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161. Lasers & Amarr ship fixes - in Player Features and Ideas Discussion [original thread]
I appreciate the ability to fit whatever you want for the situation. Lasers are great in a RR gang, and wormholes. ACs are great for solo. Blasters work well on the punisher in certain situations - I haven't tested them on the bigger ships yet. Bu...
- by Yankunytjatjara - at 2010.06.14 14:07:00
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162. tactical overview option for solo/small gangs: Ship Velocity Vectors - in Assembly Hall [original thread]
Le bamp
- by Yankunytjatjara - at 2010.06.08 08:56:00
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163. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Larinioides cornutus Edited by: Larinioides cornutus on 05/06/2010 11:35:36 This topic was only started in 2009. It takes 5 years (4y under + 1y post) to obtain a master degree in rocket science at the University of L...
- by Yankunytjatjara - at 2010.06.07 10:26:00
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164. tactical overview option for solo/small gangs: Ship Velocity Vectors - in Assembly Hall [original thread]
Originally by: Trebor Daehdoow I like the general idea but think it needs a bit more development. For example, velocity vector isn't the only thing you would be interested in; it might also help to know the envelope (the approximate surfac...
- by Yankunytjatjara - at 2010.06.01 13:04:00
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165. tactical overview option for solo/small gangs: Ship Velocity Vectors - in Assembly Hall [original thread]
Originally by: I'thari Originally by: Yankunytjatjara It's important to see them when zoomed out, because even small gang engagements can be at fairly long distances. Maybe change the vectors when zooming but not so much as the zoo...
- by Yankunytjatjara - at 2010.05.31 08:59:00
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166. Help! Gallente bad! Amarr the answer? - in Ships and Modules [original thread]
Go minnie, so you can immediately use the overpowered FOTM pirate ships given your specialty - before the nerf!
- by Yankunytjatjara - at 2010.05.29 23:54:00
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167. Compilation of minor UI improvements - in Assembly Hall [original thread]
Right click+select ammo on a cycling module: the ammo will load after the cycle is complete (many threads suggesting this)
- by Yankunytjatjara - at 2010.05.29 08:17:00
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168. tactical overview option for solo/small gangs: Ship Velocity Vectors - in Assembly Hall [original thread]
Thanks for the support! <3 Originally by: I'thari Originally by: Yankunytjatjara Zoom level does not affect the vector length. This permits, at a glance, to see where everybody's moving to, even if zoomed out. Not really sure...
- by Yankunytjatjara - at 2010.05.28 22:55:00
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169. Why is Hyperion so cool, but still so worthless? - in Ships and Modules [original thread]
Looking for niches, the hype looks like a good wormhole gank ship. Of course you can't use double heavy boosters in that environment: [Hyperion, wh] 8x Neutron Blaster Cannon II (Caldari Navy Antimatter Charge L) 100MN MicroWarpdrive II Medium...
- by Yankunytjatjara - at 2010.05.28 17:09:00
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170. Mynxee for CSM5 - in Jita Park Speakers Corner [original thread]
Edited by: Yankunytjatjara on 28/05/2010 09:42:17 +1 grats, and good job with the first place too! Following your advice, I reposted the proposal I spoke about earlier, that you found good: http://www.eveonline.com/ingameboard.asp?a=topic&t...
- by Yankunytjatjara - at 2010.05.28 09:41:00
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171. tactical overview option for solo/small gangs: Ship Velocity Vectors - in Assembly Hall [original thread]
TL;DR: add to the tactical overlay a representation of ships' speed in the form of speed vectors (a white segment originating from the ships of length proportional to speed) well visible at any level of zoom. This feature should be an option o...
- by Yankunytjatjara - at 2010.05.28 09:16:00
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172. Where is the best pew pew!!! - in Warfare & Tactics [original thread]
Sounds like you'd appreciate rvb.
- by Yankunytjatjara - at 2010.05.24 09:16:00
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173. INETTI TITAN DOWN - in Corporation, Alliance and Organization Discussions [original thread]
What was it doing there all alone? Ratting??
- by Yankunytjatjara - at 2010.05.24 08:22:00
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174. 'Bounty Hunting' missions, Lowsec - in Player Features and Ideas Discussion [original thread]
And don't give a normal bookmark... Make people find the rat with the ship scanner!
- by Yankunytjatjara - at 2010.05.21 08:18:00
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175. Boost Deadspace and Faction Armor Reps - in Assembly Hall [original thread]
Mmm so you want a crystals-level tank but to keep your +5s plugged?
- by Yankunytjatjara - at 2010.05.21 08:09:00
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176. Low Sec Opinions & Perceptions: What Are Yours? - in Missions & Complexes [original thread]
Originally by: Kelniun To prevent abuse, maybe you can switch jump clones without invoking the 24 hour cooldown if they are in the same place Good one.
- by Yankunytjatjara - at 2010.05.21 07:30:00
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177. correct rocket explosion speed - in Test Server Feedback [original thread]
Edited by: Yankunytjatjara on 05/05/2010 11:55:00 Dreed roberts, 135 is typical for caldari, let's be fair and do calculations with the average of minmatar cruisers - nobody considers other cruisers good anyway. 105 stabber and 130 rupture. Wi...
- by Yankunytjatjara - at 2010.05.05 11:48:00
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178. correct rocket explosion speed - in Test Server Feedback [original thread]
SMs do alpha, not dps. I am neutral towards a change in sms explo speed, but any dps change is wrong. Rockets compared to the other missiles isn't fair due to range, and the need to be in web range. The need to be in scram/web range, seen as you ...
- by Yankunytjatjara - at 2010.05.05 07:51:00
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179. Main failure of Eve imo - in EVE General Discussion [original thread]
A sincere suggestion. Join rvb, lose 50 frigs and kill none, then lose 50 and kill 50, then... Kill 50. You'll see for yourself how it actually is.
- by Yankunytjatjara - at 2010.05.05 07:16:00
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180. Mynxee for CSM5 - in Jita Park Speakers Corner [original thread]
Sounds good.. You got my vote
- by Yankunytjatjara - at 2010.05.01 22:56:00
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