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1. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
I quit the game, felt good after 14 years. The changes are just bad.
- by Zhul Chembull - at 2017.06.24 01:01:43
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I have left your game after 14 years, I just cant stomach these updates anymore.
- by Zhul Chembull - at 2017.06.13 02:20:14
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I do not carrier or rat in a super, but I think after 14 years I have a perspective. The carriers and supers should do nothing short of extraordinary since people take many months, if not years to train into and buy. Part of the appeal of eve is g...
- by Zhul Chembull - at 2017.06.11 06:22:01
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4. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Bad changes on the respawn timer. Just put rorqual back to being a booster and mini JF. You were all warned about making it a super mining boat and making it in belts. I am considering finally considering quitting this game after 14 years, its jus...
- by Zhul Chembull - at 2017.06.01 20:59:13
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5. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
This is a ******** ass change. Risk vs Reward ? Just give us off grid boosting with it again and allow us to cash n the drones after spending a ton buying them. ******** changes as usual CCP. For once I think you finally understood the risk vs rew...
- by Zhul Chembull - at 2016.12.10 04:08:59
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6. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Olmeca Gold wrote: Here are some concerns. First of all, I didn't test this, but CCPls don't screw up and make it so that they can jump/tether right after the invul expires and before getting pointed again. Remember, a Rorqual in distress is m...
- by Zhul Chembull - at 2016.10.31 17:04:57
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7. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Ded Akara wrote: As a result of the new Rorqual I predict a faster than before loss of players, resulting in ever decreasing player numbers. The new Rorqual is too powerful, and benefits only a small number of players, who are mostly already at...
- by Zhul Chembull - at 2016.10.31 17:01:59
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8. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Goati wrote: Zhul Chembull wrote: Goati wrote: Who else thinks the Orca is way too powerful now? The idea that it can mine at the rate of an exhumer, with a 187.5k m3 ore hold, with huge EHP, it's just ridiulous. Orca is meant to be a sup...
- by Zhul Chembull - at 2016.10.05 18:52:42
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9. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Thanks for the feedback so far everyone. A couple quick answers to questions we see coming up multiple times: We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The c...
- by Zhul Chembull - at 2016.10.05 15:51:44
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10. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Vald Tegor wrote: Gustav Mannfred wrote: 18000m3 per minute is more than 10 times more than an exumer(hulk has about 1600m3 per minute).. Your math is VERY wrong. My hulk mines significantly more than that per laser . In reality, it will ...
- by Zhul Chembull - at 2016.10.05 15:48:11
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11. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Soleil Fournier wrote: Rorq is only 3 billion, that's cheap, insurance mitigates a bunch of that. Players out in the far reaches of nullsec will have whole fleets of these suckers. The supply of minerals will be obscene, leading to an inevita...
- by Zhul Chembull - at 2016.10.05 15:42:42
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12. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Goati wrote: Who else thinks the Orca is way too powerful now? The idea that it can mine at the rate of an exhumer, with a 187.5k m3 ore hold, with huge EHP, it's just ridiulous. Orca is meant to be a support ship, not an exhumer equivalent min...
- by Zhul Chembull - at 2016.10.05 15:29:49
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13. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Jeanne Deveroux wrote: Goati wrote: Who else thinks the Orca is way too powerful now? The idea that it can mine at the rate of an exhumer, with a 187.5k m3 ore hold, with huge EHP, it's just ridiulous. Orca is meant to be a support ship, not...
- by Zhul Chembull - at 2016.10.05 15:24:49
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14. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Avon Salinder wrote: Holy crap. I was expecting more power for this ship but this might be a little bit nuts. I will point out the obvious here that these changes make the mackinaw and skiff obsolete. We seem to have another Svipul effect goi...
- by Zhul Chembull - at 2016.10.05 15:22:11
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15. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Been around since 03, man has time flew. I am going to eat my words, great changes guys it really is. I am really suprised by it. You wont catch me in core mode, but man did you put the carrot out. Very impressed and great job. Been at industry fo...
- by Zhul Chembull - at 2016.10.05 05:50:17
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16. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Drago Shouna wrote: Penance Toralen wrote: Mariko Musashi Hareka wrote: So I'm getting 10,080 m3 less per hour per hulk and with 4 hulks that's lil over 40k m3 I'm losing Now I could get more yield if I added a 2nd mini...
- by Zhul Chembull - at 2016.10.02 17:36:03
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17. Sticky:First test of new command bursts - in Test Server Feedback [original thread]
Tedious for mining. Make the buffs longer. No idea why you guys think this is remotely a good idea. There are easier ways of doing this than this debacle. There is your feedback.
- by Zhul Chembull - at 2016.10.02 17:28:31
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18. CCP Fozzie Commits Rorqual Genocide - in Science and Industry [original thread]
Malcanis wrote: Tau Cabalander wrote: Andrea Cemenotar wrote: from the very same quote: "So the goal here will be to make a ship that is the kind of thing you want to put into a belt, with extremely strong defensive bonuses, and the abil...
- by Zhul Chembull - at 2016.10.01 17:21:03
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19. CCP Fozzie Commits Rorqual Genocide - in Science and Industry [original thread]
Everyone needs to remember that they want to make the game more entertaining by having miners put their capital ships out to be destroyed. They have hardly any defense and this is why miners have always been attacked. The nature of people is to pi...
- by Zhul Chembull - at 2016.10.01 16:21:35
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20. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Bad idea gents, this just increases some tedious things in game. I do not support this at all. Quit trying to drive off subscriptions. There are some of the people I know that are on the edge of just finding another game from some of these "wonder...
- by Zhul Chembull - at 2015.06.20 13:21:55
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