Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 |
21. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: baltec1 wrote: JC Mieyli wrote: Uriam Khanid wrote: Omnathious Deninard wrote: These look like they will out tank and out DPS even CSs . a small correction seems more of a problem with hacs than t3s and cses ba...
- by baltec1 - at 2017.06.20 18:40:07
|
22. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
BESTER bm wrote: Eustise wrote: An explo update on the new numbers. Here's a sheet i've been working with: https://docs.google.com/spreadsheets/d/1KHX0UbkcCTQRtfmL1xIQ8TC8UytrS6N5Tm-jpCJsUDI/edit?usp=sharing In short, we will enjoy bigge...
- by baltec1 - at 2017.06.20 10:35:59
|
23. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: Uriam Khanid wrote: Omnathious Deninard wrote: These look like they will out tank and out DPS even CSs . a small correction seems more of a problem with hacs than t3s and cses balancing to the lowest denominator just...
- by baltec1 - at 2017.06.20 10:33:53
|
24. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Chan'aar wrote: Loki Core systems seem to have a missmatch. The PG one (Augmented Nuclear Reactor) has a 20% role bonus to PG output. The CPU one (Dissolution Sequencer) has NO bonus to cpu output ? This does not seem right to me and makes...
- by baltec1 - at 2017.06.19 11:35:34
|
25. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
I'm worried recons are going to be obsolete.
- by baltec1 - at 2017.06.19 10:48:43
|
26. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: You want to pick a part, like I suggested? I'm offering you the opportunity to cherry-pick your absolute worst case. If you want to say "all of it will suffer", my answer will be "none of it will suffer". I've offered just a...
- by baltec1 - at 2017.06.17 10:41:54
|
27. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: baltec1 wrote: Every game that has added an arena has seen the PvP outside of it vanish. Name examples. SWG. It happened twice in that game, first time was with space. Everyone did PvP in the deep space PvP zone, nobo...
- by baltec1 - at 2017.06.17 10:38:05
|
28. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: baltec1 wrote: Old Pervert wrote: Anyone complaining that an arena would kill PVP outside of said arena is simply too used to the idea of ganking PVE fit ships and calling that PVP. No I went though a game adding ...
- by baltec1 - at 2017.06.16 11:47:39
|
29. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Anyone complaining that an arena would kill PVP outside of said arena is simply too used to the idea of ganking PVE fit ships and calling that PVP. No I went though a game adding an area, it killed all the PvP outside o...
- by baltec1 - at 2017.06.15 16:18:28
|
30. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Every game that has added an arena has seen the PvP outside of it vanish.
- by baltec1 - at 2017.06.15 10:02:20
|
31. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Mhari Dson wrote: Would also need a reduction in depot space cost and something added for about half a fit worth of modules, plus ammo 450m3 with the current depot should be enough room assuming the subsystems are 10m3.
- by baltec1 - at 2017.06.14 01:42:19
|
32. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Noxisia Arkana wrote: Dior Ambraelle wrote: The last one is actually a good point, T3Cs should be able to refit themselves for a completely different role. Not including the option where you have a DST following you with everything you may n...
- by baltec1 - at 2017.06.13 18:33:06
|
33. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Cpt WhiteEye wrote: So what did actually change: I lost 1500 dps on my Hel Before patch it took me around 4 minutes to finish a Combat site. After path it takes me 4 minutes to finish the same site. CCP NEVER USED A SUPER FOR RATTING AND THEY ...
- by baltec1 - at 2017.06.13 17:31:55
|
34. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Mary Timeshift Jane wrote: baltec1 wrote: You can very easily operate 2-3 supers/carriers using this system. OK, proven. You don't have supercarrier and have no clue what you're talking about. You just made a fool of yourself in front of...
- by baltec1 - at 2017.06.13 11:58:43
|
35. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Destriouth Hollow wrote: Such tools will get your account banned however (: CCP banned input broadcasting, they did not ban multiple clients on one screen.
- by baltec1 - at 2017.06.13 11:56:19
|
36. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Destriouth Hollow wrote: 1) That guy is using stratioses and not carriers Doesn't matter, its the tool he is using we are looking at not the ships. Destriouth Hollow wrote: 2) Microing 3 squads of fighters is the same work as microing...
- by baltec1 - at 2017.06.13 10:34:26
|
37. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Axhind wrote: baltec1 wrote: Axhind wrote: Show us this multiboxing of carriers then (no input broadcasting obviously) and just how long can you keep it up manually. Here you go. Granted its incursions but the same tactic will wor...
- by baltec1 - at 2017.06.13 10:29:44
|
38. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Axhind wrote: Destriouth Hollow wrote: [quote=baltec1] Nope the statics will be much more evenly for all the reasons I listed. The average capital-ratter rats more per month . I expect FAR more than 6,2% of all nullsec-ano-ticks be generated...
- by baltec1 - at 2017.06.13 10:07:30
|
39. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Destriouth Hollow wrote: Nope the statics will be much more evenly for all the reasons I listed. The average capital-ratter rats more per month . I expect FAR more than 6,2% of all nullsec-ano-ticks be generated by caps. FAR MORE. Disgusti...
- by baltec1 - at 2017.06.13 10:05:59
|
40. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Destriouth Hollow wrote: Destriouth Hollow wrote: CCP Larrikin wrote: The Data: LetGÇÖs set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that: 22...
- by baltec1 - at 2017.06.13 09:58:12
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 |
First page | Previous page | Next page | Last page |