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1. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Moac Tor wrote: Aaron Mirrorsaver wrote: Regards fighters, why is it ok to nerf back into oblivion the only defense a ship has? Fighters are easily destroyed and a carrier is then useless, especially since it can no longer have heaps of dron...
- by Zenafar - at 2016.06.13 07:14:28
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2. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
NaK'Lin wrote: Skia Aumer wrote: Zenafar wrote: omg can't you just forbid using SB while NSA is active? So no more 2500 scanres and screw campers with ****** gate fits Chimera with NSA has 750 mm scan res. Incursus has 750 mm too. Do y...
- by Zenafar - at 2016.06.11 04:57:05
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3. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
omg can't you just forbid using SB while NSA is active? So no more 2500 scanres and screw campers with ****** gate fits
- by Zenafar - at 2016.06.10 19:16:07
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4. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
I c, ty omni with tracking script i hope?
- by Zenafar - at 2016.05.13 15:58:53
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5. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: Voodoch1ld wrote: Lugh Crow-Slave wrote: Voodoch1ld wrote: You need webs and painters to do that. For a carriers you do not need either one. Yes you do to apply damage to anything smaller than a BC A cruis...
- by Zenafar - at 2016.05.13 15:14:15
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6. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Fighters & Drones Existing Fighters are being multiplied by 6 (Their size & construction costs are reducing by a similar amount). Existing Fighter-Bombers are being multiplied by 4 (Their size & construction costs are reducing by a si...
- by Zenafar - at 2016.04.26 21:55:30
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7. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: also an idea that may greatly help fighters. give them a sig amount per fighter so say the locust II would be 3 per fighter or a dragonfly II would be 4.44 per fighter this would mean as fighters died they would be hard...
- by Zenafar - at 2016.04.22 22:11:36
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8. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Same story with dread It was easy with solo dread in C5 week ago. But yesterday first attempt failed :)
- by Zenafar - at 2016.04.20 06:27:59
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9. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Terrorfrodo wrote: Hmm, seems I got the broken drifter again. Just did another c5 anom and after completing the site, the new structure decloaked. I switched one of my two Paladins to tackling Loki, then attacked the structure and drifter appea...
- by Zenafar - at 2016.04.20 06:24:04
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10. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Ok now I can't kill escalation wave in C5 with solo Thanatos :D (good) Took several minutes to kill me yet I didn't kill a single escalation BS
- by Zenafar - at 2016.04.19 20:45:07
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11. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
And "Q" is working fine. Also Shift + R, Shift + Alt + R now working aswell. Can't understand why many ppl have problems with ratting, wrong fighters perhaps. Some ppl still don't know that there are 2 types of light fighters. Also I tried to kil...
- by Zenafar - at 2016.04.18 23:27:52
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12. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
LittleBlackSheep wrote: Zenafar wrote: Obviously it's not finished. The drifter has pretty much hitpoints, I tackle him with 1 fighters squad so he didn't warp off :) And we didn't see his DD yet. So just wait Yeah, probably. Did you chec...
- by Zenafar - at 2016.04.17 14:03:47
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13. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
LittleBlackSheep wrote: The Cap escalation in C5 sites do not seem to work properly. At warpin there are 3 Upgraded Avenger Battleships in addition to the first wave. While they are a bit tougher than the normal sleeper battleships, they are n...
- by Zenafar - at 2016.04.16 23:04:56
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14. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
LittleBlackSheep wrote: Lugh Crow-Slave wrote: LittleBlackSheep wrote: Gùï When you recall fighters, they keep shooting their target, prolonging your aggression timer! They should immediately stop shooting when recalled, like drones. ...
- by Zenafar - at 2016.04.16 22:55:05
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15. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Btw is there any list of fixes for sisi?? like patch notes for TQ. So we can see what we can test.
- by Zenafar - at 2016.04.06 19:49:07
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16. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Yep. I thought ccp will fix Drone interfacing and add stacking for DDA, so it's + and - dps. And then we'll see what carriers can do. But something went wrong :)
- by Zenafar - at 2016.04.06 11:02:47
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17. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Anthar Thebess wrote: Lugh Crow-Slave wrote: Miss 'Assassination' Cayman wrote: Anthar Thebess wrote: Bricks, scale well. The more bricks you have the more things you can do, and stuff is more resistant to external force. Exactly. ...
- by Zenafar - at 2016.04.06 10:20:08
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18. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: Jeff Morpox wrote: Fighter Squads seem weak and npc's wreck them. That's going to take carriers out of the PVE part of the game. Dropping billions of ISK on fighters just to have NPCs chew halfway through your squads b...
- by Zenafar - at 2016.04.05 16:11:03
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19. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
without triage carriers are useless. So they need to be more powerfull now. Speaking of Scarrier/Carrier balance - maybe role bonus + Light fighter dmg for carriers? So carriers will be stronger against subcaps. Just thinking.
- by Zenafar - at 2016.04.05 08:06:18
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20. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: so i just did the math 3 mill for one t1 light fighter ? thats 89 3 flights and you have 3 flights of T2 at 189 mill so a thanny needs to hold 609mill (if it goes all light fighters) thats over half the cost of the hul...
- by Zenafar - at 2016.04.04 18:01:48
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