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1. Sticky:Dev blog: Half-Time Overview of EVE Online: Retribution - in EVE Information Portal [original thread]
All great stuff. One request: please make the flickering of some laser turrets toggle-able to some other less-stroby effect. Flying missions against Sanshas etc induces sick-feeling, if not outright epillepsy.
- by cmaxx - at 2012.10.30 17:13:00
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2. Sticky:New dev blog: More Skin Color Options - in EVE Information Portal [original thread]
So we have spaceships, and clones, and terrible/wonderful biological and nanological tools at our disposal, but we can't pay for elective plastic surgery, a tanning booth and a dye-job at the hairdresser? This is meant to be the greatest scifi si...
- by cmaxx - at 2012.05.19 14:44:00
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3. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
I like the idea of estimated values for stuff.. I've been desperate for that for a while. I wonder what the ratio of traffic'll be like and if maybe it should be something you have to press a button to get updated. I'd like to suggest some additi...
- by cmaxx - at 2012.05.03 21:38:00
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4. Sticky:New dev blog: Your EVE client needs YOU! - in EVE Information Portal [original thread]
Two things about scrolling through big lists or text panes: 1) the scroll bar has always wound me up because, while it's proportional to the size of the visible part of the overall list or document, clicking in the gutter above or below the scrol...
- by cmaxx - at 2012.01.20 00:46:00
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5. Sticky:Issues thread for the new font on SiSi - in Test Server Feedback [original thread]
TBH, Using Microsoft Windows' 'Terminal' at '6' pts would work better than the proposed new font as shown today. Freakily there are almost no better-formed, readable fonts with the same density, anywhere. as Terminal 6. If you've not already, do...
- by cmaxx - at 2011.10.01 14:34:00
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6. New Dev Blog: TQ Level Up - in EVE Information Portal [original thread]
Hey CCP Yokai. I'm really interested in what you're doing and I wish you guys all the best on Wed. I am interested, and a little surprised, by the comment that you've not saturated 1 GbE yet - cos that's not what I'd be paying attention to. :) F...
- by cmaxx - at 2010.06.21 16:28:00
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7. CCP macros 4tw (for rapid TQ/Sing load testing) - in Player Features and Ideas Discussion [original thread]
How about CCP make themselves a few 10s of Ks of gfx-free AI bots to log in and rapitest all the basic Eve functionality after a hotfix and report back how many events fail on timeouts/wacky responses. Get some ComSci summer student to go write i...
- by cmaxx - at 2006.09.20 11:22:00
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8. Character Sheet idea - in Player Features and Ideas Discussion [original thread]
Seems like such an obvious thing - like the oh-so-brief preview we had of the export of your trade journal. If the client just wrote out a new copy of the XML sheet every time your skill training changed and things like ECM could pick that up I'd...
- by cmaxx - at 2004.10.28 20:09:00
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9. Character Sheet idea - in Player Features and Ideas Discussion [original thread]
Seems like such an obvious thing - like the oh-so-brief preview we had of the export of your trade journal. If the client just wrote out a new copy of the XML sheet every time your skill training changed and things like ECM could pick that up I'd...
- by cmaxx - at 2004.10.28 20:09:00
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10. RAID 5, Striped with Parity, How does it work? - in EVE Technology Lab [original thread]
If you really want to know, find a copy of Garth Gibson's thesis, it's published in book form. Also The RAID Book has excellent information.
- by cmaxx - at 2004.07.22 20:50:00
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11. RAID 5, Striped with Parity, How does it work? - in EVE Technology Lab [original thread]
If you really want to know, find a copy of Garth Gibson's thesis, it's published in book form. Also The RAID Book has excellent information.
- by cmaxx - at 2004.07.22 20:50:00
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12. Change to waypoints and route planning - in Player Features and Ideas Discussion [original thread]
I'd like to be able to specify circular routes with actual stop-overs at waypoints, and even nominating specific stations as waypoints. Ideally the existing waypoints would still exist - systems to pass through in any order - but non-reorderable,...
- by cmaxx - at 2004.07.07 20:50:00
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13. Change to waypoints and route planning - in Player Features and Ideas Discussion [original thread]
I'd like to be able to specify circular routes with actual stop-overs at waypoints, and even nominating specific stations as waypoints. Ideally the existing waypoints would still exist - systems to pass through in any order - but non-reorderable,...
- by cmaxx - at 2004.07.07 20:50:00
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14. Mining ships - in Player Features and Ideas Discussion [original thread]
Darn tooting! There's a market niche here! Course, being able to A-Team one of these babies up as a poor-man's BS would be a nice option too...
- by cmaxx - at 2004.07.07 20:41:00
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15. Mining ships - in Player Features and Ideas Discussion [original thread]
Darn tooting! There's a market niche here! Course, being able to A-Team one of these babies up as a poor-man's BS would be a nice option too...
- by cmaxx - at 2004.07.07 20:41:00
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16. ideas for tabular views, eg market, scanner - in Player Features and Ideas Discussion [original thread]
It would be great if the various tables could sort on multiple columns, or, at least when data is sorted by the content of column A, when it's then sorted by the content of column B entries do not lose their respective column-A-sorted order except...
- by cmaxx - at 2004.07.07 20:38:00
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17. ideas for tabular views, eg market, scanner - in Player Features and Ideas Discussion [original thread]
It would be great if the various tables could sort on multiple columns, or, at least when data is sorted by the content of column A, when it's then sorted by the content of column B entries do not lose their respective column-A-sorted order except...
- by cmaxx - at 2004.07.07 20:38:00
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18. Macros for ship routine - in Player Features and Ideas Discussion [original thread]
As a habitual miner I've a routine when I hit a belt, and I'd like to think that these amazingly powerful computers in our ships could be instructed to carry out that routine at the hit of a button or shortcut key. a set of 10 macros that can tak...
- by cmaxx - at 2004.07.07 20:34:00
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19. Macros for ship routine - in Player Features and Ideas Discussion [original thread]
As a habitual miner I've a routine when I hit a belt, and I'd like to think that these amazingly powerful computers in our ships could be instructed to carry out that routine at the hit of a button or shortcut key. a set of 10 macros that can tak...
- by cmaxx - at 2004.07.07 20:34:00
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20. Survey Scanner - in Player Features and Ideas Discussion [original thread]
It would be nice if the existing scanner which has ore types and ranges, be augmented when a survey scanner is fitted and online, with the ore quantities. The other scanners could augment the main scanner too.
- by cmaxx - at 2004.07.07 20:22:00
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