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1. Sticky:New dev blog: Well Fit and Well Loaded... - in EVE Information Portal [original thread]
Love these changes, thanks. Any idea if we'll get them with the next patch?
- by azurefox - at 2012.08.01 10:32:00
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2. Sticky:New Dev Blog: My OCD said fix this so I did... - in EVE Information Portal [original thread]
Someone give this Dev a promotion... Something useful from someone who thinks logically and that doesn't break something else... Good job.
- by azurefox - at 2012.07.19 08:11:00
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3. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Hey CCP, 1. Bring back the buttons at the bottom of the Neocom for Ships and Items. 2. Bring back the right click option for opening the drone bay. 3. Open every function in itGÇÖs own window, with tree view minimised and remember the position of...
- by azurefox - at 2012.07.03 06:40:00
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4. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
CCP, I don't know what you changed today but as soon as I load EVE. my GPU fans start going wild. GPU usage shoots up to 99% on both of my GTX 580 3gb's... GPU Memory Usage doesn't exceed 600mb, so it's not my in-game settings, which I haven't cha...
- by azurefox - at 2012.06.29 18:40:00
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5. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
+1 None ofthe Above wrote: - Opening up wrecks and cans in secondary windows and making them go away when emptied would probably also make a few people less irate with you. Perhaps even happy.
- by azurefox - at 2012.06.27 12:19:00
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6. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
1. See below - This gives us back the flexibility that we had pre Unified UI. 2. Tree View minimised as Default (except for when you press the Inventory Button... so simple, yet so right) Rommiee wrote: 1. Bring back the buttons for Ships,...
- by azurefox - at 2012.06.27 12:06:00
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7. EVE Online: Inferno 1.0.7 to be deployed on Monday, June 4th - in EVE Information Portal [original thread]
After reading this post (https://forums.eveonline.com/default.aspx?g=posts&m=933164#post933164), I deactivated ESET, tried to run EVE again and this time it downloaded the patch and it worked. This might be a coincidence, maybe CCP uploaded a ...
- by azurefox - at 2012.06.04 13:08:00
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8. EVE Online: Inferno 1.0.7 to be deployed on Monday, June 4th - in EVE Information Portal [original thread]
The download seems to be corrupt and unsable do you wish to try again..... +1 Please fix this ASAP
- by azurefox - at 2012.06.04 12:53:00
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9. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
I discovered that when docked, if you have the cargo hold open in its own window, clicking the new inventory icon button will open and close the cargo but clicking anywhere else on the screen will open the new inventory window. Shouldn't the inven...
- by azurefox - at 2012.05.24 08:33:00
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10. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
I want to focus on training how to fly Battleships better, and not just Gallente Battleships, whilst enjoying flying Ships from other Races, without having to play the Race Specific Ship Skill Training Waiting Game. Having chosen Gallente when I ...
- by azurefox - at 2012.05.04 15:28:00
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