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1. 2016 pve gallente gunboat - in Ships and Modules [original thread]
thanks, i will look into as well, How about something for ~850 mil mark, i just reactivated and discovered i have that much right now
- by cucac - at 2016.04.03 10:13:41
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2. 2016 pve gallente gunboat - in Ships and Modules [original thread]
Hi guys, haven't been able to google recent fits, so what is currently a good fit for lvl 4 for gallente, i can do kronos and vindi also. Have better gunnery than drones, don't want to go into faction fits. Thanks
- by cucac - at 2016.04.03 09:14:32
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3. EVE Afterlife (OK, purgatory) - in Player Features and Ideas Discussion [original thread]
ehm, WTF is the point of this ? I don't see any. If it is just ohh clone prep shouldnt take 1 sec, than answer is ohh there are like 10 mil.things in eve that shouldn't be like they are. Its a game...
- by cucac - at 2009.04.28 09:51:00
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4. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
Spider locking problem. Solution might be in aplying locking delay also to the side of a locker, so time to lock next targed would increase. That way you would have to think if it's better to spider lock your own or to focus on enemy target. Or ...
- by cucac - at 2009.04.08 06:45:00
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5. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
PLZ never ever state objective of a good think on "not realistic", half game isn't. Important think is gameplay, nothing else, because it is a game, not a simulator to prepare you for piloting your own spaceship in the future. Thats why they inclu...
- by cucac - at 2009.04.08 05:16:00
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6. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
Love the idea. I was also thinking of a way to somehow prevent 200 vs 1 combat ( large fleet vs primary ) I was thinking of somewhat progressive resistance or degresive damage put upon a target with bigger number of shooters ( something like modul...
- by cucac - at 2009.04.07 20:25:00
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7. New ship types you want to see? - in Ships and Modules [original thread]
I ment this at every ship type, BCs were only example.
- by cucac - at 2009.04.07 05:39:00
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8. New ship types you want to see? - in Ships and Modules [original thread]
In general i want to see much more of simply BIGGER, STRONGER, HARDER TO GET, HARDER TO FLY ships. I think eve is very much rock paper scissors already and don't exactly understand why everything new has to have it's extremly specialised purpose....
- by cucac - at 2009.04.07 05:33:00
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9. serpentis military complex - in Missions & Complexes [original thread]
Hu, how big ( dps ) tank you need to be able to withstand this plex?
- by cucac - at 2009.04.04 07:37:00
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10. allow microwarp drives work in plex's - in Player Features and Ideas Discussion [original thread]
Originally by: Gonada no to mwd it was taken out for reasons, that are still valid. and to the guy who dissed AB's, L2P nublet If I may know, what were the reasons ? As to who would ever use AB. Powergrid requirement between mwd a...
- by cucac - at 2009.03.30 08:48:00
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11. Fix mission loot mechanics - in Player Features and Ideas Discussion [original thread]
If you want eve FFA style, why are you afraid of getting blown after looting someone else wrecks ? The tractor isue is other thing, i think it should work on any wreck.
- by cucac - at 2009.03.29 19:03:00
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12. allow microwarp drives work in plex's - in Player Features and Ideas Discussion [original thread]
I think it is a great idea. It would bring short range weapons as blasters to be usable in missions. I really don't get why only AB is working in missions, it makes no practical sence and allowing mwd in missions make them a little more like pvp.
- by cucac - at 2009.03.29 18:58:00
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13. Anomalies and deadspace complexes - in Missions & Complexes [original thread]
What are the spawning and respawning mechanics of anomalies and plexes ? How long do they stay. What is the probability of one appearing and when in the system ? thx
- by cucac - at 2009.03.27 11:41:00
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14. Apocrypha is in and what's REALLY new in Empire? - in Missions & Complexes [original thread]
CCP is really missing great business opportunity by not making eve a spaceship version of wow in earning, leveling and so on mechanics. But then it would loose a lot of eve uniqueness and player base would grow rapidly. Not saying they should turn...
- by cucac - at 2009.03.27 11:40:00
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15. Getting out of 0.0 .. was there any way I could have survived? - in EVE New Citizens Q&A [original thread]
and how about warping to the gate from different direction ( station, celestial, whatever ) so you won't get caught in the bubble ? ( it is not question, it is a fact, im just being ironic a bit )
- by cucac - at 2009.03.27 11:31:00
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16. Anomalies and deadspace complexes - in EVE New Citizens Q&A [original thread]
What are the spawning and respawning mechanics of anomalies and plexes ? How long do they stay. What is the probability of one appearing and when in the system ? thx
- by cucac - at 2009.03.26 19:31:00
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17. named t2 stuff - in Player Features and Ideas Discussion [original thread]
I was thinking thinking of makink the deadspace one little more powerfull, so the gap between top t2 and faction would be as it is now between t2 and faction.
- by cucac - at 2009.03.23 20:23:00
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18. named t2 stuff - in Player Features and Ideas Discussion [original thread]
Well I was thinking of an more affordable better than t2 stuff, with some diversity. FOr example if Large top t1 named gun costs around 6m, t2 costs 3m, we could have top t2 for around 20-25m and other named in between. Than there will be faction ...
- by cucac - at 2009.03.23 19:48:00
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19. named t2 stuff - in Player Features and Ideas Discussion [original thread]
So, how about them? Woul'd you like to see them? I think this wouldn't be much of a challenge. There are names for them already so is the pattern of escalating efectivenes of named modules ( from t1 ones ) I think that would spice the game a bit, ...
- by cucac - at 2009.03.23 19:30:00
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20. ORE - Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
NO, the sole point of this ship is to mine much faster. Than you would have to introduce ratting/missioning ship with 2x dmg of a murrauder and so on, to match with other profesions isk/h income.
- by cucac - at 2009.03.17 07:02:00
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