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1. Rate my Pilgrim Build - in Ships and Modules [original thread]
Originally by: Niclas Solo 0 / 10 No cap boosters, and what is your goal with mixing neut and nos? nos works if your cap is lower than your targets, if you are facing more than one hostile you nuet one, and nos the other to keep your ...
- by Xtreem - at 2009.09.25 22:38:00
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2. TITAN NERF - in Ships and Modules [original thread]
wait for the dev blog before anyone says anything, simply no point
- by Xtreem - at 2009.09.07 01:48:00
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3. Viable command ship setup? - in Ships and Modules [original thread]
if you cant fit t2, dont fit it and work on the skills
- by Xtreem - at 2009.08.29 23:49:00
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4. can i destroy hangar anchored at offline tower and hope for loot? - in Ships and Modules [original thread]
Originally by: Mashie Saldana Don't crap your pants when you all of a sudden see 20 ships on the overview after popping a ship maint array infact hope that you do, esp expensive ships :)
- by Xtreem - at 2009.08.27 23:49:00
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5. Low Sec Ganking Legion - in Ships and Modules [original thread]
if u fit and use that, please send me the location.. i erm, wanna see it in action :)
- by Xtreem - at 2009.07.25 23:44:00
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6. Motherships. Buff is needed. What ideas to people have? - in Ships and Modules [original thread]
Edited by: Xtreem on 22/07/2009 11:50:10 incrase its tank by a large amount increase it ship maint array by a massive factor say 50x allow the med bay to be able to be a dead clone location, as well as JC. then its got a good ballance. becua...
- by Xtreem - at 2009.07.22 11:49:00
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7. yet another Faction battleship thread! - in Ships and Modules [original thread]
they need duel sensor power, ie metro and radar, which both need to be jammed to break its lock. they need an increase in overall hp and they need there LP cost trippled or more to make them rare again.
- by Xtreem - at 2009.06.20 23:47:00
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8. yet another Faction battleship thread! - in Ships and Modules [original thread]
yeah but u need minnie skills and designed by the angels, id argue to was more angel than serp, but i see your point, it could be argued either way tbh lol
- by Xtreem - at 2009.06.20 19:18:00
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9. yet another Faction battleship thread! - in Ships and Modules [original thread]
Originally by: TimMc Originally by: Leela Ceti The Vindicator's has more capacitor and agility compared to a Navy Mega, though you really need the faction tank to make it worthwhile. RP-wise both the Vindicator and Machariel are An...
- by Xtreem - at 2009.06.20 11:27:00
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10. T2 BC - in Ships and Modules [original thread]
i just want more different hull types, and as long as there naming goes along the usual lines, then im all for it :D
- by Xtreem - at 2009.06.16 19:18:00
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11. EVE Online Ship Chart - Quantum Rise Edition - in Ships and Modules [original thread]
good job
- by Xtreem - at 2009.06.13 11:56:00
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12. I think I know what's wrong with commandships... - in Ships and Modules [original thread]
I love my CS, and i can fly all but amarr, they are very handy and in the right hands can take down a bs no problem. again with eve, its like a poker game, all depends on what the other person holds (fits) and there skill at using it! the thing ...
- by Xtreem - at 2009.05.26 01:15:00
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13. i cant decide domi or mega - in Ships and Modules [original thread]
yeah depends on what role you want it to fill!! missions? pvp? you want to support, or be a dps monkey? need to know!
- by Xtreem - at 2009.04.22 01:47:00
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14. Arazu recon set up - in Ships and Modules [original thread]
if thats your sole role then all you need to do is servive long enough to get there. if you are wanting to join in the action once you have got them in, then thats another fit altogether
- by Xtreem - at 2009.04.13 16:28:00
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15. Hi - Sec suicide gank fits - in Ships and Modules [original thread]
depends what your target is! I fit mine with the thoughts of, it may have a lil tank so i got for high dps, so it bursts, but does die pretty quick :D Brutix highs Med T2 Neutron Blasters, with 10 rounds of faction AM ammo per gun (grouped for ...
- by Xtreem - at 2009.03.21 07:46:00
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16. CNR V Raven debate - in Ships and Modules [original thread]
Originally by: Hormone1971 Edited by: Hormone1971 on 17/02/2009 02:23:23 so with two rigors, its still beneficial to use a painter as well? And to one of you posters, what do you mean a Raven is 9 mill to replace? he means after i...
- by Xtreem - at 2009.02.17 02:27:00
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17. CNR V Raven debate - in Ships and Modules [original thread]
dont forget they have higher base shields etc, so they are overall better, not by a huge amount though
- by Xtreem - at 2009.02.17 02:12:00
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18. Couple Armor Tank Questions - in Ships and Modules [original thread]
active hardeners are not effected by the res skills unless they are offline inwhich case they give a much smaller % of protection, for example if you ran out of cap etc. and i would leave the DCU rather than another hardener as if it hits the fan...
- by Xtreem - at 2009.01.17 15:31:00
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19. Why booster's are so unpopular? - in Ships and Modules [original thread]
Originally by: P'uck Why are people hung up on the illegal thing? Do customs work again, for once? If they do, dont worry, they get broken every other patch yeah i know 95% of the time they dont, but they do tend to pick up on it if...
- by Xtreem - at 2009.01.17 12:22:00
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20. Astarte Viability? - in Ships and Modules [original thread]
depends on usuage. you cant go all gank without having a **** poor tank, or go all tank and have great dps! so depends on situation, if for example you are at war alot, or dec other people it is an epic tool for camping stations and to a lesser...
- by Xtreem - at 2009.01.17 11:58:00
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