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1. Coolant Injectors - in Player Features and Ideas Discussion [original thread]
Im not a fan I think that overheating is used to get that little edge if overheated at the right time, like a nos in a car. if you can perma overheat or do it most of the time whats the point in not overheating everyone would just constantly overh...
- by Wolfino - at 2017.03.24 11:57:07
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2. New Core Features Ideas - in Player Features and Ideas Discussion [original thread]
for your module idea I like the idea of being able to progress a module and make it better, but you should have to choose how to make it better, better fire rate vs amount of ammo it can fit and you should leave the faction alone as it is the...
- by Wolfino - at 2017.03.24 11:51:30
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3. Feedback Page - in Player Features and Ideas Discussion [original thread]
You underrate the amount of stupid sometimes comes out from things like that, and having people filter through the stupid is a full time job but the forum page is like that already if you like an idea you can click like, ccp looks through forums...
- by Wolfino - at 2017.03.24 11:37:06
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4. Ammunition Slots and Keybinds - in Player Features and Ideas Discussion [original thread]
I don't think every slot should have key binds for a bunch of ammo types that way to many hotkeys but it would be cool to see the ability to have like 5 presets so if your flying a hurricane being able to have one setup for long range (barrage...
- by Wolfino - at 2017.03.24 11:30:00
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5. Serpentis Vigil DED Rated Complex - Mining vessels blocked out. - in Player Features and Ideas Discussion [original thread]
I thought the acceleration gate disappears when the site is complete but the wrecks and the rest of the stuff to include the asteroids remain for a while. I could be wrong I haven't done a combat site in a while.
- by Wolfino - at 2017.03.24 11:25:16
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6. Gank Multiboxing - in Player Features and Ideas Discussion [original thread]
They have cracked down on programs that allow multiboxing to be easy. So now that its not easy have you ever tried to pvp with 2+ characters 2 characters is ok, 3 characters your usually making mistakes on one but its slow reaction usually 4 chara...
- by Wolfino - at 2017.03.24 11:17:42
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7. Request: remove jump skills from combat capitals - in Player Features and Ideas Discussion [original thread]
The point of capitals in the first place is that they can jump like that. Its half the reason people fly them is to be able to quickly project their influence.
- by Wolfino - at 2017.03.24 11:14:12
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8. A way to gather Scattered Items - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Wolfino wrote: So your saying you don't have market logs for a year ago? or you don't have kill rights for a year ago? like you said you don't have specific items tied to it, but they do have logs that x player placed...
- by Wolfino - at 2017.03.24 11:11:16
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9. Time for Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
FoxFire Ayderan wrote: Wolfino wrote: So the main reason they want the clone jump to be long is because it prevents an alliances influence from being extremely massive. Lets say they make it so its 8 hours. That would mean "goonswarm" exampl...
- by Wolfino - at 2017.03.23 18:07:45
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10. Time for Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: Oh, You're back. Well, This is actually an idea I like, because I'm in several groups that do different things in different time zones because of reasons. It would be nice to clone jump to a place to do things involv...
- by Wolfino - at 2017.03.23 16:55:19
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11. Anti-Alpha mechanic? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: A fair and valid criticism. Ultimately... I wish Eve pvp was more like TV. Groups of ships splitting off to engage each other, while the battle rages on, each a cog in a massive clock of death. Frigates dogfighting each oth...
- by Wolfino - at 2017.03.23 16:50:20
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12. A way to gather Scattered Items - in Player Features and Ideas Discussion [original thread]
So your saying you don't have market logs for a year ago? or you don't have kill rights for a year ago? like you said you don't have specific items tied to it, but they do have logs that x player placed x item at x location and a time stamp on tha...
- by Wolfino - at 2017.03.23 16:42:22
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13. Allow the Miasmos to compress ore - in Player Features and Ideas Discussion [original thread]
Echo Mande wrote: No, Having the Miasmos do this doesn't make sense. It would turn the Miasmos from something that zips between belts and a station to something that needs to hang in a belt waiting for ore to come in. A full Miasmos load of c...
- by Wolfino - at 2017.03.23 14:38:34
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14. Be a miner or be a killer? simple - in Player Features and Ideas Discussion [original thread]
Cold Face wrote: We want a fair PvP if it has to be attacked that we have a chance to defend ourselves. And if it is so difficult for us to defend ourselves and flee that it is also for those who are attacking us. Create some kind of attack ...
- by Wolfino - at 2017.03.23 14:17:10
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15. A Suggestion For "Rogue Drone Asteroid Infestation" - in EVE General Discussion [original thread]
I feel the rogue drones sites in general are in a bad place, I think they should add more mining asteroids and chance to have rare asteroids to them. As they are easier more mining players might be willing to go for them instead of other combat si...
- by Wolfino - at 2017.03.23 13:41:58
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16. Suggestion - in Player Features and Ideas Discussion [original thread]
Since this can be many many things starting stopping, Maybe add a little counter in the corner of the icon that says how many things you have currently chugging along.
- by Wolfino - at 2017.03.23 12:23:33
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17. Feature Request - ( Mining ) drone notification popups - in Player Features and Ideas Discussion [original thread]
Why not extend this to salvage drones too.
- by Wolfino - at 2017.03.23 11:44:39
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18. Allow the Miasmos to compress ore - in Player Features and Ideas Discussion [original thread]
FoxFire Ayderan wrote: Just the Miasmos of course. I mean really, right now what's the advantage of the ship when you get just as much space in a DST. It could be an inherent role for the ship or part of a module/rig. Cautious smart ore hau...
- by Wolfino - at 2017.03.23 11:33:30
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19. Time for Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
So the main reason they want the clone jump to be long is because it prevents an alliances influence from being extremely massive. Lets say they make it so its 8 hours. That would mean "goonswarm" example could place them at 3 ends of their space,...
- by Wolfino - at 2017.03.23 11:26:50
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20. [Serious QOL] When undocking others can see us in space b4 env load - in Player Features and Ideas Discussion [original thread]
it sounds like you have horrible latency, Due to that if they base your actions off of your client response then no one would ever be able to touch you and you would fall behind on fleets because you would be taking 10+ seconds to go through the g...
- by Wolfino - at 2017.03.23 11:20:43
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