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1. CNR Fitting advice - in Ships and Modules [original thread]
Originally by: GGjita the reason you need or most people have pvp ships while fighting sleepers is that you are in 0.0 and anyone who enters the wormhole is free to kill you. As for afking missions in a cnr. sure i guess you can do it, bu...
- by Zagareth - at 2009.06.16 08:43:00
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2. Ravens in PVP - in Ships and Modules [original thread]
Edited by: Zagareth on 16/06/2009 08:30:09 [Raven, long range missile boat, pus.y fit ] Ballistic Control System II Ballistic Control System II Ballistic Control System II Overdrive Injector System II Overdrive Injector System II Sensor Boo...
- by Zagareth - at 2009.06.16 08:30:00
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3. CNR Fitting advice - in Ships and Modules [original thread]
Originally by: GGjita Well since it is not a pvp ship it would not ever fight sleepers. I'm pretty sure this thread is about CNR mission fittings, and that is what i posted. You would obviously not use the same ship for missions and WH's, ...
- by Zagareth - at 2009.06.16 07:43:00
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4. CNR Fitting advice - in Ships and Modules [original thread]
For those who think passive tank CNR isnt worth it. I do lvl 4 missions like this: In big rooms with 'a lot' foes and no respawn I just aggro everything. Then I kill the BSs, put drones on aggro and let them clear the rest, no matter if it is fri...
- by Zagareth - at 2009.06.16 07:13:00
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5. CNR Fitting advice - in Ships and Modules [original thread]
Originally by: GGjita Originally by: Zagareth Edited by: Zagareth on 15/06/2009 13:47:40 so far it beats all previous post in damage.... so post a better fit or shut up ;-) (with the cost of less than a billion ) Just to ...
- by Zagareth - at 2009.06.16 07:02:00
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6. CNR Fitting advice - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Zagareth What I posted is a balanced setup. If you change it for damage, than the tank will go way more down, than it will pay back in damage... try it What you posted was an overtanked...
- by Zagareth - at 2009.06.15 16:26:00
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7. CNR Fitting advice - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Zagareth Its all calculated with Drones, since everyone is posting them in their sets. [Raven Navy Issue, If you got too much money too waste, than take this] Caldari Navy Ballistic Contro...
- by Zagareth - at 2009.06.15 16:07:00
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8. CNR Fitting advice - in Ships and Modules [original thread]
Originally by: Ichandasil I agree with Zag, the best way to fit a CNR is to copy a Drake in every way possible. or maybe not Well, I love passive tanks and it works on a CNR. Its not the best way, but the cheapest if you dont wanna w...
- by Zagareth - at 2009.06.15 16:04:00
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9. CNR Fitting advice - in Ships and Modules [original thread]
Originally by: Gavin DeVries There's something wrong with your setups. In the last setup you posted, where you've refit with CN cruise launchers and CN missiles, you list damage as 709. Then, in your carbon copy of Jitas setup (which also ...
- by Zagareth - at 2009.06.15 15:59:00
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10. CNR Fitting advice - in Ships and Modules [original thread]
Its all calculated with Drones, since everyone is posting them in their sets. [Raven Navy Issue, If you got too much money too waste, than take this] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballist...
- by Zagareth - at 2009.06.15 15:52:00
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11. CNR Fitting advice - in Ships and Modules [original thread]
[Raven Navy Issue, GGjitas setup, CN launcher, CN CMs] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Power Diagnostic System II Pithum A-Typ...
- by Zagareth - at 2009.06.15 15:36:00
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12. CNR Fitting advice - in Ships and Modules [original thread]
[Raven Navy Issue, CN launcher setup, CN CMs] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Shield Power Relay II Shield Power Relay II Shield Power Relay II Caldari Navy Invulnerability Field Caldari Navy Invulnerab...
- by Zagareth - at 2009.06.15 15:32:00
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13. CNR Fitting advice - in Ships and Modules [original thread]
[Raven Navy Issue, CN launcher setup, normal CMs] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Shield Power Relay II Shield Power Relay II Shield Power Relay II Caldari Navy Invulnerability Field Caldari Navy Invuln...
- by Zagareth - at 2009.06.15 15:28:00
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14. No subject - in Ships and Modules [original thread]
Edited by: Zagareth on 15/06/2009 15:26:31 Delete that pls
- by Zagareth - at 2009.06.15 15:26:00
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15. CNR Fitting advice - in Ships and Modules [original thread]
Edited by: Zagareth on 15/06/2009 15:22:31 Edited by: Zagareth on 15/06/2009 15:21:42 Originally by: Gavin DeVries Edited by: Gavin DeVries on 15/06/2009 14:52:53 Originally by: Zagareth Edited by: Zagareth on 15/06/2...
- by Zagareth - at 2009.06.15 15:21:00
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16. CNR Fitting advice - in Ships and Modules [original thread]
Edited by: Zagareth on 15/06/2009 13:47:40 so far it beats all previous post in damage.... so post a better fit or shut up ;-) (with the cost of less than a billion ) -------------------------------------------- <- and htf do I get my ch...
- by Zagareth - at 2009.06.15 13:47:00
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17. CNR Fitting advice - in Ships and Modules [original thread]
[Raven Navy Issue, passiv setup that doesnt cost a billion or 2] Caldari Navy Ballistic Control System Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Caldari Navy Invulnerability Field Caldari Navy Invulne...
- by Zagareth - at 2009.06.15 12:02:00
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18. Scorpian or Raven for Lvl 4 mission fleet? - in Ships and Modules [original thread]
Use a Drake - more damage and better tank than a Raven.... unless you talk about a CNR
- by Zagareth - at 2009.06.10 15:15:00
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19. Arbitrator vs CNR Tech 2 - in Warfare & Tactics [original thread]
Originally by: Fzhal Well here is my updated Arbitrator: Anti-Mission Raven build Medium Unstable Power Fluctuator I Small Energy Neutralizer II Medium Diminishing Power System Drain I Salvager I Y-S8 Hydrocarbon I Afterburners Warp Scra...
- by Zagareth - at 2009.04.19 06:38:00
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20. Scanning cloaked ships - in Ships and Modules [original thread]
Originally by: Mikael Mechka ... Cloak after jumping lasts somewhere between 30 seconds and a minute, don't know the exact number I'm afraid. Thank you for your answer. But I didnt mean how long the cloak after a jump lasts... what I me...
- by Zagareth - at 2009.01.24 12:13:00
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