Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
41. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Zilero wrote: So let me get this straight: You are: a) Totally removing the tanking capability of Marauders (yeah, T2 resists are lower than a full 37.5% boost increase!) making them "yet another ship meant for flee...
- by Zilero - at 2013.09.05 08:20:00
|
42. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Time for another update. We discussed the Marauder situation further and came with the following changes: Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders...
- by Zilero - at 2013.09.05 07:58:00
|
43. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
It looks like the new effects of the "Information Warefare Link - Electronic Superiority II" (and I) are not being propagated correctly. Can someone confirm this? (Beware - you do get the increase in lock range and scan res resuling from putting...
- by Zilero - at 2013.09.04 06:34:00
|
44. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make t2 logistics ships slightly worse than t1 at 10x the cost. (I shamelessly stole this idea from Capqu)
- by Zilero - at 2013.08.27 16:02:00
|
45. [Odyssey 1.1] Radial Menu + Drone + few other UI changes - in Test Server Feedback [original thread]
I absolutely hate the radial menu. Please make an option so I can turn it off!
- by Zilero - at 2013.08.12 22:53:00
|
46. Corp Tax 100% - in EVE General Discussion [original thread]
Apocryphal Noise wrote: awoxing guarantees citzenship This. If your current corp is ****, go be in a different corp... your time belongs to you, not your corp.
- by Zilero - at 2013.08.05 23:34:00
|
47. Selling Mercury Moon - in Sell Orders [original thread]
I smell a scam. Buyers beware
- by Zilero - at 2013.08.03 08:55:00
|
48. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
darius mclever wrote: Harvey James wrote: and the comment that vaga can brawl seems ridiculous to me even with the ASB bonus which must be hard too fit i would imagine. the vaga is built on speed and kiting .. just remove the shield booster ...
- by Zilero - at 2013.07.18 18:44:00
|
49. Suggestion: Additonal option for warning message when creating market sell and/o... - in EVE General Discussion [original thread]
So, when choosing the advanced option you want someone to hold your hand? How about all players get 100 mil isk per day per account - I mean, it would make people much more willing to play and/or PVP. Right?
- by Zilero - at 2013.07.13 11:58:00
|
50. Killing a station egg before it turns into station.. - in EVE General Discussion [original thread]
For the love of god, please turn off camera shake! Ugh.
- by Zilero - at 2013.07.05 14:26:00
|
51. Lowering of skill multiplier for subcap ships (BC and below) - in Player Features and Ideas Discussion [original thread]
I understand that its apparently bad to try and level the playing ground for new players in terms of training time. Good riddance (yes, this is me sticking my fingers in my ears or you not listening at all to what I'm saying, choose one). Thanks ...
- by Zilero - at 2013.06.17 16:58:00
|
52. Lowering of skill multiplier for subcap ships (BC and below) - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Why does a new player need all races' ships trained to level 5? If they are trying to figure out what ships they like to fly it would be best to train all races frigates to level 4 which would only take about 4~5 days...
- by Zilero - at 2013.06.16 10:42:00
|
53. Lowering of skill multiplier for subcap ships (BC and below) - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: ShahFluffers wrote: Also... Malcanis' Law: Whenever a mechanics change is proposed on behalf of GÇÿnew playersGÇÖ, that change is always to the overwhelming advantage of richer, older players. Yeah, this proposal has ...
- by Zilero - at 2013.06.16 10:15:00
|
54. Lowering of skill multiplier for subcap ships (BC and below) - in Player Features and Ideas Discussion [original thread]
To be honest, all I see here are bitter vets that don't want newer people being able to play the game in the same "easy mode" they did. Good riddance, everyone who just posted seemed to have missed the point 100%: It now takes 4x as long time t...
- by Zilero - at 2013.06.16 10:09:00
|
55. Lowering of skill multiplier for subcap ships (BC and below) - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Fact of the matter is, it is now considerably easier for new players to jump into the game, and also a bit more difficult to cross-train ALL the ships as a long-term goal. So not only will it grab more players in, it'...
- by Zilero - at 2013.06.15 21:42:00
|
56. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Zilero wrote: Alvatore DiMarco wrote: Zilero wrote: Don't touch my Vargur! It's getting touched. Deal with it. I will, no worries. If CCP keeps ******* people over I might deal with it in a whole other...
- by Zilero - at 2013.06.15 21:38:00
|
57. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Zilero wrote: Don't touch my Vargur! It's getting touched. Deal with it. I will, no worries. If CCP keeps ******* people over I might deal with it in a whole other way....
- by Zilero - at 2013.06.15 14:20:00
|
58. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Don't touch my Vargur!
- by Zilero - at 2013.06.15 11:33:00
|
59. Lowering of skill multiplier for subcap ships (BC and below) - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: That's just my point. They (CCP) also saw that training was taking too long for new players, so they made training faster. Now instead of having to train ship skills to 4 to move to the next tier, you only have to tra...
- by Zilero - at 2013.06.15 11:12:00
|
60. Lowering of skill multiplier for subcap ships (BC and below) - in Player Features and Ideas Discussion [original thread]
The SP should probably just disappear, especially as the change happend recently. Perhaps as one said it would be better to just lower the destroyer and battlecruiser skill, then people won't feel (that) cheated by "losing" SP - then again, you p...
- by Zilero - at 2013.06.14 17:21:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |