.11.14 03:14:28
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3. UI Quippets, Basic Game Flaws, Setting Customization, and Misc. Impr... - in Player Features and Ideas Discussion [original thread]
Ketenks Endronimy wrote: There is no real need for a discussion... I stopped reading here. There certainly is a need for discussion. Discussion can turn a bad idea into a good idea. Discussion is how CCP is able to understand what the commun...
- by Wolf Lafisques - at 2015.11.12 23:23:27
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4. PvP for people who can only play 1 hour a day - in Player Features and Ideas Discussion [original thread]
-1 because OP isn't an idea to improve anything, it's just a complaint.
- by Wolf Lafisques - at 2015.11.11 17:50:28
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5. [UI] Manage remote assets the same way as at station - in Player Features and Ideas Discussion [original thread]
This seems kinda pointless to me. There really is no difference between the list view of remote assets and the icon view of local assets. It's like the difference between list view and icon view in Windows Explorer. Just two different methods of d...
- by Wolf Lafisques - at 2015.11.09 20:33:58
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6. Flying with a joystick! - in Player Features and Ideas Discussion [original thread]
It seems to me that any kind of manual ship flight capabilities would be purely aesthetic. When I think of being able to manually control a vehicle, I'm usually thinking about it in a context where my maneuvers factor into whether I'm getting hit ...
- by Wolf Lafisques - at 2015.11.09 17:55:41
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7. Show the Music Track Name in Notifications - in Player Features and Ideas Discussion [original thread]
I already think that notifications are annoying, but they are useful so I put up with them. I don't want to be forced to listen to a new notification every time the track changes. As long as the notifications can be toggled like the others, I don'...
- by Wolf Lafisques - at 2015.11.09 17:39:19
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8. ** New Module Suggestion ** -- Mining Laser Optimization - in Player Features and Ideas Discussion [original thread]
Valkin Mordirc wrote: If you wanted something to increase you max range on the mining lasers. They would probably nerf the range just so Links+Enhancer+whatever else doesn't= Super Mining range. I can't see why Mining lasers need a boos...
- by Wolf Lafisques - at 2015.11.09 00:14:06
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9. Sticky:Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta - in EVE Information Portal [original thread]
MT Dinkle wrote: My map still has the red B on the corner. Is their something I need to do to get the new map and not the beta? The new map may be out of beta, but it is still far from complete. Players still have the option to use either of...
- by Wolf Lafisques - at 2015.11.08 23:53:01
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10. Minor Idea for the Chat Window (Specifically Corp Chat) - in Player Features and Ideas Discussion [original thread]
I was just looking at my chat window and was thinking that it would be convenient if the members list could be changed to allow for sections, or maybe folders, basically some type of organization feature that would allow players to separate member...
- by Wolf Lafisques - at 2015.11.08 23:46:36
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11. forum notification - in Player Features and Ideas Discussion [original thread]
Would have to add a reply button to each individual post. I don't see a reason why not, though. Supported.
- by Wolf Lafisques - at 2015.11.05 00:29:43
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12. Planetary Interaction Update Thoughts - in Player Features and Ideas Discussion [original thread]
Give more details on how you think the facilities "fitted" to the command center would work. Which facilities would go into which slots? Will nine "facility" slots and two "rig" slots be enough?
- by Wolf Lafisques - at 2015.11.05 00:26:49
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13. ** New Module Suggestion ** -- Mining Laser Optimization - in Player Features and Ideas Discussion [original thread]
Mitt Rawmoney Rawmoney wrote: I think a rig with the drawback of reduced maximum shield capacity would be more balanced as not all mining barges would be effected by the capacitor penalty (i.e. skiffs / procurers) hulks would be hit the hardest...
- by Wolf Lafisques - at 2015.11.05 00:20:15
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14. Not sure if this is a feature or an idea... - in Player Features and Ideas Discussion [original thread]
Someone needs a tummy rub...
- by Wolf Lafisques - at 2015.11.05 00:16:04
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15. Hanger Sharing - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: I used to be a fan of this - but not in many of the ways people won't it, with the way EVE works. Now - I could see an option added that allowed players to "link accounts" this would link all assets, mail, contact list, ...
- by Wolf Lafisques - at 2015.11.04 17:53:22
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16. Implementing the human psyche into Eve - in Player Features and Ideas Discussion [original thread]
Aurtis Sareen wrote: ShahFluffers wrote: Also... drop the "mental illness cause loss of control in the real world" trope. That is not how mental illnesses work. They alter one's perspective and twists it... but rarely does it result in the...
- by Wolf Lafisques - at 2015.11.04 04:17:38
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17. Ship alignment : Add more realism and slightly reduce warp time - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: He dose understand that the direction his ship modle is facing has no effect on the direction it is aligned right? I tried explaining it.
- by Wolf Lafisques - at 2015.11.04 03:54:57
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18. Implementing the human psyche into Eve - in Player Features and Ideas Discussion [original thread]
I don't want my game to be morally sound, I want it to be fun. I certainly don't want the consequences of my actions to be random variables based on something as controversial and questionable as the existence of a soul. As far as consciousness go...
- by Wolf Lafisques - at 2015.11.04 03:41:13
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19. Implementing the human psyche into Eve - in Player Features and Ideas Discussion [original thread]
Aurtis Sareen wrote: [quote=ShahFluffers]Eve is only a dysotopia because people allow it to be. Well, welcome to Eve Online, friend. Where "because people allow it to be" is pretty much why everything is the way it is. We are free to act as ...
- by Wolf Lafisques - at 2015.11.04 02:31:09
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20. Implementing the human psyche into Eve - in Player Features and Ideas Discussion [original thread]
So we're all cybernetically enhanced super-pilots (not the Titan kind of super-pilot) who can control an entire ship purely by thought, manage multiple targets, and have superb multitasking skills in general...but we can't keep our s**t together a...
- by Wolf Lafisques - at 2015.11.04 02:18:33
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