Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
Other OH related changes that are very needed: Mods: Reduce afterburners heating at higher skill levels, especially bad for small ones UI: 1. make pre-heating possible when cloaked/gate-cloaked (like in warp: you're not activating anything y...
- by Yankunytjatjara - at 2014.01.17 08:00:00
|
22. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
With the change as it is now frigates will be basically forced to have one a TD: their fights are already like "overheat all the things" by default and TDs compete already with the web on an almost even level. With this move frigs with many mids g...
- by Yankunytjatjara - at 2014.01.16 23:21:00
|
23. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
Cool stuff! But please, for the love of god, finally FIX AFTERBURNERS! It's still useless to train them up to V because of the heating problem: the AB burns immediately. Before your change the AB would last forever, but now that its duration is ...
- by Yankunytjatjara - at 2014.01.16 23:15:00
|
24. Sticky:Community Spotlight: Red vs Blue - in EVE Information Portal [original thread]
MOM I'M ON TEH INTERWEBSSSS Leeerooyyyyyyyyyyy
- by Yankunytjatjara - at 2014.01.10 21:30:00
|
25. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Statistics? Are there any stats on how many margin trading scams there are a day? Failed orders could be real errors, probably are for the most part.
- by Yankunytjatjara - at 2013.11.30 07:43:00
|
26. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I'm not sure where the idea comes from that this plan came out of thin air in a few days has come from. Yes, it's late in the release cycle, but we spent weeks talking about how to deal with this problem and went through multipl...
- by Yankunytjatjara - at 2013.11.13 07:33:00
|
27. Buff torpedos please ccp - in Ships and Modules [original thread]
Before tweaking the RoF consider that raising RoF and reducing alpha keeps the dps the same, but = makes it worse to overheat = Resulting in lower PVP capabilities!
- by Yankunytjatjara - at 2013.09.11 15:40:00
|
28. The Beginning of the End for OGB - in Warfare & Tactics [original thread]
CCP Fozzie wrote: Mizhir wrote: Cearain wrote: Mizhir wrote: Zappity wrote: Can't wait until they go on grid too. Not going to happen. Rise told me that in person. B. please elaborate. Cox lying about trying to remove them? ...
- by Yankunytjatjara - at 2013.08.27 20:40:00
|
29. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey guys, I want to make it clear that the weapons timer for links is not for Odyssey 1.1. It's a tool we have in our back pocket for if it ends up being needed. I won't rule out using it depending on how things go in the futu...
- by Yankunytjatjara - at 2013.08.19 07:23:00
|
30. Agony Unleashed - Tourney AAR - in EVE Alliance Tournament Discussion [original thread]
Well done!
- by Yankunytjatjara - at 2013.08.09 17:43:00
|
31. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey guys, I want to make it clear that the weapons timer for links is not for Odyssey 1.1. It's a tool we have in our back pocket for if it ends up being needed. I won't rule out using it depending on how things go in the futu...
- by Yankunytjatjara - at 2013.08.09 16:06:00
|
32. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey guys, I want to make it clear that the weapons timer for links is not for Odyssey 1.1. It's a tool we have in our back pocket for if it ends up being needed. I won't rule out using it depending on how things go in the futu...
- by Yankunytjatjara - at 2013.08.09 16:05:00
|
33. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Grarr Dexx wrote: Quote: We're planning to make active gang links provide a 60 second weapons timer to their owner, so that you can't just sit on a station or gate and boost all day long. I would call this a nerf to g...
- by Yankunytjatjara - at 2013.08.07 19:17:00
|
34. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Yankunytjatjara: 74, 66, 75, 20, 21, 27, 13, 50, 02, 08, 19, 42
- by Yankunytjatjara - at 2013.08.01 17:38:00
|
35. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Please, consider the aggro issue: links help other ships in the same way logis did before the aggro mechanics changes. Neutral links are basically unfightable in empire. They should draw aggro in the same way as logi ships do now. Let us fight the...
- by Yankunytjatjara - at 2013.08.01 16:44:00
|
36. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Ship Velocity Vectors Keywords: PVP, small gang, tactical overlay, UI, overview Note: Add a single new vector to every ship on the tactical overlay, showing speed and direction of each ship. Additionally (optionally), add a new overvie...
- by Yankunytjatjara - at 2013.07.20 13:45:00
|
37. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: more personal ship fittings Keywords: PVP, fittings, UI, ease of use, ergonomics Note: Please make the limit infinite. If it means more resources, make it by payment of a plex, I'd pay immediately!
- by Yankunytjatjara - at 2013.07.20 13:41:00
|
38. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Give aggro to warfare links that are helping in a fight, exactly like repping ships (reuse the same function!) Keywords: PVP, links, warfare, empire, highsec, lowsec Note: this is NOT about balancing links, or about on grid vs off grid...
- by Yankunytjatjara - at 2013.07.20 13:37:00
|
39. [video] Yankunytjude - that attitude... - in My EVE [original thread]
Alice Saki wrote: Needs youtube for people like me who watch stuff in Work :D Our quick service has promptly delivered http://www.youtube.com/watch?v=7CzHvhv9D2I
- by Yankunytjatjara - at 2013.06.01 16:39:00
|
40. Veto Corp Presents - EVE London - Saturday, September 28th 2013 - in Out of Game Events and Gatherings [original thread]
Any suggestion for a place to crash down at after the pub?
- by Yankunytjatjara - at 2013.05.31 17:04:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |