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181. Mynxee for CSM5 - in Jita Park Speakers Corner [original thread]
As an old pirate, are you going to support small gang warfare in general, and in particular, the proposal of ship velocity vectors that is so good it doesn't generate discussion and thus has poor visibility?
- by Yankunytjatjara - at 2010.04.28 19:21:00
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182. correct rocket explosion speed - in Test Server Feedback [original thread]
Heh just a bit. Vague promises such as this have been a reoccurring ccp troll.
- by Yankunytjatjara - at 2010.04.23 11:24:00
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183. This is your brain on Math... - in My EVE [original thread]
Edited by: Yankunytjatjara on 22/04/2010 07:22:34 Very well done. One thing about orbit - there is an advantage in the automatic orbit. It moves the direction continuously, therefore minimizing the variance in your movement. You miss this in ...
- by Yankunytjatjara - at 2010.04.22 07:19:00
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184. Autocannon tactics..help needed - in Ships and Modules [original thread]
Edited by: Yankunytjatjara on 20/04/2010 09:35:20 OMG A helpful thread, this should be stickied, the last one of these is from how long ago? Years probably! Amarr Supremacist's AC tactics are great. Shows how bad amarr small ships are if with...
- by Yankunytjatjara - at 2010.04.20 09:34:00
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185. The Art of 'Manual Piloting' - in Warfare & Tactics [original thread]
Something like ship velocity vectors would help manual piloting immensely imo, based on my small gang experience.
- by Yankunytjatjara - at 2010.04.20 07:34:00
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186. Astrometrics V - in Skill Discussions [original thread]
Originally by: altyaltyaltyalt But now I'm not as sad anymore. Now everyone and their mother knows how to make deep safe-spots hundreds or thousands of AU away from everything, and you need Deep Space probes to find them. Because of this, ...
- by Yankunytjatjara - at 2010.04.04 17:43:00
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187. correct rocket explosion speed - in Test Server Feedback [original thread]
Edited by: Yankunytjatjara on 31/03/2010 13:58:12 Originally by: Gypsio III "That's Amazing!" Roflket Fact of the Week, #1. A kestrel v dramiel fight can be imagined! ;p
- by Yankunytjatjara - at 2010.03.31 13:58:00
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188. Get this stupid clone upgrade out off tis game! - in Player Features and Ideas Discussion [original thread]
Guess what! A serious answer. This gives some little added strategy value in 0.0 stations with clone facilities. I'm not sure but I think the famous old 1 month long bob blockade was at a cloneless station. If I'm wrong on this one, it's the conce...
- by Yankunytjatjara - at 2010.03.31 13:52:00
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189. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Major Trant Missile / Rocket range is based on Flight Time x Speed. So if anyone has any official data on what the actual calcualations are please post, but if you are just sprouting off what seems logical based on observin...
- by Yankunytjatjara - at 2010.03.01 17:54:00
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190. [proposal] ship velocity vectors - in Assembly Hall [original thread]
Originally by: Aeron Sophus Very much yes. If we can't get the new GUI from the videos that was promised, at least give us this. linky pls?!
- by Yankunytjatjara - at 2009.12.17 16:15:00
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191. [proposal] ship velocity vectors - in Assembly Hall [original thread]
Bump, this feature seems easily done and quite a no brainer, it would be a pity if it didn't get seen by the empowered ones and get lost without a chance of being at least discussed. Just support it plox!
- by Yankunytjatjara - at 2009.12.16 11:50:00
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192. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
/mantra chant
- by Yankunytjatjara - at 2009.12.16 11:44:00
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193. ship speed vectors - in Player Features and Ideas Discussion [original thread]
I posted this in the assembly hall, if you like the idea please post a +1 there. Linky
- by Yankunytjatjara - at 2009.12.14 14:16:00
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194. [proposal] ship velocity vectors - in Assembly Hall [original thread]
Edited by: Yankunytjatjara on 14/12/2009 12:27:28 TL;DR: add to the tactical overlay a representation of ships' speed in the form of speed vectors, visible at any level of zoom. This feature should be removeable from the esc menu to save on c...
- by Yankunytjatjara - at 2009.12.14 12:27:00
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195. eve account hacked, any ideas? - in Crime and Punishment [original thread]
Edited by: Yankunytjatjara on 09/12/2009 12:32:30 Originally by: Washu But, most importantly of all, just pay attention. If your machine is doing things you didn't ask it to do...then you should be asking yourself "Who did ask it to do...
- by Yankunytjatjara - at 2009.12.09 12:32:00
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196. Thermodynamics & Rigging skills - in Skill Discussions [original thread]
TBH if you're trimarking an amarr BC/BS you could just skill it up to 3, you're the slowest one in the region anyway.
- by Yankunytjatjara - at 2009.12.09 11:42:00
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197. The 100 mark - in Skill Discussions [original thread]
This thread needs DINOSAURS HUNTERS!
- by Yankunytjatjara - at 2009.12.09 11:36:00
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198. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
The mid ammo is a buff to the punisher! I was left without rifters and had to go out in the lol2mids frig. I decided to give depleted a go. Warrior 2s now friggin die before me \o/
- by Yankunytjatjara - at 2009.12.04 12:16:00
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199. ship speed vectors - in Player Features and Ideas Discussion [original thread]
Edited by: Yankunytjatjara on 04/12/2009 11:47:29 Regarding thruster trails - it has two problems. First, it shows the past movement, not the instantaneous prediction. Granted, the two are similar, but the past movement offers useless informat...
- by Yankunytjatjara - at 2009.12.04 11:46:00
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200. Mining as a proffesion after dominion? - in Science and Industry [original thread]
Originally by: Sulaxxanna Originally by: VeldHunter How do you guys expect it to change? Well if the game browser is good enough, you won't need to tab out. /thread
- by Yankunytjatjara - at 2009.12.04 11:40:00
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