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1. Having moongoo tied to whoever owns the system - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: afkalt wrote: Cidanel Afuran wrote: moon goo shouldn't be tied to sov, moons should simply deplete over time, and take a month or so to refill. Having to constantly search for new moons would be a conflict driver. ...
- by afkalt - at 2015.12.02 18:10:17
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2. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Get yourself a reputation as a hot dropper. Fly around in nano, warp speed mallers. Never see another camp again, ever. Ed: I do concede the first bit is the work. The rewards though....oh man...hell you could take a in iteron anywhere and no-o...
- by afkalt - at 2015.12.02 17:58:56
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3. Medium-Difficulty Burner Missions - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: I too strive for mediocrity. I'm not sure "use prescribed fit and collect isk or do not and die" was a brilliant idea on their part either, to be fair.
- by afkalt - at 2015.12.02 17:54:44
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
So just for some perspective on the whole isk facuet thing. I've casually ratted recently, almost exclusively afk. I have lost 3 ishtars in that time, afk is risky what can I say. Last 2 months, to the day, I have however recouped (and this is a...
- by afkalt - at 2015.12.02 12:57:42
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5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: FT Diomedes wrote: Calypso Warsmith wrote: * Command Destroyers - Do not show up on D-Scan. This is needed. Are you saying that Command Destroyers should not show up on D-scan? If that is what you are suggesting, why...
- by afkalt - at 2015.12.01 15:18:33
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6. Command Destroyers - Do not show up on D-Scan. - in Player Features and Ideas Discussion [original thread]
Oh well in that case I've got 5 isk says he's not adjusted overview filters that he uses for D-scan then.
- by afkalt - at 2015.12.01 10:45:43
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7. offgrid boosts - in Player Features and Ideas Discussion [original thread]
I get what you're saying and I know it sounds oxymoronic but the situation today is assume boosts and make various tactical choices anyway. Tomorrow it'll be primary all the CS to death. Then resume existing tactical choices. Also, as others have...
- by afkalt - at 2015.12.01 10:41:09
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8. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Yeah, though honestly they might need to nerf boosts further than just moving them on grid. They make too big a difference and so as people say they will be primary #1 without fail, on every occasion. It's not really offering much in the way of me...
- by afkalt - at 2015.12.01 08:35:37
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9. Command Destroyers - Do not show up on D-Scan. - in Player Features and Ideas Discussion [original thread]
It's flat out not. It'll be one of the only ways to see them coming and prepare.
- by afkalt - at 2015.12.01 08:16:56
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10. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Yeah it'll help, it's just not as much as one would hope. The rook might see a spike too, with the dscan immunity you'll not see it coming, it's a fightier hull and there's no recalibration delay. I liked FW, in terms of alternates PH are decent ...
- by afkalt - at 2015.12.01 08:02:17
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11. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Removing off grid boosts won't hurt their income. If anything, it will improve their income, now that people can't basically pay to win and cheat at 1v1 fights. Lowsec, for example, becomes much more new player friendly...
- by afkalt - at 2015.12.01 07:39:48
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12. Having moongoo tied to whoever owns the system - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: moon goo shouldn't be tied to sov, moons should simply deplete over time, and take a month or so to refill. Having to constantly search for new moons would be a conflict driver. Unless moon scanning changes, this woul...
- by afkalt - at 2015.11.30 19:37:16
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13. offgrid boosts - in Player Features and Ideas Discussion [original thread]
I trained mine in via command ships and not T3......awwww yeah. Although now would be a good time to review the fittings of command processors etc, perhaps create a low slot version or move it to a rig as well as review the hulls in general. And ...
- by afkalt - at 2015.11.30 19:33:42
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14. wardec bad joke - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: How is a frigate an inappropriate ship for wandering around faction warfare space? And you do know those MSB carriers are designed for one purpose, ratting while being immune to solo/microgang roamers, which they do ve...
- by afkalt - at 2015.11.30 13:12:51
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15. wardec bad joke - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Orca Platypus wrote: ...endless blathering whine... If you're so adamant that SP is the end all, be all to determine who wins in PvP, then answer me this: Why does my 69,236,135 skill points not guarantee my victory ag...
- by afkalt - at 2015.11.30 11:58:23
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16. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
They solve anchoring. Remember that CCP wanted to remove keep at range/orbit. Realistically that isn't terribly viable given how much depends on it (bridging, for example) and how clunky manual control really is vs how it would need to be if we ha...
- by afkalt - at 2015.11.30 10:02:27
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17. Insurance rework: payout items instead of ISK - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Kaarous Aldurald wrote: Insurance as a concept became outdated when clone costs went away. It no longer needs to exist. Considering capital ships are about the only thing that gives a decent payout on insurance, I agre...
- by afkalt - at 2015.11.30 09:55:08
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18. wardec bad joke - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: afkalt wrote: No, what he's showing is SP matters not a jot but experience is the case. By carefully choosing low SP targets he actually shows that SP is next to only thing that actually matters. afkalt wrote: In g...
- by afkalt - at 2015.11.30 09:35:03
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19. wardec bad joke - in Player Features and Ideas Discussion [original thread]
No, what he's showing is SP matters not a jot but experience is the case. In game where experience comes with time and so do SP independent of activity , it is hardly a shock, is it? And no experience lets him "carefully pick targets under 50m...
- by afkalt - at 2015.11.30 08:25:56
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20. wardec bad joke - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: Quote: A complete, utter lie. It's people like you who are the real griefers, constantly trying to shut out new players with your vile attitudes and naysaying. If only it weren't conclusively demonstrated by CCP kills...
- by afkalt - at 2015.11.30 08:01:58
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