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|1. Feature Suggestion: Reallocate Learned Skill Points - in Skill Discussions [original thread]
Elena Thiesant wrote: If you spend 5 minutes searching the Features and Ideas forum (which is where this belongs), you will find all of the previous suggestions for this feature and all the reasons why it shouldn't be done. This. Tired of ev...
- by Zhilia Mann - at 2014.11.20 16:48:02
|2. armor vs shield - in Ships and Modules [original thread]
Katarr Ne'asirr wrote: so the anwser tells "well sux for you , train shield if you want dps"....i agree ;/ if someoen dosent agree pls do find me a armor incursion fleet with same tankyness and dps as shield fleets please =). I would appriciate...
- by Zhilia Mann - at 2014.11.19 23:04:30
|3. Micro jump drive should cause fatigue - in Ships and Modules [original thread]
Chris Winter wrote: MJDs do currently cause approximately 3 minutes of MJD fatigue when used (1 minute on marauders). But... Marauders aren't used for logistics! Inconsistent! Inconsistent! Sigh....
- by Zhilia Mann - at 2014.11.19 20:23:56
|4. Projectile Falloff + Target Painter - in Ships and Modules [original thread]
Boozbaz wrote: *EDIT* OHHHHHH!!!! Now I get what you mean by if you are within optimal, then it's set to ZERO! LOL, okay that's to make sure you don't go into the negative or something funky in that top right hand side of the equation. This st...
- by Zhilia Mann - at 2014.11.17 22:56:39
|5. Projectile Falloff + Target Painter - in Ships and Modules [original thread]
Everything you're describing makes sense according to the math. It's been some time since I looked at the chance to hit formula but if what you linked is still correct (and I can't imagine that it's changed) then the two terms in the exponent vary...
- by Zhilia Mann - at 2014.11.17 22:07:06
|6. The Confessor - Amarr Tech 3 Tactical Destroyer - in Ships and Modules [original thread]
Antillie Sa'Kan wrote: Moonlit Raid wrote: It's a tech 3, it's likely to use both. How so? While your efforts in this thread have been noble, let's face it: no one here is paying attention to the information that has been released and e...
- by Zhilia Mann - at 2014.11.16 17:03:30
|7. T 3´s allowed again in 4/10 sites? - in Missions & Complexes [original thread]
DeMichael Crimson wrote: So the question remains : Are T3 Cruisers now allowed to access DED 4/10 sites? Funny, I went out looking last night in a Legion. No dice. Plenty of 5s though. Guess I'll try again tonight....
- by Zhilia Mann - at 2014.11.15 22:25:34
|8. T 3´s allowed again in 4/10 sites? - in Missions & Complexes [original thread]
Andrew Indy wrote: Estella Osoka wrote: Maybe there is some confusion. I believe the ban was only for hisec. Lowsec sites should be unaffected. No is Low and High. I was in a 4/10 in low and a few pirates came to get me. The Legion was ...
- by Zhilia Mann - at 2014.11.12 21:34:44
|9. BPC Invention With Multiple Runs? - in Science and Industry [original thread]
I've been installing multi-run invention jobs all week. Careful; you end up eating datacores at an alarming rate if you're not paying attention.
- by Zhilia Mann - at 2014.11.08 20:18:48
|10. racial T2 ship skills - in Skill Discussions [original thread]
Rain6637 wrote: Excuse me, but I'm going to answer with another question. Why do T2 skills affect 4 races of ships at once? That's the wrong question to ask. Ultimately, the answer inevitably comes down to "because CCP said so" and the argum...
- by Zhilia Mann - at 2014.11.08 04:56:44
|11. racial T2 ship skills - in Skill Discussions [original thread]
Would you care to explain why this is a good idea? I can only see downsides, especially the one where newer players would have to wait even longer for the SP to compete with the choices of veteran players. I'm hardly opposed to long waits -- 160mi...
- by Zhilia Mann - at 2014.11.07 04:43:17
|12. Drone prices going up? - in Science and Industry [original thread]
Steve Ronuken wrote: Elena Thiesant wrote: Until the FW people figure it out and start buying them in quantity from the LP store. Yup. right now, it's a very good return. As per someone's twitter feed....
- by Zhilia Mann - at 2014.11.06 20:44:42
|13. mordus anoms in low-sec. - in Missions & Complexes [original thread]
They are harder than what you usually encounter in low but they hardly require a battleship. Range is your best friend and -- hopefully this needn't be said but I'll say it anyhow -- getting caught in the site by another player is certain death. K...
- by Zhilia Mann - at 2014.11.06 20:29:14
|14. T 3´s allowed again in 4/10 sites? - in Missions & Complexes [original thread]
Unezka Turigahl wrote: T3s have been banned from 4/10s since Odyssey. They can still enter Watches, Vigils, and one of the other smaller unrated sites. This. If T3s can suddenly enter 4/10s again that would be kind of big news (and quite pos...
- by Zhilia Mann - at 2014.11.05 20:06:14
|15. Looking for Navy Domi fit for lvl 4 SOE missions - in Ships and Modules [original thread]
Dr Formaldehyde wrote: I am currently trying to solo Level 4's for SOE, does anyone have any fittings? Something decent, but not crazy expensive to be a gank target. I assume a nice omni tank setup would work. Warp in, MJD, shoot from 100km? ...
- by Zhilia Mann - at 2014.11.04 03:19:51
|16. Medium taregtting systems stabilizer - in Ships and Modules [original thread]
Bastion Arzi wrote: i do use pyfa. but tell me what skills affect sensor recalibration time? Cloaking. 10% reduction per level, which on a covops cloak with a recalibration delay of 10s natively translates into the base figure everyone is u...
- by Zhilia Mann - at 2014.11.04 03:16:37
|17. Custom's Office Killing - in Science and Industry [original thread]
If they rep it out of reinforcement then yes, you start over again. Stay up late that night?
- by Zhilia Mann - at 2014.10.30 01:26:42
|18. Cyno's don't need to be 10 minuites anymore - in Features and Ideas Discussion [original thread]
Tappits wrote: James Baboli wrote: T2 cyno. 5 minute cycle. cyno 4 minimum, ends up with 2/3 the current LOX costs. Cyno L5 don't you mean.... like every other T2 thing in the game. You do know that there are modules other than weapo...
- by Zhilia Mann - at 2014.10.29 20:47:57
|19. seruis problem with Pirats in highsec. - in Features and Ideas Discussion [original thread]
Sorry for your loss(es?). Unfortunately, high sec was not meant to be safe and shipping lanes have always been meant to be open to disruption by player actions. In the future, I suggest running a webbing alt for near instant warp. It would have ...
- by Zhilia Mann - at 2014.10.29 20:40:21
|20. Amarr explorer lost. - in Ships and Modules [original thread]
The high sec requirement is actually limiting you quite a bit here as well as the Legion makes a fine all-in-one in low sec (so long as you stick to enemies that lasers are effective against). But as your requirements stand? You could get away wi...
- by Zhilia Mann - at 2014.10.16 17:45:00
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