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121. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
Aryth wrote: Also neither of these is true. As has been demonstrated time and time again on freighters. It isn't a hassle if you are moving the entire economy of EVE either. btw, can we count on a nice ice-interdiction by the Goons after the...
- by YuuKnow - at 2013.05.12 18:27:00
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122. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
Danni stark wrote: Aryth wrote: Danni stark wrote: Aryth wrote: Danni stark wrote: too expensive to gank This is not remotely true. that's either going to cost you a lot of man power, or a lot of isk. i'm sure you as goon'...
- by YuuKnow - at 2013.05.12 17:40:00
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123. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
Danni stark wrote: YuuKnow wrote: Danni stark wrote: YuuKnow wrote: Doesn't add tedium to the corps doing the shooting. shooting what? every time they war dec a corp, the corp vanishes. i'm sure they'll have loads of fun shooting ...
- by YuuKnow - at 2013.05.12 17:12:00
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124. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
Danni stark wrote: YuuKnow wrote: Doesn't add tedium to the corps doing the shooting. shooting what? every time they war dec a corp, the corp vanishes. i'm sure they'll have loads of fun shooting at nothing while the miners carry on min...
- by YuuKnow - at 2013.05.12 17:02:00
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125. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
Danni stark wrote: besides, it's cheaper to fold player corps every 24hrs than it would be to mine ore in an npc corp. so all your bad idea does is add tedium to the game. Yes. Doesn't add tedium to the corps doing the shooting.
- by YuuKnow - at 2013.05.12 16:56:00
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126. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
Vimsy Vortis wrote: Even if miners were in player corporations they still wouldn't fight each other. They net result they'd face would be them bearing the full brunt of the ally system which has no counter and allows the defender to bring in an...
- by YuuKnow - at 2013.05.12 16:52:00
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127. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
Danni stark wrote: YuuKnow wrote: No fun. That's why we need to petition CCP to make ice mining a player-corp only mechanic. yk i agree, it's no fun being able to do an underpaid activity without it costing you even more money in repla...
- by YuuKnow - at 2013.05.12 16:23:00
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128. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
Danni stark wrote: how to win a high sec ice war. bring more 80k ehp max yield ice skiffs in npc corps to the ice anomaly and mine more ice than whoever else warps in. too expensive to gank, immune to war decs, i'll wager slightly too fast to...
- by YuuKnow - at 2013.05.12 16:19:00
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129. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
The other big question would be... ... just how many war-decs would it take to effectively 'control' an ice system? yk
- by YuuKnow - at 2013.05.12 16:17:00
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130. Could there be a high-sec Ice war...? - in EVE General Discussion [original thread]
The coolest thing that could happen after Odyssey lands is for one or more corps to come into the high sec ice systems and attempt to control the ice. War-deccing any organized corp that attempts to regularly harvest the ice fields. Continuous gan...
- by YuuKnow - at 2013.05.12 15:56:00
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131. Viewing in station traffic from captains quarters - in Test Server Feedback [original thread]
I think a vet bonus should be to have an outside window as well to see the stars or moon in the horizon... would be uber cool. yk
- by YuuKnow - at 2013.05.12 15:09:00
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132. In Station Traffic = Nice - in Test Server Feedback [original thread]
Just noticed something. There are no freighters in the station traffic. No industrial ships either. Freighters and indy ships in the station traffic please! yk
- by YuuKnow - at 2013.05.12 15:08:00
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133. Plex for Dual character Skill training - in Test Server Feedback [original thread]
I think this would be great on TQ. yk
- by YuuKnow - at 2013.05.12 13:15:00
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134. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
Like the new radial menu. The next step (perhaps sometime down the line with the next expansion) is to make the radial menu completely individually customizable for each player to decide what and where things are included per their preferences. yk
- by YuuKnow - at 2013.05.11 19:28:00
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135. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
CCP Sisyphus wrote: Howdy all. Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on ...
- by YuuKnow - at 2013.05.11 19:25:00
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136. Two buttons that would make EVE mucuh better! - in EVE General Discussion [original thread]
I think the OP means assigning a icon on the UI for drones... which makes sense actually. yk
- by YuuKnow - at 2013.05.11 10:49:00
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137. New scanning system is AWESOME! - in EVE General Discussion [original thread]
DRGaius Baltar wrote: I just seen it on SISI, CCP you brought DRADIS to EVE! THANK YOU! Actually it could be better and needs some work, but they are listening to feedback and are making adjustments. yk
- by YuuKnow - at 2013.05.11 04:07:00
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138. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: YuuKnow wrote: My first impression: I'm confused to how the new changes and the old directional scanner relate. The old directional scanner could be set to 14au and 360 degrees and scanned manually. I was assuming th...
- by YuuKnow - at 2013.05.11 01:06:00
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139. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
There should be a way to enable the sensor overlay, but disable the autoupdate (ie disable the continusous sweeps). yk
- by YuuKnow - at 2013.05.11 00:48:00
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140. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
No offense to the devs, but I've always felt that Jack Miton's method was the best scanning method (8 probes) http://www.youtube.com/watch?v=B8n8KamI0Ag Allows both wide area scans and pinpoint scans simultaneously. I think I still prefer it a...
- by YuuKnow - at 2013.05.11 00:35:00
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