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1. Anomic Base for Sansha's nation - in Player Features and Ideas Discussion [original thread]
I'm not all that up to date with my lore, but as far as I'm aware the sansha aren't exactly normal pirates and as such don't operate alone or in small groups. it makes as much sense to have sansha burner missions as it does to have rogue drone bur...
- by blargderp - at 2017.02.09 04:21:08
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2. Mobile billboard ships - in Player Features and Ideas Discussion [original thread]
The Fukuzawa wrote: In a game that is about business and war this should exist. Would be a good way to get war propaganda out there, recruiting, etc we already have secure containers and mobile depos that do this just fine and don't require ...
- by blargderp - at 2017.02.08 04:13:06
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3. Please remove "View in Planet Mode" from the radial menu. - in Player Features and Ideas Discussion [original thread]
People actually use the radial menu? In all seriousness though, if you're in a situation where you're misclicking that badly then maybe you should consider using a different method of warping. Maybe keep a tab with oblrbital bodies on your overvi...
- by blargderp - at 2017.02.04 06:40:26
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4. ALL V Simularion Mode. - in Player Features and Ideas Discussion [original thread]
why not add an option to simulate fully skilled alpha clones as well?
- by blargderp - at 2017.01.17 11:43:14
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5. A simple and logical suggestion to improve the game for everyone. - in Player Features and Ideas Discussion [original thread]
What I propose is the removal of tractor beams from the 'Electronics and Sensor Upgrades' listing and moving them to the 'Harvest Equipment' listing. I would also like to see the 'Drone Upgrades' listing moved into the 'Drones' listing, considerin...
- by blargderp - at 2017.01.10 15:11:41
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6. Clone priority upon pod destruction - in Player Features and Ideas Discussion [original thread]
if you're going into a situation where you think you may get podded and you want new implants as soon as you respawn then just keep and extra set of implants in your home station ready to plug in when you respawn.
- by blargderp - at 2017.01.09 18:34:17
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7. Meta Energized Adaptive Nano Membrane completly useless - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Armor only gets a slight margin on armor EHP on cruisers and battlecruisers because they can fit 1600mm armor plates but there's no equivalent shield extender. Battleships don't have any decent armor plates or shield e...
- by blargderp - at 2017.01.06 18:57:56
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8. Meta Energized Adaptive Nano Membrane completly useless - in Player Features and Ideas Discussion [original thread]
Tordar Ohmiras wrote: blargderp wrote: I think the real issue here is the fact that it's SIGNIFICANTLY easier and more effective to fit a shield omnitank than it is an armor omnitank. honestly armor just needs a rework all around. O...
- by blargderp - at 2017.01.06 17:57:58
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9. Meta Energized Adaptive Nano Membrane completly useless - in Player Features and Ideas Discussion [original thread]
I think the real issue here is the fact that it's SIGNIFICANTLY easier and more effective to fit a shield omnitank than it is an armor omnitank. honestly armor just needs a rework all around.
- by blargderp - at 2017.01.05 21:47:23
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10. Probe Scan History for Signatures - in Player Features and Ideas Discussion [original thread]
I'm not all to keen on exploration, what exactly are you asking for?
- by blargderp - at 2017.01.05 21:41:37
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11. Ore Hauler - For Alphas - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: blargderp wrote: last I checked alpha clones only got their faction's indy up to level one, so the gap between the miasmos and any other alpha accessible indy with cargo expanders isn't all that huge. I agree that ...
- by blargderp - at 2017.01.05 21:12:15
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12. Ore Hauler - For Alphas - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Do Little wrote: The specialized haulers do give Gallente an advantage and I expect CCP to adjust the balance over the winter. The easiest solution would be to move Miasmos, Kyros, Epithal and Hoarder to Ore and give Al...
- by blargderp - at 2017.01.05 19:43:08
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13. To: The Developers (Alpha's have No Chance against Omega clones) - in Player Features and Ideas Discussion [original thread]
Fifty Three wrote: I got ganked in low-sec trying to mine in a venture. 1. mining in a venture is a horrible way to make isk 1a. mining solo is not a profitable thing to do in general 2. lowsec is the most dangerous place in EVE and is gen...
- by blargderp - at 2017.01.05 17:53:32
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14. Ore Hauler - For Alphas - in Player Features and Ideas Discussion [original thread]
last I checked alpha clones only got their faction's indy up to level one, so the gap between the miasmos and any other alpha accessible indy with cargo expanders isn't all that huge. I agree that it does provide another advantage to gallente alph...
- by blargderp - at 2017.01.05 15:23:50
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15. Four characters per account. - in Player Features and Ideas Discussion [original thread]
Shu t'Me wrote: Because, while I've never heard of it happening, it is possible to demand a refund for an unused PLEX you've purchased. When you buy a loaf of bread from the grocery store, the loaf of bread is considered delivered at that poi...
- by blargderp - at 2017.01.04 19:44:57
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16. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: People though CCP going F2P would create a lot of suggestion to add tot he F2P offering. They were right. Why do people always ask for more free stuff when they are given some? why is it that this is the only consiste...
- by blargderp - at 2017.01.04 16:17:44
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17. Four characters per account. - in Player Features and Ideas Discussion [original thread]
Do Little wrote: If I use PLEX to pay for a second account (and I do), I need to buy that PLEX on the in-game market and someone else originally bought if from CCP with real world money and sold it for ISK or it wouldn't be there. CCP loves pe...
- by blargderp - at 2017.01.03 19:10:58
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18. Four characters per account. - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: You're new here, aren't you? We have a long standing reputation for exploiting everything into the ground. GêPx1.33=GêP
- by blargderp - at 2017.01.03 18:23:46
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19. Four characters per account. - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: No... but me getting X more omega character skill sets to work with for the same price is kinda bad for CCP's wallet.... and we all know they need help managing their wallet. this of course is assuming you would be payin...
- by blargderp - at 2017.01.03 18:10:45
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20. Four characters per account. - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Donnachadh wrote: +1 Armor vs shield tanking. Drones vs hybrids, vs projectiles, vs missiles vs lasers. And the list goes on, the basic differences between the 4 races just seems to make the 4th character slot a good idea. ...
- by blargderp - at 2017.01.03 16:03:32
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