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161. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
Montevius Williams wrote: Hi sec should be ewasy to mine in. Hi sec should be easy to do ANYTHING in (expect Market PvP) becasue its hi sec. Doesnt mean that you cant be blown the hell up, but still...Hi sec isnt Low Sec or 0.0. No capitol sh...
- by Wolodymyr - at 2012.02.13 20:05:00
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162. Idea: Replace Super Cap Immunity to Ewar with "Ewar Resistances" - in Player Features and Ideas Discussion [original thread]
mechanically you would get the same effect by giving supers a warp strength of 20 (look at the blockade runner industrial ships, or the skiff for examples of ships with built in warp strength) Also to counter jammers each super would get a sensor...
- by Wolodymyr - at 2012.02.13 19:54:00
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163. Sovereignty and Influence: More advanced sov mechanics - in Player Features and Ideas Discussion [original thread]
Markus Reese wrote: HQ: The more Ihubs surrounding it, the stronger defences are. Alliance/blues gate guns and npcs, bonuses to ships Alliance systems, Similar to HQ, but bonus reduces as you head out from HQ Would the distance be calculat...
- by Wolodymyr - at 2012.02.13 19:35:00
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164. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
actually this would be a good answer to the off grid rorq. The biggest problem I have with the rorqual is that people park the thing safely in a POS before mining. If you had a capitol ship that actually had to sit at belt or grav site you'd see...
- by Wolodymyr - at 2012.02.13 19:13:00
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165. Time Dilation Sux - in EVE General Discussion [original thread]
Pampers Toralen wrote: Time Dilation Sux getting disconnected sucks worse. And yeah in yee olde days of yore you would have just crashed while doing whatever it was you are doing. The only way to fix your issue is to simply have CCP get mo...
- by Wolodymyr - at 2012.02.12 09:22:00
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166. I want your little things! - in EVE General Discussion [original thread]
let me sell faction mods on the open market.
- by Wolodymyr - at 2012.02.12 09:12:00
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167. Let us sell faction modules on the open market - in Player Features and Ideas Discussion [original thread]
Anything that is repackagable (and can go in a stack) should be able to go on the market. The contracts system is a necessary annoyance for items that can't be repackaged (damaged crystals, researched blueprints, fitted ships, named corpses, etc....
- by Wolodymyr - at 2012.02.12 09:03:00
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168. [Proposal] Implement the following ideas and fix the entire game instantly - in Assembly Hall [original thread]
Krios Ahzek wrote: Fix the market: -Just let us sell officer and deadspace modules on the market, thereGÇÖs no reason not to YES! Also let me put more than 5 quotes in a forum comment
- by Wolodymyr - at 2012.02.12 08:52:00
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169. [Proposal] Implement the following ideas and fix the entire game instantly - in Assembly Hall [original thread]
Krios Ahzek wrote: -Make cloaks have a nonzero capacitor use and a cycle time . The capacitor use shall always put the ship in negative recharge, though capacitor rigs and modules such as rechargers, extenders and boosters will greatly enhanc...
- by Wolodymyr - at 2012.02.12 08:51:00
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170. Reduce Technetium demand - in Player Features and Ideas Discussion [original thread]
double post
- by Wolodymyr - at 2012.02.12 06:50:00
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171. Reduce Technetium demand - in Player Features and Ideas Discussion [original thread]
Ceasar Agustus wrote: IHUB = Determains the volume for the entire solar system. L1 = 10% L2 = 25% L3 = 40% L4 = 70% L5 = 100% This would still leave tech moons with a disproportionately high consumption rate compared to other R32moons. Yes i...
- by Wolodymyr - at 2012.02.12 06:35:00
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172. Sticky:New dev blog: Corporation Forums on the EVE Forums! - in EVE Information Portal [original thread]
Yeah for really small or new corps who don't want to buy a forum this is really nice. Also no more handing out API keys to random dudes to get on the forums. I'd also be nice if there was an alliance version. Also would you mind posting a devblo...
- by Wolodymyr - at 2012.02.12 06:24:00
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173. EVE Online ITERATIONS: Re-elect Seleene to CSM 7 - in Jita Park Speakers Corner [original thread]
Yeah I might hate PL and everything they stand for. But out of all of the candidates Seleene is one of the least ******** so yeah I'll vote for you.
- by Wolodymyr - at 2012.02.12 00:04:00
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174. [Proposal] Turn incursions into faction warfare - in Assembly Hall [original thread]
Yeah we all thought incursions were going to be cooler than they actually are. I originally thought they were going to be pvp trainers with npc pirates warping around with advanced AI that makes them behave like small roaming gangs. I also thou...
- by Wolodymyr - at 2012.02.11 18:04:00
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175. Reduce Technetium demand - in Player Features and Ideas Discussion [original thread]
This is not some player created thing. This isn't the Gellente ice interdiction. It's blowing up the incursion mothership with T1 cruisers. It's not the PLEX market going up to 500 mil each. It's not even that Mexalon speculation bubble from a fe...
- by Wolodymyr - at 2012.02.11 17:45:00
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176. War Declaration Proposal: Security Nullification Array - in Player Features and Ideas Discussion [original thread]
Kaeda Maxwell wrote: Things that promote or reward blobs are bad. So all the highsec corps that make money off of wardecking null alliances and blasting their freighters at the jita undock go out of business because the massive null alliance ...
- by Wolodymyr - at 2012.02.10 21:31:00
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177. New missile names vs. old ones. - in Player Features and Ideas Discussion [original thread]
Actually seeing the market sort itself by meta level would be nice.
- by Wolodymyr - at 2012.02.10 21:21:00
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178. Jump shuttles - in Player Features and Ideas Discussion [original thread]
But who will I gate camp!
- by Wolodymyr - at 2012.02.10 21:15:00
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179. Faction Battle Cruisers!! (when will we see?) - in Player Features and Ideas Discussion [original thread]
Xolve wrote: No, No, No, No, No. Yes, Yes, Yes, Yes, Yes! Fed Navy Myrm wooooooooooo! Also about the proposed Drake nerf and all the whining about it. You could keep the old Drake stats around but just call it a Dread Guristas Drake.
- by Wolodymyr - at 2012.02.10 21:11:00
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180. Reduce Technetium demand - in Player Features and Ideas Discussion [original thread]
OK I went through 5 pages of Features and Ideas as well as the commonly proposed ideas and didn't see this, so here goes. Reduce the consumption of Technetium products in T2 component blueprints to reduce the market demand of Technetium, which w...
- by Wolodymyr - at 2012.02.10 21:00:00
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