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1. Black Aces, Top 50 PVP Corp, Dunking Nerds Since 2007 - in Alliance and Corporation Recruitment Center [original thread]
:)
- by bp920091 - at 2017.07.15 02:20:01
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2. Black Aces, Top 50 PVP Corp, Dunking Nerds Since 2007 - in Alliance and Corporation Recruitment Center [original thread]
Always having fun in Delve.
- by bp920091 - at 2017.07.14 06:23:03
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3. Black Aces, Top 50 PVP Corp, Dunking Nerds Since 2007 - in Alliance and Corporation Recruitment Center [original thread]
Black Aces a legacy corp that has withstood the test of time. Come be apart of the team that has been around since the beginning of eve back in 2003. We pride our selves in our rich history from the humble start of learning the harsh ways of this ...
- by bp920091 - at 2017.03.21 08:00:07
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4. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Any adjustment or further discussion of the inclusion of the amount of stront in fuel blocks, or the refine rates of stront in current ice, or the ice composition in ice belts at all? Right now, if i import 100% krystallos, i'm still not getting ...
- by bp920091 - at 2016.03.11 08:56:51
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5. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: In general, I think a lot of us would appreciate an update on the status of drilling platforms. Good Luck, first reply from CCP that we got was about the sticky change. 6 months after they started the thread. Look, I dont...
- by bp920091 - at 2016.02.11 07:59:21
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6. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Ran the numbers with a current loadout of stront and fuel blocks (given the 8.8-9 stront/block number you'd get from a 400/run use). Currently, to build 175k blocks, i'll use roughly 350 Compressed Dark Glitter and 350 Compressed Glare Crust (plu...
- by bp920091 - at 2016.02.11 07:53:16
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7. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: But at the end of the day, a more active, dynamic and entosisable moon goo architecture is coming and all this claptrap about how the T2 market is going to collapse is just hurfing and blurfing from the owners of the cu...
- by bp920091 - at 2015.06.18 08:19:09
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8. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: We need to get away from mass alt afk moon operations. There are other ideas besides the above, but avoid any and all automatic mining setups. You obviously dont know what you are talking about regarding the quantities...
- by bp920091 - at 2015.06.12 04:07:24
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9. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Wulfy Johnson wrote: I'd rather see moonmining moved from passive to active in the new system, which will be more suited for local production.. I think a semi-active/passive system would work best, retaining the current capacities of moonmin...
- by bp920091 - at 2015.03.24 06:47:00
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10. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
How is moon mining going to work in the new system. Is it still going to be relatively passive income, or will there be an entirely new way of getting said materials. If the new structure can mine like the old ones (moon harvesters), please give ...
- by bp920091 - at 2015.03.23 20:28:45
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11. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Yroc Jannseen wrote: bp920091 wrote: Overall, I like the changes that are presented, but there's an issue that I have. Referenced earlier in this thread, regarding the diversity of the structures. A large structure (POS replacement) where m...
- by bp920091 - at 2015.03.23 03:56:23
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12. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Overall, I like the changes that are presented, but there's an issue that I have. Referenced earlier in this thread, regarding the diversity of the structures. A large structure (POS replacement) where moon mining takes place, should have at leas...
- by bp920091 - at 2015.03.23 03:05:55
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13. Capital T2 Guns - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: A Megathron hull requires around double the materials of a Talos to make. For which it receives a greater tank and fitting capability. Glass cannon to tank + similar levels of cannon. Doubled the construction requirements. ...
- by bp920091 - at 2015.02.15 08:31:41
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14. Capital T2 Guns - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: A Talos can deal a massive amount of damage in a glass cannon format. A Megathron can deal nearly as much damage as a Talos, but is far tankier and has more utility than a Talos. Difference is that the megathron AND the talo...
- by bp920091 - at 2015.02.15 08:03:22
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15. Capital T2 Guns - in Player Features and Ideas Discussion [original thread]
[quote=Anhenka Exactly what role do you think supercarriers hold after your proposed changes? [/quote] The same role they were originally designed for. Ego increasing ships that look impressive, but are impractical, and are pushed aside for the s...
- by bp920091 - at 2015.02.15 07:42:15
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16. Capital T2 Guns - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: I don't expect a man 100 Atron fleet to fight a 100 man Caracals and kill 30 of them before dying, why should dreads magically be able to do it to supers? Because, simply put, the ROLE of dreadnaughts is to be a big gun, pro...
- by bp920091 - at 2015.02.15 06:18:24
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17. Capital T2 Guns - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Do we also get to reduce the build cost of supercarriers then, since you seem to believe that uninsurable 25 bil isk supercarriers and insurable dreads which cost 10% the cost of a supercarrier and get back 70% of that amount ba...
- by bp920091 - at 2015.02.15 05:21:38
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18. Capital T2 Guns - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Balance be damned I want this so bad Exactly, imagine if there were moros' using void, phoenix's using rage, naglfars using barrage, and revelations using scorch. By making T2 guns for capital ships, they'd give some more life...
- by bp920091 - at 2015.02.15 04:30:48
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19. Capital T2 Guns - in Player Features and Ideas Discussion [original thread]
Frankly, there's not much a group can do vs a massive horde of slowcats and supers, and an easy way around this (restoring balance to the game), would be to give dreads t2 guns, so they can use either long range, or close range ammo. Dreads, beca...
- by bp920091 - at 2015.02.15 02:43:18
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20. Omnidirection Tracking Link - in Player Features and Ideas Discussion [original thread]
It was put in as a stopgap measure to stop the slowcat carrier doctrine and ishtar doctrines from being able to instantly switch from long range sniping (bouncer w/ optimal range), to close range damage (garde w/ tracking speed). Rather than fix ...
- by bp920091 - at 2015.02.15 02:37:34
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