| Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. Definitive list of problem MODULES - in Game Development Forum [original thread]
gleam ammo increase in sig radius and a shield penalty??? remove those penalties, bring some consistency between long range sniping t2 ammo weapons __________ \(^.^)/
- by d3vo - at 2008.08.30 19:40:00
|
2. a speed nerf idea - in Game Development Forum [original thread]
another note that is a little bothering to me is the inconsistency of mass min < gall < cal < amarr shouldn't it be this way amirite? t2 < t1 lower tier < higher tier __________ \(^.^)/
- by d3vo - at 2008.08.30 19:37:00
|
3. Aeon size problem - in Game Development Forum [original thread]
all of the ships have a size problem __________ \(^.^)/
- by d3vo - at 2008.08.30 19:35:00
|
4. Definitive list of ship changes/problems - in Game Development Forum [original thread]
zealot/omen with the 5 turret upgrade, it becomes difficult fitting increase in pg and cpu __________ \(^.^)/
- by d3vo - at 2008.08.30 19:33:00
|
5. a speed nerf idea - in Game Development Forum [original thread]
instead of mwd overheating increasign mwd speed, maybe a reduction in sig radius and an increase in agility also this idea is more or less like a rant in general for rigs but... imo a t1 rig should be better than a t2 module saying this, polycar...
- by d3vo - at 2008.08.30 19:28:00
|
6. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Onionico Originally by: d3vo I think the Amarr recons are fine. Compare the pilgrim to every other recon of its class and tell me that and yes, I fly all 4. Would you like a bonus to range with the neuts? It ...
- by d3vo - at 2008.08.22 22:25:00
|
7. Amarr Recon - Current state - in Ships and Modules [original thread]
I think the Amarr recons are fine. __________ \(^.^)/
- by d3vo - at 2008.08.22 01:13:00
|
8. Question Regarding Mission Devlopment - in Game Development Forum [original thread]
O_o more missions. <3
- by d3vo - at 2008.08.20 14:34:00
|
9. [Video] Support Barrage - in My EVE [original thread]
It was pretty much all fleet fights were you are ZOOMED out and we stare at numbers. I like your old videos better. __________ \(^.^)/
- by d3vo - at 2008.08.06 04:25:00
|
10. Tech 2 Destroyer- Heavy Salvager - in Features and Ideas Discussion [original thread]
I don't loot wrecks. It is a waste of time. Just simply running through with my rigged destroyer! __________ \(^.^)/
- by d3vo - at 2008.08.06 03:15:00
|
11. [Video] Support Barrage - in My EVE [original thread]
1st! Downloading NOW! __________ \(^.^)/
- by d3vo - at 2008.08.06 03:11:00
|
12. [IDEA] Less severe nerf to nanos - in Assembly Hall [original thread]
This is a rediculously GOOOREAAAATTT idea. They need to UNDO every single change from this nerf and start this nerf from scratch with this concept. __________ \(^.^)/
- by d3vo - at 2008.08.04 22:58:00
|
13. Making rockets on par with blasters and autocannons - in Game Development Forum [original thread]
Originally by: Elaine Celeste While rockets may need a boost when it comes to the Vengeance, it's Amarr assault frigates as a whole that need some lovin'. The Vengeance is just lollerific with its stupid shield bonuses, and the Retributi...
- by d3vo - at 2008.08.04 04:11:00
|
14. CCP - you are wrong ! You cant think 1 step ahead ! - in Ships and Modules [original thread]
Originally by: Yar0 This already happend when CCP boosted Nightmare (changing from armor tanking to shield tanking) and ppl had t2 armor rigs fitted. And Sansha Nightmares still armor tank in missions. __________ \(^.^)/
- by d3vo - at 2008.08.04 04:02:00
|
15. Make EVE more interactive... - in Features and Ideas Discussion [original thread]
...rather than mouse clicking. In many situations, I could agree on the statement "EVE is an interactive SCREENSAVER." Movement, more keyboard interactment, etc would be more "FUN". I don't know how to explain myself but some more player GUI in...
- by d3vo - at 2008.08.04 03:43:00
|
16. Minmatar, CCP Are you serious or is this a bad joke? - in Game Development Forum [original thread]
Minmatar ships should have less mass period. A big essence of Minmatar is speed. All their ships should have less mass and more agility than the other races' ships. __________ \(^.^)/
- by d3vo - at 2008.08.04 01:27:00
|
17. Rate my Fitting - Abaddon for Missions - in Ships and Modules [original thread]
That rig is overkill. Use 3xCCC rather than that aux nano pump. __________ \(^.^)/
- by d3vo - at 2008.08.03 20:30:00
|
18. Amarr Vs Caldari Analysis - in Ships and Modules [original thread]
1. As long as he is going missions in Amarr space, then the battleships are pretty good at doing missions. However, it requires quite a lot of skill points. 2. I don't think Amarr ships are very good solo except the Armageddon and Harbinger but I ...
- by d3vo - at 2008.08.03 02:52:00
|
19. New Ship Idea - in Features and Ideas Discussion [original thread]
I don't think this ship is a good idea. At the moment, T1 Battleships are the most valued in the game (besides capitals) and it should stay that way. __________ \(^.^)/
- by d3vo - at 2008.08.01 16:29:00
|
20. Nanonerf isn't that bad... - in Ships and Modules [original thread]
Edited by: d3vo on 31/07/2008 22:12:36 The nerf bat was overheated. I feel sorry for your ship. __________ \(^.^)/
- by d3vo - at 2008.07.31 22:12:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
| First page | Previous page | Next page | Last page |