Pages: [1] |
1. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Oh, and another reason to separate missile disruption modules is it opens up the same plan for how TCs affect weapons. Right now lots of ship fits use off-bonus, separate slot weapons in the utility highs. Allowing for a single module to affect bo...
- by Zernin - at 2012.09.19 19:01:00
|
2. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I would much prefer weapon based disruptors over this global disruptor nonsense. If you do implement a missile disruptor, also consider implementing "control disruptors" that affect drone damage stats that can be applied to the controlling ship. T...
- by Zernin - at 2012.09.19 18:56:00
|
3. The 0.1 isk game, do you play it? - in Market Discussions [original thread]
Originally by: Motivated Prophet Originally by: Shadowsword Quite often I ignore sell orders with a xxx.99 price to buy the goods of someone who sell with a round number. It cost me a few more isks, at most, and my money goes to so...
- by Zernin - at 2007.12.13 04:30:00
|
4. Microwarp Script Suggestion - in Player Features and Ideas Discussion [original thread]
I like to keep microwarp drives on a number of my ships, but dealing with deadspace with them can be a real pain. The reason for the interference makes sense, and in the past there was no way to address the issue, but scripts can change all that. ...
- by Zernin - at 2007.12.08 04:40:00
|
5. Wrong forum... - in Test Server Feedback [original thread]
Edited by: Zernin on 08/12/2007 04:39:28 nt
- by Zernin - at 2007.12.08 04:36:00
|
6. Tech 2 BS material requirements - in Test Server Feedback [original thread]
I seem to recall people paying a bil for Navy Ravens back when a bil was harder to get. People will pay for these. It will be nice to have something in the game other then titans that not everyone will have and can't afford to lose on a daily basis.
- by Zernin - at 2007.10.18 00:19:00
|
7. Lame tactic - in EVE General Discussion [original thread]
Edited by: Zernin on 24/07/2005 07:01:08 Originally by: magickangaroo think peeps are confusing this for corp theft i personally view corp theft as stealin valuables like mins,bpos and assets from corp hangers and such. to me this seem...
- by Zernin - at 2005.07.24 06:54:00
|
8. Soverignty and Log Off Timers - in Player Features and Ideas Discussion [original thread]
One yes, a whole lot of views, and no responses.
- by Zernin - at 2005.06.22 00:53:00
|
9. Soverignty and Log Off Timers - in Player Features and Ideas Discussion [original thread]
Seems Mercade and I have about the same luck when trying to post to dev blogs, so here ya go! The PvP timer is a nice start, but I think it could go a bit further. I don't exactly know how the PvP timer turns itself off and on (it still hasn't been
- by Zernin - at 2005.06.07 06:52:00
|
10. Insta-idea & More - in Player Features and Ideas Discussion [original thread]
Originally by: Drizit So if warp drive charging time was based on mass, how would this help a large ship like an Indy or a Barge? They have scant hit point protection as it is but adding hull mods to reduce weight and increase speed on the...
- by Zernin - at 2005.06.02 08:44:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |