Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Frostys Virpio wrote: beakerax wrote: 1000 seems easier to understand than 500GǪ And then convert aurum at 1:3.5 ratio? There is a reason why they went with a divisor of 3500... It doesn't matter. Someone's AUR is getting rounded either...
- by beakerax - at 2017.03.16 23:46:05
|
2. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
1000 seems easier to understand than 500GǪ
- by beakerax - at 2017.03.16 18:56:28
|
3. Announcement:EVE Online: Ascension - General feedback (PC) - in EVE Information Portal [original thread]
please replace all of Aura's voice files with CCP Guard doing his batman voice thanks
- by beakerax - at 2016.11.17 09:44:18
|
4. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: There is nothing stopping this now, if I understand your suggestion. Such a system would be an inverse of the SRP programs many corporations/alliances already have. For sure, but handling the payouts would be :effort:
- by beakerax - at 2016.09.03 12:51:13
|
5. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Malcanis wrote: If you can come up with a bounty system that's not trvially exploitable, go for it. I think the pointless/exploitable dichotomy with bounties is at least partly a result of their public availability. It would be neat to be abl...
- by beakerax - at 2016.09.03 03:30:02
|
6. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Jonah Gravenstein wrote: You missed the point I was making, there are many things that deter people from Eve, the sub model is only one of them, and probably the least of them given the brutal nature of the game. I didn't, but my own point wa...
- by beakerax - at 2016.09.01 03:36:33
|
7. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Jonah Gravenstein wrote: Certainly some people quit over the subscription price and make that known in the why are you quitting questionnaire, but how many quit and leave no reason at all, how many of the those who don't comment quit because th...
- by beakerax - at 2016.09.01 02:14:02
|
8. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: EvilweaselSA wrote: i will give you the easiest and most obvious one that you should have been able to figure out to whet your appetite for knowledge and self improvement: you get more than 3 injectors per plex Really? H...
- by beakerax - at 2016.09.01 00:53:21
|
9. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
We should stop calling this free to play. This is more like indefinite trials (but with even more restrictions). Ichi Uno wrote: The current barrier to entry in the SP farming trade is the initial 5 mil SP. Since the alpha clone skills alrea...
- by beakerax - at 2016.09.01 00:00:10
|
10. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Liang Nuren wrote: This is straight up pay to win. A paid account in a T1 frigate will stand an excellent chance against 2-3 free accounts. At least let all the support skills for frigates be trained up, even if you restrict the actual ship s...
- by beakerax - at 2016.08.31 21:32:51
|
11. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Satchel Darkmatter wrote: skill gap didn't you know? CCP fixed this by commodifying sp Satchel Darkmatter wrote: quick isk making methods that new players simply do not have well ****
- by beakerax - at 2016.06.25 03:05:43
|
12. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
physician, heal thyself
- by beakerax - at 2016.06.24 00:15:14
|
13. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Matthew Jonathon Defumar wrote: If you are psychologically compelled to do it....well...sounds like a personal problem. you realize this would be working as intended, right?
- by beakerax - at 2016.06.23 22:07:46
|
14. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Gadget Helmsdottir wrote: Maybe this is a teensy bit off-topic, but what is the dividing live between vets and newbros? the dividing line between innocent newbro or champion thereof and hateful bittervet is is whether or not they agree with [...
- by beakerax - at 2016.06.23 20:30:47
|
15. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
The Farf wrote: First is that this gives noobs (yet another) 1-up against vets. As most vets probably live in null, with a lot not having the security to come back to hisec, let alone the standing with agents to get missions, they're out of luc...
- by beakerax - at 2016.06.23 18:32:34
|
16. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
I'm over here unsure if I should be smug because it didn't work or eating my hat because it's being removed for not working Grighory Kotovski wrote: Personally I kind of thought this Daily Objective thing was mostly geared to benefit NEW BROS....
- by beakerax - at 2016.06.23 18:22:27
|
17. Sticky:Dev blog: Shadow of the Serpent: Signal the Dawn - in EVE Information Portal [original thread]
Something I like about the PVE of this game is that players work on a variety of different individual objectives. Even missions give you a choice or who to fight for (and against). In these one-off events, by contrast, everyone involved is workin...
- by beakerax - at 2016.06.10 11:54:10
|
18. Congratulations Xenuria and other new CSM members - in EVE General Discussion [original thread]
Hey, I was right about something.
- by beakerax - at 2016.04.24 06:34:51
|
19. So this article appeared. - in EVE General Discussion [original thread]
Mark O'Helm wrote: Quote: In 2011, at CCPGÇÖs annual FanFest conference, Gianturco showed up drunk and at a panel discussion encouraged gamers to harass a player he knew to be depressed to commit suicide. Gianturco subsequently apologized ...
- by beakerax - at 2016.04.16 09:13:44
|
20. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: That does not mean you were penalized for failing the requirement of having an active training queue and an skill queued. Just that CCP wanted us to more easily fulfill one of those requirement. CCP Rise wrote: So this...
- by beakerax - at 2016.04.11 21:09:26
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |