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1. Text Size - in EVE Technology Lab [original thread]
options: fonts: expanded is the setting you are looking for
- by Zeinin - at 2006.03.16 03:56:00
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2. Can we please have a hi-res textures optional download? - in EVE Technology Lab [original thread]
yeah, these textures are small and weak. We need mighty textures to rend our grapics cards to dust.
- by Zeinin - at 2006.03.13 02:06:00
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3. TriExporter - in EVE Technology Lab [original thread]
Edited by: Zeinin on 13/03/2006 02:09:38 This tool is fantasic. Using it with Houdini, I was able to export, texture and mess with any ship within five minutes. The UVS came out backwards though It seems that spec info is texture-baked into...
- by Zeinin - at 2006.03.13 02:04:00
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4. Window clutter: Dual screen/Eve virtual desktop. - in EVE Technology Lab [original thread]
Appolgize for potential repeat, I just started playing EVE again after taking a year off. Eve is very much like any professional content-creation app, in that you spawn tons of windows. In an average op, I have: 1. At least four chats open, in ...
- by Zeinin - at 2006.03.13 02:00:00
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5. No More Instas? - in Player Features and Ideas Discussion [original thread]
How about taking the exit point of your warp and randomizing it over a 50-5km diameter sphere depending on some warp drive accuracy skill or something? This way, you could skill up you instas: people whith high warp drive accuracy could near insta...
- by Zeinin - at 2006.03.13 01:30:00
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6. soo... full cluster. - in Issues, Workarounds & Localization [original thread]
i wonder what is up now?
- by Zeinin - at 2004.11.25 12:29:00
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7. soo... full cluster. - in Issues, Workarounds & Localization [original thread]
i wonder what is up now?
- by Zeinin - at 2004.11.25 12:29:00
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8. test - in EVE Forum Experiments [original thread]
Linkage
- by Zeinin - at 2004.04.28 13:02:00
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9. test - in EVE Forum Experiments [original thread]
Linkage
- by Zeinin - at 2004.04.28 13:00:00
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10. test - in EVE Forum Experiments [original thread]
http://www.getyourasstomars.com/mars.mp3
- by Zeinin - at 2004.04.28 12:58:00
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11. PF-346 & me - in Crime and Punishment [original thread]
i was just podded there by yaweh. i was piddling around in an ibis, and he launched two cruise missiles at me. silly. no problem though, i lost perhaps 15k max out of the whole deal. so yeah, noobs stay clear of this system.
- by Zeinin - at 2004.04.21 02:44:00
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12. Serious problems with war in 1.0 space - in Test Server Feedback [original thread]
better idea: instead of loosing faction standing immidiatly, send the person a bill for the "damage". if they cant pay the money, they loose standing.
- by Zeinin - at 2004.04.20 11:49:00
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13. In-game static python scripts would be great. - in Player Features and Ideas Discussion [original thread]
Edited by: Zeinin on 19/04/2004 05:37:24 okay, so i know that ccp does not want scripters, as it would make the game unfair ect ect. but what WOULD be great would be non-active scripts, IE ones that could read world variables, but not write t...
- by Zeinin - at 2004.04.19 05:36:00
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14. LetĘs talk reality with missiles. - in Ships and Modules [original thread]
Quote: You can have one hit kill missiles. That would just be evil. ever see a Phoenix missile? :D or an amramm, or a sidewinder... but i get your point, it would be very annoying. if anything, perhaps the only thing worth implimentin...
- by Zeinin - at 2004.04.16 13:11:00
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15. MWDs and frigates - in Ships and Modules [original thread]
why did CCP not impliment a real physics system into the game? IE constant thrust=CONSTANT ACCELERATION, so all we would be talking about is mass and max thrust?
- by Zeinin - at 2004.04.16 10:37:00
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16. LetĘs talk reality with missiles. - in Ships and Modules [original thread]
Loaded to bear with 40-space defender batteries, they would keep the fleet safe from the nasty threat of a cruiser with magazine launchers busting out of warp. Not only defender missiles could participate. Standard missiles with high-yield warhea...
- by Zeinin - at 2004.04.16 10:32:00
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17. LetĘs talk reality with missiles. - in Ships and Modules [original thread]
deerns, overposted , and just burn all their fuel gaining insane velocity, giving them a kinetic multiplier. However, the faster the missile goes, the less chance at tracking the target it has. Cruise missiles would be ultra-long range, 150 km a...
- by Zeinin - at 2004.04.16 10:32:00
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18. LetĘs talk reality with missiles. - in Ships and Modules [original thread]
Allright, I am a noob on a ten day trial. I am gonna be buying the game though :D I know that EVE is more about gameplay than reality, but missiles are pretty silly at this point. The damage and behavior With that being said, one thing I can...
- by Zeinin - at 2004.04.16 10:22:00
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