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1. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
I just want to throw an idea in, maybe is someone interested. SuperCapitals should have negative effects on each other when they are on the same grid. So the more SuperCapitals enter field the weaker they become. Such negative effects could be fo...
- by Zubakis - at 2010.09.27 21:37:00
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2. I have destroyed everything I love - in EVE General Discussion [original thread]
Nice story, i like it. -- Zuba
- by Zubakis - at 2010.01.28 07:55:00
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3. Rename HAS' to Heavy Sniping Ships - in Ships and Modules [original thread]
Give hacs hp of a bc, solved? -- Zuba
- by Zubakis - at 2010.01.24 15:59:00
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4. Ignoring ship bonuses and the practice of unconventional fitting - in Ships and Modules [original thread]
Originally by: Azael Lightshade Rapier Highs: Autocannons, Cloak Mids: 4xHypnos ECM Multispecs, WD, Web Lows: 2xWCS, 2xCap Power Relays (I believe but maybe Gyros) I was one of the first to run this setup. Not many ran ECM during the c...
- by Zubakis - at 2010.01.15 23:05:00
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5. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Originally by: MatrixSkye Mk2 As a side note and slightly off topic, I actually was looking forward to the HP buff and making battles last longer . But unfortunately pirates were more into the quick "BOOM! Head Shot!1!" and whined until C...
- by Zubakis - at 2010.01.06 22:21:00
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6. Immortalis Inc is recruiting pilots - in Alliance and Corporation Recruitment Center [original thread]
Some questions: 1. Where are you based at? 2. Is this a pirate alliance? 3. What timezone? -- Zuba
- by Zubakis - at 2010.01.06 21:17:00
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7. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Originally by: MatrixSkye Mk2 ... the rampant kill-everything-that-moves ideology prevalent in lo sec.... And how 0.0 is different from this? Everything that's not blue is getting killed too, no matter what ship he flies and how ol...
- by Zubakis - at 2010.01.06 20:55:00
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8. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Originally by: MatrixSkye Mk2 Dude, seriosly . Pirates are whining about the lack of targets in lo sec and people are telling you why there's a lack of targets in lo sec. Your argument is akin to: You: "Hey! Why is no one driving throu...
- by Zubakis - at 2010.01.06 20:46:00
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9. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Originally by: Mendolus Edited by: Mendolus on 06/01/2010 20:27:49 Originally by: Zubakis People play this FPS in hisec and in 0.0 too. Only if someone kills a nub in lowsec it counts as a treat against humanity. WTF is wrong ...
- by Zubakis - at 2010.01.06 20:33:00
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10. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Originally by: Mendolus Edited by: Mendolus on 06/01/2010 20:06:11 Originally by: Liang Nuren -Liang I think the main part too in the grand scheme of things is that it is no longer exciting to be prey. It used to be even ...
- by Zubakis - at 2010.01.06 20:18:00
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11. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Originally by: MatrixSkye Mk2 Originally by: Zubakis And i'm not a security man, i'm a pirate. I dont play this game to watch someone's mining op's. Yet you whine to CCP to change how others play to accommodate your playstyle . ...
- by Zubakis - at 2010.01.06 17:38:00
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12. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Originally by: Zoe Midoru Originally by: Zubakis And i'm not a security man, i'm a pirate. I dont play this game to watch someone's mining op's. What's your point? Again; you shot everything that moved past your line of fire ...
- by Zubakis - at 2010.01.06 17:20:00
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13. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Originally by: MatrixSkye Mk2 Originally by: Zubakis Every 0.0 entry-point is camped 23/7 and people die there en masse. But still people want to go to 0.0. And why? Because they know the rewards are worth it. Risk-reward in lowse...
- by Zubakis - at 2010.01.06 17:12:00
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14. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Can you please stop with all this comparisons to real life about lions, sea-pirates, extinction, whatever... This crap doesnt apply here, it's a game. Every 0.0 entry-point is camped 23/7 and people die there en masse. But still people want to go...
- by Zubakis - at 2010.01.06 15:59:00
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15. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Originally by: Rhaetic Originally by: Herzog Wolfhammer Image a scene from say early 19th century, Caribbean Sea. <snip> I am a new player to EVE, but I know history. Furthermore, I studied high-seas piracy and how to co...
- by Zubakis - at 2010.01.06 05:33:00
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16. Why is CCP not touching piracy with a ten foot pole? - in Crime and Punishment [original thread]
Edited by: Zubakis on 05/01/2010 23:43:53 Some ideas on risk/reward in lowsec. Move more L4 agents to lowsec. For example you have only 5 L4 agents in lowsec and 29 L4 agents in hisec in lonetrek, this is broken. Even if i wanted to run missi...
- by Zubakis - at 2010.01.05 23:42:00
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17. Gallente Need Looking At - in Ships and Modules [original thread]
Originally by: fmercury Edited by: fmercury on 02/10/2009 02:13:36 Yeah, and the mega has full tackle and can actually hit stuff smaller than Wales. You'd better have a TP on that raven if you want to even dream about doing close to th...
- by Zubakis - at 2009.10.02 02:27:00
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18. Gallente Need Looking At - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: fmercury Yeah a raven 'easily' achieves 1600 dps with 4 damage mods, rage torps, heat and 2 damage implants. By this logic, the new (10%) megathrons will easily reach 2000 DPS... ef...
- by Zubakis - at 2009.10.02 02:04:00
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19. Gallente Need Looking At - in Ships and Modules [original thread]
Originally by: AstroPhobic Edited by: AstroPhobic on 02/10/2009 01:33:12 Originally by: Galluzzi How to fix gallente: replace every "+5% dmg per level" bonus to "+10% dmg per level" A 20% boost to every gall ship that has...
- by Zubakis - at 2009.10.02 01:35:00
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20. They Gutted Hybrid Turrets - in Ships and Modules [original thread]
Originally by: Gypsio III What are you blathering about? -- Zuba
- by Zubakis - at 2009.09.06 04:46:00
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