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1. err.... what the? - in Test Server Feedback [original thread]
if you have any existing items you can right click, view market details. There are rumours these will be removed and replaced with players producin them via PI. i'm trying to get clarification on exactly what the situation is in the NPC goods thre...
- by Zoukanix - at 2010.04.21 06:51:00
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2. Clarification on NPC Goods post patch. - in Test Server Feedback [original thread]
Edited by: Zoukanix on 21/04/2010 06:38:10 thanks for the info guys, I know they like to keep things quite but there are somethigns they shoudl say about when its potentially gonna cost people serious isk. much like the changing of boundaries ...
- by Zoukanix - at 2010.04.21 06:37:00
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3. **** YOU CCP - in Crime and Punishment [original thread]
there is nothing wrong with breakfast cereal
- by Zoukanix - at 2010.03.04 17:19:00
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4. [SERVICE] The Standing Correction Agency - in Missions & Complexes [original thread]
Edited by: Zoukanix on 23/08/2009 17:20:15 I put Imiarr in touch with a friend who needed some standings. Imiarr was able to increase this guys standings from nothing to 7.0 corp standings in a short period and for a relatively small cost. The...
- by Zoukanix - at 2009.08.23 17:17:00
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5. NCIC Bond no. 2, 10bn starting @ 8%/mo - in Market Discussions [original thread]
Originally by: Treelox @ Zoukanix Have no fear, if actually "caught with my pants down", I would honor my bid(s). Oh, i wasnt worried, and tbh its actually more in MY interest that you dont as i would get a *slightly* higher rate. ;)
- by Zoukanix - at 2009.05.25 09:01:00
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6. NCIC Bond no. 2, 10bn starting @ 8%/mo - in Market Discussions [original thread]
15 @ 4
- by Zoukanix - at 2009.05.23 06:47:00
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7. NCIC Bond no. 2, 10bn starting @ 8%/mo - in Market Discussions [original thread]
Edited by: Zoukanix on 22/05/2009 19:54:52 hi Pack, i dont know if the ammount i offered you comes from this public order or not, but if it does i would like 15 bonds at 5%. I would like to make it plain, if Pack has already accepted this pri...
- by Zoukanix - at 2009.05.22 19:51:00
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8. Letter to CCP regarding Remote Desktop : IT WORKS! - in EVE General Discussion [original thread]
Originally by: Jim McGregor Remote Desktop allows you to share the Eve installation with your friends. Perhaps thats why. :) I'm note sure i see the problem with this one as you'd all need an account anyways besides playing eve vi...
- by Zoukanix - at 2009.05.21 17:23:00
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9. Worm Hole Is Dead, Unless It's Easier to Find - in Player Features and Ideas Discussion [original thread]
I would like to (constructively) make a counter point to this debate. My friend who has never played eve before joined about a week and week and half ago. In that time he has been doing some exploration and some missions. Bare in mind he has NO pr...
- by Zoukanix - at 2009.04.21 12:17:00
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10. [Proposal] Suicide ships - a combat wildcard - in Assembly Hall [original thread]
I like this idea, I have had a simular idea to this but would work for any ship: 'Ramming speed' would cause an explosion instead of a bump, the damage caused would take into account the size of ships involved and relative speeds, I.e frigate hitt...
- by Zoukanix - at 2008.08.12 11:56:00
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11. [Idea] Open Macros and Isk Farmers to more player policing - in Assembly Hall [original thread]
Sorry this is a bad idea. Whilst it would help 'police' the current problems it would also infringe on a legitimate playing style. People should be able to choose to play eve in the way they like once they have a paid account not have the possibil...
- by Zoukanix - at 2008.08.10 21:18:00
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12. Billboard Advertising Idea - in EVE General Discussion [original thread]
Originally by: MarleWH If a constellation has 5 systems, I could pay 1 mil for each system, totaling at 5mil price, or pay for the same thing but pay 60mil. I see a problem. While this extreme example does illistrate a point u'd maybe ...
- by Zoukanix - at 2008.05.30 22:56:00
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13. Billboard Advertising Idea - in EVE General Discussion [original thread]
Hi, I think this is a good idea and would make better use of the an existing feature. I have thought myself that would be something nice to see in eve. I like the idea of being able to see adverts or propoganda from various player corps around the...
- by Zoukanix - at 2008.05.30 22:41:00
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14. Motsu and the Caldari Navy Agent - in Player Features and Ideas Discussion [original thread]
improper planning? the agents where removed from hi-sec under PLAYER REQUEST, the point was empire *****s (myself included) where able to make too much money, with little risk and little insentive to use low-sec space, which i agree with. though a...
- by Zoukanix - at 2008.01.13 20:09:00
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15. New skill: Focused Destruction - in Player Features and Ideas Discussion [original thread]
i do not know, but 75% still seems a little steep, while i'm not saying its fair on PVPers with the current system it takes alot of nice shiny modules out of the game, and with that ISK. if it where at 75% this would reduce the isk sink and cause ...
- by Zoukanix - at 2008.01.13 20:00:00
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16. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Zoukanix on 13/01/2008 20:01:18 Edited by: Zoukanix on 13/01/2008 20:00:00 man i really r noob note this is not delebrate spam, just me being a noob and not able to click the right link :\
- by Zoukanix - at 2008.01.13 19:59:00
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17. Moving Space - in Player Features and Ideas Discussion [original thread]
Edited by: Zoukanix on 13/01/2008 19:48:12 while i can see your point on this, i have a differing opinions on the mater, but liek u say its not the right place for the discussion, i'd say we could debate elsewhere but i guess that is just us r...
- by Zoukanix - at 2008.01.13 19:47:00
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18. New skill: Focused Destruction - in Player Features and Ideas Discussion [original thread]
while i dont PVP i think this is a good idea, i;'ve always liked the idea of disabling / limiting damage to ships so u ge more reward for their destruction. 75% chance is a litte high, i'd go 7.5% making it a total of 37.5% chance for each module ...
- by Zoukanix - at 2008.01.13 17:55:00
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19. Moving Space - in Player Features and Ideas Discussion [original thread]
warp to 15km and remove the warp to 0 abomination) ... i dont see the problem with warp to 0, now we have warp bubble, interdictors and heavy interdictors. would it be possible to explain why its a problem as i dot follow ?
- by Zoukanix - at 2008.01.13 16:44:00
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20. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Zoukanix on 13/01/2008 16:43:26 urg... such a forum noob :\ meant to reply not post new.
- by Zoukanix - at 2008.01.13 16:39:00
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