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1. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Zhephell wrote: Tonto Auri wrote: AspiB'elt wrote: The main problem is CCP forgot the roleplay. Amarr must be slow Heavy tanked Use a lot of capa. Amarr don't need to be fast because they have the range. (normally) Are you an alt of...
- by Zhephell - at 2013.05.07 13:03:00
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2. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: AspiB'elt wrote: The main problem is CCP forgot the roleplay. Amarr must be slow Heavy tanked Use a lot of capa. Amarr don't need to be fast because they have the range. (normally) Are you an alt of Bouh Revetoile, wh...
- by Zhephell - at 2013.05.07 11:16:00
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3. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
@CCP Rise That-¦s what i would like to see Abaddon: It is fine like now, I think it is better to have a 5% armor resistances like the cruisers or BC that were balanced, but i can live with the 4% armor bonus. Amarr Battleship Skill Bonuses: ...
- by Zhephell - at 2013.04.10 17:44:00
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4. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
ccp Rise, you have some ideas that can be fine, but i don-¦t like many things i have seen here. I don't know why the abaddon have now a 4% bonus, CCP didn't do that with the T1 cruisers and BC balance. The armageddon can be nice, but it-¦s problem...
- by Zhephell - at 2013.04.08 16:27:00
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5. Sticky:Team Super Friends - Bounty Hunting Feedback & Much more - in Test Server Feedback [original thread]
CCP SoniClover wrote: Kalaratiri wrote: Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, bu...
- by Zhephell - at 2012.11.09 19:55:00
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6. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Aglais wrote: So last night, I managed to get a look at the Rupture as well as the Moa. Moa is brilliant. It's a ship that, while slow, has offensive and defensive power to make up for it (though medium railguns are incredibly lackluster on th...
- by Zhephell - at 2012.11.02 18:49:00
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7. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
I've been flying some of those ships in the duality, i was hoping that those ships were a little faster. It true that some of those destroyers have fitting issues, an the amarr like some people said ll need a little improvement, but personally, fo...
- by Zhephell - at 2012.10.31 13:53:00
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8. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
amarr ships cap recharge must be improved, a ship with a 50% turret cap reduction bonus needs a 60% more cap that a ship using blasters, this should be a 10% or 20% more with the bonus, not a 60% Some ships can be nice ships despite having a 50% ...
- by Zhephell - at 2012.10.24 09:18:00
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9. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Misspi en Divalone wrote: The Moa does not need a fifth med slot. I really don't want to see 70+k EHP cruisers flying at 2+k normal to 3+k overheated m/s while doing a very reasonable 570+ dps. That is the numbers you get with full gang link bo...
- by Zhephell - at 2012.10.22 14:09:00
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10. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Alara IonStorm wrote: Major Killz wrote: Maybe CCP should increase 1600mm plates fitting requirements. To make sure only battlecruisers and above can fit them. I would prefer it if Battlecruisers could not fit them either if they go down t...
- by Zhephell - at 2012.10.19 20:32:00
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11. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Soon Shin wrote: The Omen makes a better overall cruiser than the Maller IMO. that's something i can assure you. ccp new changes in the maller ll be almost to feign.
- by Zhephell - at 2012.10.12 11:03:00
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12. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: For sure. Use applications that replicate our current enviroment and z current state of ships and completely ignore CCP's proposed changes... Maybe I should have ignore your 5th midslot argument and not factor it into a 5 ...
- by Zhephell - at 2012.10.09 21:08:00
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13. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: Honestly. It's like those players who continue to come this thread going on about how a Rupture does 450damage per second @ 20km. Apparently, actually game mechanics don't apply (falloff). Kinda like 2 inverted damage curve...
- by Zhephell - at 2012.10.09 18:28:00
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14. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: Dato Koppla wrote: Major killz is deaf to any other opinion, so there's no point trying to discuss anything with him, wasted my time =/ I was just posting a constructive well thought out opinion which is what these thread...
- by Zhephell - at 2012.10.09 16:24:00
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15. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
I didn't expected some things i've see here. Ok the maller is a rubbish like i expected, if it has no drones it has a hard solution, and change the 10% cap bonus by a 5% more dps would have been nice if you can use a vampire to have some stabili...
- by Zhephell - at 2012.10.02 16:29:00
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16. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I put together a google spreadsheet with the numbers for the changed missiles, hopefully it makes things clearer: NUMBERS! Fozzie I think you should remember the next days that the new % have as background the t1 statis...
- by Zhephell - at 2012.10.01 19:10:00
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17. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium I think that the new amarr destroyer need 160 of CPU and not 150, it's a nice ship but to hard to fit, and with 3 missile slots that i can't see how to profit them. I don't have the intention to speak about the PWG problems because I...
- by Zhephell - at 2012.09.29 12:31:00
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18. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie, i suppose that you ll be paying much more attention with the missiles, but i have a question about the omen. I think the new omen is cool, it has a nice fitting now, but i don't understand the 5% rate of fire bonus, i mean. Why not a ...
- by Zhephell - at 2012.09.27 14:37:00
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19. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie many changes you have done are nice changes, like new cruisers or some frigates, but I don't like some of those new changes that affect missiles. I think that a nerf in the heavy missiles range is a good decision, like to nerf a little...
- by Zhephell - at 2012.09.19 12:02:00
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20. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: You are missing the point : selecting damage type is not generalisation because "kinetic damage dealer" is not a role for a ship. And if projectile turret do more damage than rockets, its because they have what ? 10 tim...
- by Zhephell - at 2012.07.10 15:17:00
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