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1. FW Plex change - in Assembly Hall [original thread]
or do we accept that any system we devise will be exploited in some way, so by this standard the above exploit is difficult enough to pull off that it can be overlooked? alt spies in the same plex as the mains? would people risk exposing their sp...
- by Zulfiqaar - at 2011.05.11 13:37:00
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2. FW Plex change - in Assembly Hall [original thread]
well, originally i thought that we needed to remove the rats and add the warp disruption. create a place where fights were inevitable, and where both parties could have a reasonable chance of victory. a place where people could choose to commit t...
- by Zulfiqaar - at 2011.05.11 13:33:00
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3. Devs answer your every question! - in EVE Information Portal [original thread]
when will facwar be revisited? so much potential, it needs some serious lovin'.
- by Zulfiqaar - at 2011.05.09 21:22:00
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4. FW Plex change - in Assembly Hall [original thread]
next objection please.
- by Zulfiqaar - at 2011.05.03 13:51:00
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5. Fixing FW: The discussion - in Player Features and Ideas Discussion [original thread]
Originally by: Cearain I obviously agree with most of these changes. yup, i read a lot of what had been said and adapted the idea over time as i came across excellent suggestions. Originally by: Cearain But I'm not sure about...
- by Zulfiqaar - at 2011.05.03 13:48:00
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6. FW Plex change - in Assembly Hall [original thread]
updated OP.
- by Zulfiqaar - at 2011.05.02 16:09:00
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7. FW Plex change - in Assembly Hall [original thread]
Edited by: Zulfiqaar on 02/05/2011 16:02:27 and if the alt is pointed by the button upon logoff? (does that count as aggressed?? ) will that not keep alt in place long enough for those short range ships to enter plex and destroy it? (having n...
- by Zulfiqaar - at 2011.05.02 16:00:00
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8. FW Plex change - in Assembly Hall [original thread]
Originally by: Hirana Yoshida You are the one with impaired vision as you insist on believing that having 2/3rd of what makes/breaks a PvP engagement applied automatically and setting hard limits on engagement size, will be good for gamepl...
- by Zulfiqaar - at 2011.05.02 15:21:00
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9. FW Plex change - in Assembly Hall [original thread]
"describe in single words, only the good things that come into your mind about your alt" seriously, maybe im a bit thick , does someone want to run a thought experiement here and actually explain to me how they are going to use their alts to *br...
- by Zulfiqaar - at 2011.05.02 10:51:00
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10. FW Plex change - in Assembly Hall [original thread]
yes, pirates and militias can camp entry gates, exactly the same way as they do already. if we fixed it so they were not able to do this, then we might as well be playing STO. can i just check to make sure your ship comes equipped with a d-scanne...
- by Zulfiqaar - at 2011.05.02 10:40:00
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11. FW Plex change - in Assembly Hall [original thread]
Originally by: Emperor Cheney making plexes guaranteed death traps (auto web+scam+neut as you now propose to solve the alt problem) would not make plexing more appealing. exactly, it turns plexing into a life or death commitment to a f...
- by Zulfiqaar - at 2011.05.01 10:34:00
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12. FW Plex change - in Assembly Hall [original thread]
Edited by: Zulfiqaar on 30/04/2011 15:25:04 Originally by: Hirana Yoshida As you wish. thanks for being patient, i know u go through this a lot. Originally by: Hirana Yoshida What you need to focus on is a fix to plex spaw...
- by Zulfiqaar - at 2011.04.30 15:23:00
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13. Fixing FW: The discussion - in Player Features and Ideas Discussion [original thread]
fix is simple: 1) TURN THE BUTTON INTO A WARP DISRUPTION TOWER - points any ships on grid with infini point warp disruptor, locks ships into warzone until the plex is captured by one side or another. pods are immune to this effect. add to this ...
- by Zulfiqaar - at 2011.04.29 19:36:00
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14. FW Plex change - in Assembly Hall [original thread]
pods will not be warp disrupted, so you can leave as your ship is destroyed. defenders have the disadvantage of being scannable before engagement, but they also have the advantage of setting up at their chosen range from warp in. and, yes, ive r...
- by Zulfiqaar - at 2011.04.29 19:33:00
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15. FW Plex change - in Assembly Hall [original thread]
Edited by: Zulfiqaar on 29/04/2011 14:45:07 lots of other ideas going around, some good, some bad, sorry to start a new thread, but this is such a simple fix i didnt want i smothered by the other ideas on the board atm. fix is simple: 1) TU...
- by Zulfiqaar - at 2011.04.29 14:44:00
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16. Faction Warfare need not be so pointless. - in Player Features and Ideas Discussion [original thread]
folks dont seem to understand the idea, and keep confusing it with some kind of meaningless instation simulator ideas. so i have reworded it a little :) ______________________________________ 1)in order to fight, you have to scan down plexes in...
- by Zulfiqaar - at 2011.03.29 15:14:00
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17. Making Faction Warfare interesting again.... - in Player Features and Ideas Discussion [original thread]
FacWar is the single most amazing opportunity to introduce instanced fights. yes, i know some of you hate instancing, and thats fair enough, but hear the idea out first. 1)in order to fight, you have to scan down plexes in losec, as per normal. P...
- by Zulfiqaar - at 2011.03.29 15:02:00
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18. Faction Warfare need not be so pointless. - in Player Features and Ideas Discussion [original thread]
bump!! i cant grief test an idea if no one pokes holes!
- by Zulfiqaar - at 2011.03.22 21:28:00
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19. Faction Warfare need not be so pointless. - in Player Features and Ideas Discussion [original thread]
Edited by: Zulfiqaar on 21/03/2011 11:32:02 Hmm. No, what I want is faction warfare to be fun. I am not interested in gambling and the like. Nor am I interested in making EvE casual. Read OP again. My proposal is basically to replace th...
- by Zulfiqaar - at 2011.03.21 11:29:00
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20. New Faction Warfare Mechanics and Empire ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Zulfiqaar on 20/03/2011 15:13:31 Originally by: Hirana Yoshida First you have to redesign the entire plexing mechanic... i agree. heres what i had in mind: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=148...
- by Zulfiqaar - at 2011.03.20 15:13:00
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