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1. Dust 514 Integration Through EVE's PI - in Player Features and Ideas Discussion [original thread]
Looks like CCP is well on their way to what I pictured, now my question is whether or not multiple of those ships can be on one team at a time, and then be able to leave the atmosphere and contend with the ships of EVE. With a size of 200m that pu...
- by chanteel - at 2011.12.15 20:09:00
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2. Dust 514 Integration Through EVE's PI - in Player Features and Ideas Discussion [original thread]
I have no idea of how CCP pictures their connection between EVEs space perspective and the roaming of planet mercenary hordes, but i have a suggestion to bond the two. I played the game Battlefield 2142 many years ago, and the idea just came to...
- by chanteel - at 2011.12.15 08:50:00
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3. [Proposal] Scan res and squad members (fleet fight, blobs). - in Assembly Hall [original thread]
This was also a post idea by Ris Dnalor. +1 to any idea like it
- by chanteel - at 2011.08.26 18:30:00
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4. [Proposal] Make larger fleet warfare more dynamic. - in Assembly Hall [original thread]
Originally by: Ris Dnalor Edited by: Ris Dnalor on 19/08/2011 06:02:26 Make larger fleet warfare more dynamic. 1. Change Current Targeting to variant: Active Targeting. 2. Apply progressive penalties to attacking Scan resolution for...
- by chanteel - at 2011.08.26 06:41:00
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5. Tradable LP & SP - in Assembly Hall [original thread]
Originally by: Krakaan Byzantia Edited by: Krakaan Byzantia on 26/08/2011 04:21:58 Originally by: souhyeahright Counter-proposal: drink bleach. Not empty quoting You say keep ISK completely out of it but by making it "Tra...
- by chanteel - at 2011.08.26 05:37:00
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6. Tradable LP & SP - in Assembly Hall [original thread]
Originally by: Vertisce Soritenshi Have you ever done missions for LP before? it takes a rediculous number of missions just to get the smallest of items. I think its rather ubsurd anyway...which is why I dont do missions. The level 5 mis...
- by chanteel - at 2011.08.25 23:32:00
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7. Tradable LP & SP - in Assembly Hall [original thread]
Originally by: Darryl Ward Not supported. No grinding for skill points. People will bot and grind for skill points all day, that is what the net result would be. HUH ???? The idea is to make the missions only available once per year ...
- by chanteel - at 2011.08.23 18:31:00
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8. Tradable LP & SP - in Assembly Hall [original thread]
There have been many pay for sp proposals... I like the proposal it's not a new idea by any means but maybe its improperly approached. It needs balance (not with our wallets) but with more of an ingame expanse. Say a special line of missions is...
- by chanteel - at 2011.08.22 23:20:00
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9. [Proposal] AFK and Local - in Assembly Hall [original thread]
I wouldn't mind a AFK indicator. There have been many times I make an attempt to talk to someone or its the other way around and they're left hanging.
- by chanteel - at 2011.08.22 23:12:00
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10. [Proposal] How about we get the "Cancel corp application" option back - in Assembly Hall [original thread]
+ 1
- by chanteel - at 2011.08.22 23:06:00
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11. ca$h for gold...err...skillpoints :) - in Assembly Hall [original thread]
I like the proposal it's not a new idea but maybe its improperly approached. It needs balance (not with our wallets) but with more of an ingame expanse. Say a special line of missions is developed where u earn a certain type of lp. When you comp...
- by chanteel - at 2011.08.22 00:41:00
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12. [Proposal] Solution to supercap overpopulation - in Assembly Hall [original thread]
I can't pinpoint it but this post made me think of anime debuting some gundam. lol I like the idea +1 P.S. What will be done about the 500 vs 500 average caps? They may begin to dominate (lowsec) and null; maybe a solution would be to double t...
- by chanteel - at 2011.08.21 23:32:00
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13. The Resurrection: The Dead Horse pos thread Comes back to LIFE!! - in Assembly Hall [original thread]
Originally by: Andy Landen POS = Player Owned Station .. not Corporation Owned Station .. that would be a COS. Make poses personal assets with fine control over who needs a password, which actions require a different password, etc. Add pas...
- by chanteel - at 2011.08.21 20:35:00
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14. Collision Mechanics - in Player Features and Ideas Discussion [original thread]
Introducing these game mechanics in SISI sever would be a good start. I see the potential for reducing blob sizes coming through gates and cyno. The limit of initial blobs would make it so fleets have to be more strategic utilizing individual squ...
- by chanteel - at 2011.07.15 19:37:00
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15. Where is my remote, CCP? - in Player Features and Ideas Discussion [original thread]
+ 1 The ability to watch EVE-TV not only in the browser but from the virtual screen in bay = deeper imersion. A first person view could accompany it with a virtual remote in hand, now I only need a better rl chair.
- by chanteel - at 2011.06.29 21:26:00
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16. EVE Online - Free-to-Play - in Player Features and Ideas Discussion [original thread]
+1 (to support redeeming plex for sp) There have been alot of Posts about ways to manipulate sp but if there was ever something a plex was good for not (aur) this is #1 so far. I think 1.5mil is a bit much but that figure can be worked with.
- by chanteel - at 2011.06.29 21:04:00
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17. An improvement for the CQ - in Player Features and Ideas Discussion [original thread]
CCP will be adding more options down the road (i'm sure). The main reason I don't use the Captains Quarters, is because when I do, it requires 96% of my dual core. The cpu runs at an average of 40% in and out of station with CQ off, which is quite...
- by chanteel - at 2011.06.29 20:43:00
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18. Simplify POS fuel - in Player Features and Ideas Discussion [original thread]
So, essentially BPC's/BPO's with hourly fuel produced for the different variety of Pos; small, meds, and large: and of course accounting for the different races and the fuel types. It just seems to me that back at trying to calculate the resource...
- by chanteel - at 2011.06.29 07:39:00
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19. Someone smarter than me... - in Player Features and Ideas Discussion [original thread]
Utilizing slaves as a part of the game would make it seem SIMS-ish, and it does touch on some moral boundaries as to how realistic to make them. I don't think the scientists and exotic dancers should be left out either.... but I don't think CCP wi...
- by chanteel - at 2011.06.29 07:30:00
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20. dark turrets - in Player Features and Ideas Discussion [original thread]
It has been more difficult to tell whether they are on or off in the fittings hub.
- by chanteel - at 2011.06.29 07:12:00
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