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1. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Edited by: Zelphinine on 15/08/2011 21:55:00 Originally by: CCP Greyscale The basic idea is that it should be viable for small groups of players to set up shop in quiet areas of nullsec without necessarily getting the approval of the b...
- by Zelphinine - at 2011.08.15 21:53:00
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2. Faction Capships (theorycrafting) - in Player Features and Ideas Discussion [original thread]
Disclaimer: This is just intended as some what-if theocrafting as opposed to a serious proposal. That done with, sourcewise I'd have the BPCs drop at about the rate of normal faction battleship BPCs (and not as a replacement to), to ensure a stea...
- by Zelphinine - at 2011.06.14 00:01:00
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3. POS Structure: Smartbomb Emitter - in Player Features and Ideas Discussion [original thread]
Edited by: Zelphinine on 18/02/2011 05:52:51 Who the hell flying an actual warship gets within 10 km of a POS module when they're sieging it? If all you had around your POS was smartbombs, guess what? Your POS might as well be undefended ...
- by Zelphinine - at 2011.02.18 05:52:00
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4. POS Structure: Smartbomb Emitter - in Player Features and Ideas Discussion [original thread]
Simple enough concept to reduce the utility of supercarriers and bring a role back for dreadnoughts. Introduce a smartbomb emitter POS structure with, say, 10 km radius of effect/activation range. This would protect your turret farms against figh...
- by Zelphinine - at 2011.02.18 00:29:00
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5. [Incursion] Drone Regions revisited - in Player Features and Ideas Discussion [original thread]
Edited by: Zelphinine on 15/02/2011 09:47:44 I'm posting to support the introduction of the Infested Dominix. Maybe it's a 'lobotimized' one that's safe for Capsuleer use. Give them some neato bonuses, make their build cost be entirely in sal...
- by Zelphinine - at 2011.02.15 09:47:00
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6. Tier 2 Battlecruisers going TECH 2, their place in the Eve Universe - in Player Features and Ideas Discussion [original thread]
Originally by: 1600 RT T2 drake could be a turret platform (o noes i can already see all the drake/hybrid whiners for even suggesting this) 5% to hybrid damage per level 5% to shield res per level, 5% to hybrid rof and 10% to hybrid optima...
- by Zelphinine - at 2010.07.18 08:42:00
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7. T2 Tier 2 BC's role - Science! - in Player Features and Ideas Discussion [original thread]
Edited by: Zelphinine on 25/04/2010 23:19:30 Some sort of dedicated exploration ship would be good, but it's worth mentioning that in 0.0, profession sites can be pretty hard and require an reasonably solid combat ship. Simply having a 'decent...
- by Zelphinine - at 2010.04.25 23:16:00
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8. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
A few new rigs would be cool, like say one that trades some cargo space out for some drone capacity. It'd be nice to be able to de-specialize some ships - I'm thinking the Caldari tech 2 cruisers in specific, which have no drones whatsoever, but I...
- by Zelphinine - at 2009.07.06 20:46:00
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9. Model Kits - in Player Features and Ideas Discussion [original thread]
Edited by: Zelphinine on 27/05/2009 08:40:50 Originally by: Jacob Mei I was deeply dissapointed by the fact that these models come premade, the whole point of a model is to actually assemble it yourself. Thus, /signed. Well, from wha...
- by Zelphinine - at 2009.05.27 08:40:00
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10. Upcoming Command Ships Rebalance - in Player Features and Ideas Discussion [original thread]
Put it on the Drake hull and give it the same 'paratroop' camo the Vulture has.
- by Zelphinine - at 2009.05.18 17:42:00
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