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1341. T2 cap rechargers - in Market Discussions [original thread]
I rarely seen them on the market at all, only twice in the last 3 weeks. They're pretty hot so the price I saw were 11-18mil and they sold fast. my guess is that you could probably go as high as 20-25mil with no problem. yk
- by YuuKnow - at 2004.12.15 13:42:00
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1342. T2 cap rechargers - in Market Discussions [original thread]
I rarely seen them on the market at all, only twice in the last 3 weeks. They're pretty hot so the price I saw were 11-18mil and they sold fast. my guess is that you could probably go as high as 20-25mil with no problem. yk
- by YuuKnow - at 2004.12.15 13:42:00
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1343. A question about delivery bays - in Market Discussions [original thread]
Good question. I have no idea myself. Might have to post it on the General Discussion to get an answer or maybe the idea lab. yk
- by YuuKnow - at 2004.12.15 13:37:00
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1344. A question about delivery bays - in Market Discussions [original thread]
Good question. I have no idea myself. Might have to post it on the General Discussion to get an answer or maybe the idea lab. yk
- by YuuKnow - at 2004.12.15 13:37:00
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1345. Trades skills are freakin expensive!! - in Market Discussions [original thread]
Man! 18mil for marginal trading 11mil for daytrading 31mil for wholesale Gee Wiz! The skills themselves will make you go broke before you put up any capital . Might as well join an alliance and mine arknor
- by YuuKnow - at 2004.12.15 13:30:00
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1346. Trades skills are freakin expensive!! - in Market Discussions [original thread]
Man! 18mil for marginal trading 11mil for daytrading 31mil for wholesale Gee Wiz! The skills themselves will make you go broke before you put up any capital . Might as well join an alliance and mine arknor
- by YuuKnow - at 2004.12.15 13:30:00
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1347. Dreadnauts - in Ships and Modules [original thread]
yeah i don't think they've decided. they're trying to make them special so that they are not just a big ship but something unique.
- by YuuKnow - at 2004.12.15 05:16:00
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1348. Dreadnauts - in Ships and Modules [original thread]
yeah i don't think they've decided. they're trying to make them special so that they are not just a big ship but something unique.
- by YuuKnow - at 2004.12.15 05:16:00
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1349. Dreadnauts - in Ships and Modules [original thread]
From what's mentioned on the dev chat, dreadnaughts will more than likely be tech 1, so crusiers, battlecruiser, battleships, and dreadnaugts and "super heavy assault ships" i.e. elite battleships, aka techII bships will be probably be much later...
- by YuuKnow - at 2004.12.15 03:56:00
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1350. Dreadnauts - in Ships and Modules [original thread]
From what's mentioned on the dev chat, dreadnaughts will more than likely be tech 1, so crusiers, battlecruiser, battleships, and dreadnaugts and "super heavy assault ships" i.e. elite battleships, aka techII bships will be probably be much later...
- by YuuKnow - at 2004.12.15 03:56:00
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1351. Whats CCPs fasination with un-symmetrical ships? - in Ships and Modules [original thread]
Edited by: YuuKnow on 14/12/2004 16:05:08 Originally by: Vicker Lahn'se Originally by: YuuKnow Originally by: Vicker Lahn'se If the fact that propulsion being off-centered is your argument against asymetry, then we shou...
- by YuuKnow - at 2004.12.14 16:01:00
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1352. Whats CCPs fasination with un-symmetrical ships? - in Ships and Modules [original thread]
Edited by: YuuKnow on 14/12/2004 16:05:08 Originally by: Vicker Lahn'se Originally by: YuuKnow Originally by: Vicker Lahn'se If the fact that propulsion being off-centered is your argument against asymetry, then we shou...
- by YuuKnow - at 2004.12.14 16:01:00
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1353. Most bizarre setup - in Ships and Modules [original thread]
An armageddon with 7-8 cap suckers/nuetralizers. Went up against a band of about 5 cruisers that were kicking my butt. I put 1-2 cap suckers on each of them and sucked them all dry
- by YuuKnow - at 2004.12.14 15:34:00
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1354. Most bizarre setup - in Ships and Modules [original thread]
An armageddon with 7-8 cap suckers/nuetralizers. Went up against a band of about 5 cruisers that were kicking my butt. I put 1-2 cap suckers on each of them and sucked them all dry
- by YuuKnow - at 2004.12.14 15:34:00
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1355. new ship for a newbie - in Ships and Modules [original thread]
Edited by: YuuKnow on 14/12/2004 15:23:34 Originally by: Evad jr Does EVE see a lot of people leave corps once they are well established and rich? How does this impact the corps? For fun, when your killing time while mining, loo...
- by YuuKnow - at 2004.12.14 15:15:00
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1356. new ship for a newbie - in Ships and Modules [original thread]
Edited by: YuuKnow on 14/12/2004 15:23:34 Originally by: Evad jr Does EVE see a lot of people leave corps once they are well established and rich? How does this impact the corps? For fun, when your killing time while mining, loo...
- by YuuKnow - at 2004.12.14 15:15:00
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1357. Doing Solo on Level 4 Agent Missions - in EVE General Discussion [original thread]
Originally by: Carebear Barney I've only been in the game for a few months, so if I get a level 4 agent, I guess I should be able to handle them too given I warp out and all. Thanks for the tips/advice, I shall try these when I get my agen...
- by YuuKnow - at 2004.12.13 22:33:00
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1358. Doing Solo on Level 4 Agent Missions - in EVE General Discussion [original thread]
Originally by: Carebear Barney I've only been in the game for a few months, so if I get a level 4 agent, I guess I should be able to handle them too given I warp out and all. Thanks for the tips/advice, I shall try these when I get my agen...
- by YuuKnow - at 2004.12.13 22:33:00
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1359. What system is this? - in EVE General Discussion [original thread]
Edited by: YuuKnow on 13/12/2004 22:30:58 What system is this? Cool the 4th one of the top row with the tornado Anyone know?
- by YuuKnow - at 2004.12.13 22:27:00
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1360. What system is this? - in EVE General Discussion [original thread]
Edited by: YuuKnow on 13/12/2004 22:30:58 What system is this? Cool the 4th one of the top row with the tornado Anyone know?
- by YuuKnow - at 2004.12.13 22:27:00
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