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1. Private Sale - in Character Bazaar [original thread]
isk recieved. char sent
- by Xicho - at 2014.07.19 14:11:00
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2. Private Sale - in Character Bazaar [original thread]
Selling myself to Valcourt. Private sale.
- by Xicho - at 2014.07.19 13:55:00
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3. Loot drops nerfed across the board? - in Missions & Complexes [original thread]
-DMC
- by Xicho - at 2013.11.16 20:58:00
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4. Loot drops nerfed across the board? - in Missions & Complexes [original thread]
DeMichael Crimson wrote: Seriously, did you really have to jump on the troll wagon here, trying to add validity to some lies stated by somebody who is obviously making up BS? Honestly, I feel like you're the one trolling here. People have...
- by Xicho - at 2013.11.16 20:57:00
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5. Loot drops nerfed across the board? - in Missions & Complexes [original thread]
DeMichael Crimson wrote: Seriously, did you really have to jump on the troll wagon here, trying to add validity to some lies stated by somebody who is obviously making up BS? As I suspected, you're proof that a leopard just can't change it'...
- by Xicho - at 2013.11.16 20:55:00
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6. 7 months of low sec expl. Some Stats - in Missions & Complexes [original thread]
Cool stats and I commend your effort. But these stats are mostly useless. Actual module drop information would be useful.
- by Xicho - at 2013.11.16 20:53:00
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7. Loot drops nerfed across the board? - in Missions & Complexes [original thread]
Also, I apparently really need to put an alt into Republic University. I can't imagine what other silly things DMC is telling our dear rookie minmatar pilots.
- by Xicho - at 2013.11.12 20:38:00
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8. Loot drops nerfed across the board? - in Missions & Complexes [original thread]
Quote: The Markets tab is really your friend. Whenever CCP makes a major supply change of any item, there is a distinct, abrupt blip on the graph. The smooth declines (and inclines for some items), cyclical ups and downs, and trends based on ea...
- by Xicho - at 2013.11.12 20:37:00
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9. Loot drops nerfed across the board? - in Missions & Complexes [original thread]
I absolutely love this thread.
- by Xicho - at 2013.11.12 20:35:00
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10. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: All I'm getting from this is they should nerf ABCs and links.
- by Xicho - at 2013.10.07 15:28:00
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11. Quantity of exploration sites - in Missions & Complexes [original thread]
weasil421 wrote: i have been noticing a severe drop in exploration sites recently (since last patch) noteably in the derelik/devoid regions. Anecdotal observation? Check Quote: has there been a change to the quantity of sites? Unlikel...
- by Xicho - at 2013.10.07 15:19:00
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12. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
So.... Can we have faction variants with the old designs then? Since there will be a T1, faction, T2 drake, would love to see a T1, faction and T2 ferox. And ofc the other races. Thanks.
- by Xicho - at 2013.10.02 20:11:00
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13. couple questions about anomalies - in Missions & Complexes [original thread]
l0rd carlos wrote: There is one high end DED that is in 3 parts. And the 3rd part has no gate, so it's doable in a capital. (9/10?) [Faction] Fleet Staging Point. Does not have a 9/10 indicator but for all intents and purposes, serves as th...
- by Xicho - at 2013.09.17 15:51:00
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14. One Solar System...166 Cosmic Anomalies - in Missions & Complexes [original thread]
Karma Codolle wrote: not always, some sites you can have tags that can let you skip entire rooms. and for a lot of sites you can often skip many rats and just go for the trigger and faction spawns. always have to kill a few rats but not reall...
- by Xicho - at 2013.09.17 14:24:00
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15. One Solar System...166 Cosmic Anomalies - in Missions & Complexes [original thread]
DeMichael Crimson wrote: That's one of the 'Shangri-La Systems' for exploration sites. These 'Motherload Systems' are fail-safe locations for continued exploration, to be used when regular systems are empty due to the excessive amount of 'Blitz...
- by Xicho - at 2013.09.17 14:23:00
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16. Changing Exploration DED-sites - in Missions & Complexes [original thread]
Andrea Keuvo wrote: I agree the drops in the nullsec sites need a buff but in the form of increased overseer personal effects values not module drops (which would just devalue them), but nowhere near these amounts. Maybe +40M for 7/10, +50M f...
- by Xicho - at 2013.09.11 23:46:00
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17. Changing Exploration DED-sites - in Missions & Complexes [original thread]
Quote: You want to make explorers leave high sec I want to encourage people to leave as soon as possible by putting the prizes outside of high sec. How is that wrong? The only reasons you've given so far is "its too hard for new guys, they w...
- by Xicho - at 2013.09.11 23:45:00
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18. Changing Exploration DED-sites - in Missions & Complexes [original thread]
DeMichael Crimson wrote: such as increasing the amount of sites spawning due to everyone and their mothers doing exploration. Increasing the number of current sites but not altering the number of drops would have been okay. Increasing drop r...
- by Xicho - at 2013.09.11 20:29:00
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19. Changing Exploration DED-sites - in Missions & Complexes [original thread]
Eli Kzanti wrote: force people into one way of doing things, your way of doing things, and you call ME ignorant and foolish?. You're a damn fool. Its not about forcing people. Its about enabling and encouraging people to leave the confines o...
- by Xicho - at 2013.09.11 20:25:00
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20. Changing Exploration DED-sites - in Missions & Complexes [original thread]
As I said previously though, such a change is all but a pipe dream. A fantasy. The tears of people like you would be far too much for CCP to tolerate (as well as the decreased revenue as the rage unsubs ensue).
- by Xicho - at 2013.09.11 18:24:00
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