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21. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: The fix for all this major fight tidi is actually quite simple. When the 'once a year' megafights are in progress - get rid of down time. Just until the fight is over. Ahem.... I wandered there for a second. Seriously,...
- by Xzanos - at 2017.06.30 16:24:14
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22. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: So you're saying they intentionally gave the ONLY portable cyno jam in the game a big glaring weakness, and you don't like that, so you're proposing the same thing, only without the big glaring weakness. You haven't give...
- by Xzanos - at 2017.06.30 16:10:44
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23. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Quote: A few key points for discussion 1. Should this be a targeted module or an area of effect? 2. What should the range be? 3. Highslot or mid slot? 4. Fitting restrictions ex. Ship type, 1 per ship, ext. 4. Should...
- by Xzanos - at 2017.06.30 15:55:16
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24. New display setting request: Tactical. - in Player Features and Ideas Discussion [original thread]
Lol just have the option to turn all graphics off, all you get is your UI and Brackets, your overview has all the info anyways.
- by Xzanos - at 2017.06.30 15:46:11
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25. I have a whacky thought... Make Muninn a medum drone boat. - in Player Features and Ideas Discussion [original thread]
please no more drone boats!! But i do agree that the Muninn/ HAC need some kind of rewor. With T3C and T3D T2C have kinda lost alot of their luster.
- by Xzanos - at 2017.06.30 14:57:00
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26. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
In a recent thread I posted the idea for a new module or script. The idea is to prevent cyno bridging/jumping in a localized area. A few key points for discussion 1. Should this be a targeted module or an area of effect? 2. What should the ran...
- by Xzanos - at 2017.06.30 14:53:29
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27. Heat and Module Damage repair - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Make sense? Sure but comparing it to a booster ship is a bit off, boosters are a very passive role where logi have to actively participate in the fight. The interesting game play that it adds is actually getting to ...
- by Xzanos - at 2017.06.30 14:46:04
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28. Heat and Module Damage repair - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: The problem is that for it to get used in fleet, it will have to be explicitly better than one of the roles taken in fleets and that's where balance issue start appearing. Why would I bring a heat-sink ship if it end up g...
- by Xzanos - at 2017.06.30 14:04:08
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29. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
erittainvarma wrote: This 500km drag range solution is treating symptoms, not the cause and just makes game more confusing. Bubbles should drag if your warp ends inside the grid they are and they are in your warp bath. That's easy to understand...
- by Xzanos - at 2017.06.30 13:10:54
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30. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
gr33nCO wrote: you could also make anchored bubbles in space time out after downtime. That would resolve a lot of the issues. Horrible idea...
- by Xzanos - at 2017.06.30 13:08:56
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31. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
This doesn't really make sense. First off the allied factions would probably have BETTER security at there shared borders as these systems would be closer and bore easily patrolled by faction military forces (RP wise OFC) I could maybe see an ar...
- by Xzanos - at 2017.06.30 12:54:42
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32. Heat and Module Damage repair - in Player Features and Ideas Discussion [original thread]
Cade Windstalker. wrote: See Above First of i want to say thanks for your posts, and don't take this as argument. I do not disagree with anything about your first counter point. But i do believe that it introduces an entire new roll in f...
- by Xzanos - at 2017.06.29 20:59:43
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33. Change Mineral Abundance to Scarcity - in Player Features and Ideas Discussion [original thread]
Just my two sense to keep the post going as i would also like to see some kind of change in mineral distribution. I had an idea at one point that would "push" material around new eden. The way it is now most asteroid belts don't even get touched....
- by Xzanos - at 2017.06.29 20:25:38
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34. fw plex, fw players, criminal actions - in Player Features and Ideas Discussion [original thread]
PureMurder wrote: I would like it if fw players can shoot anyone on grid without losing sec status within a fw plex. Same goes for shooting wrecks, etc. Basically if you're a fw player, regardless of faction, and you're in a fw plex, you don't ...
- by Xzanos - at 2017.06.29 20:14:04
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35. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: grgjegb gergerg wrote: I remember ONE-SHOT probes, that you didn't even get back, and you had to carry piles around, warping to progressively less vague points in space until you finally landed on your target. The current ...
- by Xzanos - at 2017.06.29 20:07:39
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36. Oh no not this thread again - supers, dreads and subcaps - in Player Features and Ideas Discussion [original thread]
Justin Cody wrote: Cyno's need a spool-up timer (not covert ops). I'm sick of the lame bait cyno hunting that has zero risk. You can't kill a cyno ship fast enough to matter these days if you're out in a small gang. It isn't skill - its bullshi...
- by Xzanos - at 2017.06.29 19:22:07
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37. Potential ways out of the current unstable market conditions? - in Player Features and Ideas Discussion [original thread]
I dont know why this came to mind but im sure many of us have played Warcraft, one of the mechanics that i thought was very unique about the game was the "supply" i dont remember exactly what it was called but it basically was an upkeep cost when ...
- by Xzanos - at 2017.06.29 19:13:19
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38. Heat and Module Damage repair - in Player Features and Ideas Discussion [original thread]
I feel like everyone just assumes that there would be no way to make this balanced, so its just a crap idea... 1. I dont think that it would be balanced in a way that would allow for perma overheat. While i think it should be able to extend the t...
- by Xzanos - at 2017.06.29 18:54:15
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39. Heat and Module Damage repair - in Player Features and Ideas Discussion [original thread]
Hey guys so I have had this idea rolling around in my head for a while. I dont know if it should be a ship or a module or a combination of a few different things which i figure will probably be the case. Anyways there are two general ideas. Nu...
- by Xzanos - at 2017.06.26 01:27:40
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40. Vexor Nerf - in Ships and Modules [original thread]
W0lf Crendraven wrote: It cant lose if flown properly. Not to mention that you can beat a stabber in a 1v1 by pressing approach, mwd on and putting 5 light drones on him. Killing drones is almost never the right thing to do anyways. Som...
- by Xzanos - at 2017.05.25 20:00:46
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