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1301. Propulsion Changes SUCK!!!!! - in Ships and Modules [original thread]
Originally by: Flavius Renatus Originally by: Shadowsword Originally by: Smart Brother What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playi...
- by YuuKnow - at 2004.12.16 23:41:00
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1302. Propulsion Changes SUCK!!!!! - in Ships and Modules [original thread]
Originally by: Flavius Renatus Originally by: Shadowsword Originally by: Smart Brother What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playi...
- by YuuKnow - at 2004.12.16 23:41:00
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1303. Propulsion Changes SUCK!!!!! - in Ships and Modules [original thread]
Originally by: Flavius Renatus *snip* This is why I do not read and post on these forums much... *snip* Let me reiterate: This post is not directed at the PVE squad... How hard is it to slap on a long range gun, warp in at 60 and let...
- by YuuKnow - at 2004.12.16 21:06:00
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1304. Propulsion Changes SUCK!!!!! - in Ships and Modules [original thread]
Originally by: Flavius Renatus *snip* This is why I do not read and post on these forums much... *snip* Let me reiterate: This post is not directed at the PVE squad... How hard is it to slap on a long range gun, warp in at 60 and let...
- by YuuKnow - at 2004.12.16 21:06:00
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1305. Propulsion Changes SUCK!!!!! - in Ships and Modules [original thread]
Edited by: YuuKnow on 16/12/2004 21:06:47 Gotta admit that the MWD sig radius penalty was designed to keep uber speeders from being untouchable by guns. So they peeps just went oversized AB instead of MWD. Same problem, nothing was solved. So ...
- by YuuKnow - at 2004.12.16 21:04:00
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1306. Propulsion Changes SUCK!!!!! - in Ships and Modules [original thread]
Edited by: YuuKnow on 16/12/2004 21:06:47 Gotta admit that the MWD sig radius penalty was designed to keep uber speeders from being untouchable by guns. So they peeps just went oversized AB instead of MWD. Same problem, nothing was solved. So ...
- by YuuKnow - at 2004.12.16 21:04:00
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1307. Contraband blues - in Missions & Complexes [original thread]
Originally by: j0sephine Edited by: j0sephine on 16/12/2004 19:01:02 Yay, post-patch update and bump. And it's actually relevant to missions, i swear. Here's another great offer my agent graced me with today: Cog in the White Wh...
- by YuuKnow - at 2004.12.16 20:33:00
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1308. Contraband blues - in Missions & Complexes [original thread]
Originally by: j0sephine Edited by: j0sephine on 16/12/2004 19:01:02 Yay, post-patch update and bump. And it's actually relevant to missions, i swear. Here's another great offer my agent graced me with today: Cog in the White Wh...
- by YuuKnow - at 2004.12.16 20:33:00
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1309. Med slot tracking computer or low slot damage mod? - in Ships and Modules [original thread]
I'm using medium rails against cruisers, frigates, and interceptors. my current setup is 5 med rails and 2 small lasers and I can fit either a tracking computer or a damage mod, but I'm not sure which would one would improve my DoT the best.
- by YuuKnow - at 2004.12.16 18:07:00
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1310. Med slot tracking computer or low slot damage mod? - in Ships and Modules [original thread]
I'm using medium rails against cruisers, frigates, and interceptors. my current setup is 5 med rails and 2 small lasers and I can fit either a tracking computer or a damage mod, but I'm not sure which would one would improve my DoT the best.
- by YuuKnow - at 2004.12.16 18:07:00
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1311. Med slot tracking computer or low slot damage mod? - in Ships and Modules [original thread]
Which one would you pick if you had to pick one? The tracking computer for better tracking/range or the damage mod for ROF and damage?
- by YuuKnow - at 2004.12.16 15:57:00
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1312. Med slot tracking computer or low slot damage mod? - in Ships and Modules [original thread]
Which one would you pick if you had to pick one? The tracking computer for better tracking/range or the damage mod for ROF and damage?
- by YuuKnow - at 2004.12.16 15:57:00
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1313. Most Active Region Market? - in Market Discussions [original thread]
Anyone got any opinions about with region has the most active market? It used to be Essences a while back, mainly because of Luminaire and the highway nexus that used to be there. Now that the highways has been diffused for a while is Essence st...
- by YuuKnow - at 2004.12.16 15:56:00
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1314. Most Active Region Market? - in Market Discussions [original thread]
Anyone got any opinions about with region has the most active market? It used to be Essences a while back, mainly because of Luminaire and the highway nexus that used to be there. Now that the highways has been diffused for a while is Essence st...
- by YuuKnow - at 2004.12.16 15:56:00
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1315. Brutix Setup . . . Help Please - in Ships and Modules [original thread]
Try this to see if you like it high: 5 x 200mm rails, 2x small lasers med: webber, 3xcap rechargers low: medium techII repair, 3 hardeners, 1 cap relay drone: 4 x ogres with this setup you'll be albe to tank most level 3 deadspaces. except the r...
- by YuuKnow - at 2004.12.16 15:27:00
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1316. Brutix Setup . . . Help Please - in Ships and Modules [original thread]
Try this to see if you like it high: 5 x 200mm rails, 2x small lasers med: webber, 3xcap rechargers low: medium techII repair, 3 hardeners, 1 cap relay drone: 4 x ogres with this setup you'll be albe to tank most level 3 deadspaces. except the r...
- by YuuKnow - at 2004.12.16 15:27:00
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1317. Come on, Whats the point? - in Ships and Modules [original thread]
used to be that people would take apocs, geddons, megas, and go with 7-8 damage mods and do insta-kills on other bships with like insane damage per volley. If you've ever faced a gankageddon, image that damage output 5x. needed to be nerfed. pe...
- by YuuKnow - at 2004.12.16 15:15:00
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1318. Come on, Whats the point? - in Ships and Modules [original thread]
used to be that people would take apocs, geddons, megas, and go with 7-8 damage mods and do insta-kills on other bships with like insane damage per volley. If you've ever faced a gankageddon, image that damage output 5x. needed to be nerfed. pe...
- by YuuKnow - at 2004.12.16 15:15:00
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1319. Secure Containers. - in Market Discussions [original thread]
that seems too easy. so if I put all my nerve sticks, blue pills, slaves, etc, into secure cans then the custom officers won't detect them and fine me?
- by YuuKnow - at 2004.12.16 14:40:00
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1320. Secure Containers. - in Market Discussions [original thread]
that seems too easy. so if I put all my nerve sticks, blue pills, slaves, etc, into secure cans then the custom officers won't detect them and fine me?
- by YuuKnow - at 2004.12.16 14:40:00
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