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1. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Problem: Highsec incursions are some fo the best ISK generators in the game, yet are completely risk free. Suggestion for solution: Start by giving them the same gate rats as null/lowsec. Then, drop the security status of...
- by chris1945 - at 2014.07.03 11:08:00
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2. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Got another one. Very annoying. Nothing to do especially with incursions but it's very annoying in all fleets where you use boosts. So also in incursion fleets. + it's a very very very old bug Problem: Wing commander does not get boosts. You ne...
- by chris1945 - at 2014.06.24 21:22:00
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3. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Problem: Travelling to next Inc takes too much time. Suggestion for solution: Has nothing to do especially with incursions. But add a few more gate connections. Doing 30+ jumps is a pain. Problem: Mothership site is killed too often and it's too ...
- by chris1945 - at 2014.06.22 17:31:00
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4. Safety and Trial Accounts. - in Player Features and Ideas Discussion [original thread]
+1 to this idea. Remove the "Safety to red" for trial accounts. If they want to gank.... ok, but pay for the account.
- by chris1945 - at 2014.05.06 11:23:00
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5. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
No clue why this old bug is back again? It hangs up if I try to import a fit from eve with ammo.
- by chris1945 - at 2014.02.08 14:40:00
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6. Server restart, Countdown to restart. - in EVE General Discussion [original thread]
It is still not working. Please feed the hamsters!
- by chris1945 - at 2013.12.02 17:47:00
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7. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Damn, another unnecessary nerf for BS. Holly gizmo. Why remove the web bonus. There is NO reason for this. First nerf of Kronos and Paladin web. Combination with a slower warp for BS. Now another nerf for BS again. Of course the vindi, yes. Anothe...
- by chris1945 - at 2013.11.28 21:31:00
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8. 38.5 mil.sp. Leadership / Amarr BS Character - in Character Bazaar [original thread]
3.5b
- by chris1945 - at 2013.09.30 10:09:00
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9. WTA a 18 mil sp fleet booster char - in Character Bazaar [original thread]
4b
- by chris1945 - at 2013.09.20 17:30:00
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10. 18.3m SP Command Ship booster Or good start for any job! - in Character Bazaar [original thread]
3.75 b max and last bid here. Not checking thread again. Send in-game mail if that bid is enough.
- by chris1945 - at 2013.09.05 12:14:00
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11. 18.3m SP Command Ship booster Or good start for any job! - in Character Bazaar [original thread]
3b
- by chris1945 - at 2013.09.04 12:27:00
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12. WTS LEADERSHIP TOON 44.5MIL SP - in Character Bazaar [original thread]
Hot Bird wrote: chris1945 wrote: I increase my bid to 5b as the 11 was a b/o offer. Youre an idiot, serious offers please ones that at least meet the starting bid It was a serious offer and I am not an idiot. But I guess this WTS offe...
- by chris1945 - at 2013.08.30 15:54:00
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13. WTS LEADERSHIP TOON 44.5MIL SP - in Character Bazaar [original thread]
I increase my bid to 5b as the 11 was a b/o offer.
- by chris1945 - at 2013.08.30 13:42:00
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14. WTS LEADERSHIP TOON 44.5MIL SP - in Character Bazaar [original thread]
4B
- by chris1945 - at 2013.08.30 10:50:00
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15. WTB: Gallente Command Ship V booster T2 armor/skirmish - in Character Bazaar [original thread]
I will also accept different offers now. However, it should have the command ships V skill and the skills for T2 armor/skirmish links. Wing command 1-2 only is acceptable.
- by chris1945 - at 2013.08.30 09:10:00
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16. WTB: Gallente Command Ship V booster T2 armor/skirmish - in Character Bazaar [original thread]
What is should have: All skills for the Eos Skills for T2 armor/skirmish links Fleet Command 2 Post what you have and what you want. Budget: 1-5b
- by chris1945 - at 2013.08.29 23:59:00
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17. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Daneel Trevize wrote: Honestly, cancel this and do it right. 5 hours isn't right, nor is it being skillpoints based for just that. The '99 things' initative highlights that many people are happy to see a more complete solution, a separation of...
- by chris1945 - at 2013.08.05 18:41:00
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18. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Kadesh Priestess wrote: chris1945 wrote: I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens. Which OS are you using? W...
- by chris1945 - at 2013.07.18 07:23:00
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19. Incursions: NCN fix needed - in Missions & Complexes [original thread]
Rgr, I see. Then please ignore this request. The ota fix was unnecessary. An NCN fix would also be unnecessary. All game balance fixes are unnecessary as you just need to adjust your fleet/fit/play style. CCP, please undo all patches and leave the...
- by chris1945 - at 2013.07.06 19:37:00
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20. Incursions: NCN fix needed - in Missions & Complexes [original thread]
Well, you are right of course with all you wrote. Nevertheless, it is a fact that we have the NCN walls in all AS systems after some time. This is no coincidence. Fleets prefer OCF and NCS because they are faster and easier. It was the same with O...
- by chris1945 - at 2013.07.04 11:59:00
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