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21. Power Rangers Style! - in Player Features and Ideas Discussion [original thread]
Cassandra Aurilien wrote: I remember one of the Devs (I think it was Fozzie) talking about wanting to have multiple players in ships, during either one of the alliance tournaments or the New Eden Open. (Pretty sure that one of the other Dev's m...
- by drillerkiller2004 - at 2014.05.09 00:09:00
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22. Power Rangers Style! - in Player Features and Ideas Discussion [original thread]
Joe Boirele wrote: drillerkiller2004 wrote: When are CCP going to come up with something cool like interlocking ships that form into one absolute monster? each pilot could then have a role in that big ship. Due to how EVE is programmed, y...
- by drillerkiller2004 - at 2014.05.08 22:39:00
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23. Power Rangers Style! - in Player Features and Ideas Discussion [original thread]
When are CCP going to come up with something cool like interlocking ships that form into one absolute monster? each pilot could then have a role in that big ship.
- by drillerkiller2004 - at 2014.05.08 22:31:00
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24. An enigma wrapped in a mystery - in Player Features and Ideas Discussion [original thread]
Put an end to double wrapping contracts!
- by drillerkiller2004 - at 2014.05.08 22:26:00
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25. Drug side effects revamp - in Player Features and Ideas Discussion [original thread]
Instead of the current boring side effects, why not have things like out of spaceship experiences.....or hallucinations?
- by drillerkiller2004 - at 2014.05.08 22:19:00
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26. t2 BPO's need to go if we're truly going to make things equa... - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: drillerkiller2004 wrote: CCP constantly make changes in game to make it a bit easier for newer players and keep it fair. What's fair about players//alliances owning T2 BPO's that were given to them 10/11 years prior t...
- by drillerkiller2004 - at 2014.05.08 17:00:00
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27. Remove static links from W-Space - in Player Features and Ideas Discussion [original thread]
Plain and simple one here. Remove static links from worm holes, no longer give dwellers the guarantee that they will get a link to a particular class each and every day. Now, CCP being CCP won't want to **** people off too much. So stick with the...
- by drillerkiller2004 - at 2014.05.08 14:51:00
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28. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
I've never really put any thought into this topic before, but this change makes total sense.
- by drillerkiller2004 - at 2014.05.08 14:26:00
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29. t2 BPO's need to go if we're truly going to make things equa... - in Player Features and Ideas Discussion [original thread]
ExookiZ wrote: Unless I missed a specific note, with the changes to copy and manufacturing t2 BPOs are getting a buff in the summer. I have a couple t2 bpos and I think many of you are horribly overestimated their profits. Yes almost all of th...
- by drillerkiller2004 - at 2014.05.08 14:21:00
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30. Contact limit of 999 sucks! - in Player Features and Ideas Discussion [original thread]
However I do have a requirement....the end
- by drillerkiller2004 - at 2014.05.04 21:00:00
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31. Contact limit of 999 sucks! - in Player Features and Ideas Discussion [original thread]
I can't believe that you both tried to come up with an argument against increasing the number of contacts. LOL
- by drillerkiller2004 - at 2014.05.04 20:53:00
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32. Contact limit of 999 sucks! - in Player Features and Ideas Discussion [original thread]
My Alliance normally like to keep 10-15 wars on the go at a time. 999 contacts just isn't good enough when you need to track that many war targets. Can we have a boost to that please???
- by drillerkiller2004 - at 2014.05.04 20:33:00
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33. Prospect opens the door; time for T2 Orca? - in Player Features and Ideas Discussion [original thread]
I'll all for big fat juicy t2 orca targets! Bring them on!
- by drillerkiller2004 - at 2014.05.04 20:30:00
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34. t2 BPO's need to go if we're truly going to make things equa... - in Player Features and Ideas Discussion [original thread]
Also, let's not forget that a certain dev gifted their alliances T2 BPOs. Granted when found out they were all taken back, but I don't believe that the profits ever were. I don't believe it was a fair system though at all........if it was then I ...
- by drillerkiller2004 - at 2014.05.04 20:06:00
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35. t2 BPO's need to go if we're truly going to make things equa... - in Player Features and Ideas Discussion [original thread]
LiBraga wrote: During the Industry Panel yesterday @FanFest... CCP have said that they will be removing T2 BPOs. Expect to hear more about it after the summer expansion, probably when they redo the Invention balancing. And for all you T2 BPO ...
- by drillerkiller2004 - at 2014.05.04 20:02:00
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36. Make prostitutes, dancers, slaves function like boosters - in Player Features and Ideas Discussion [original thread]
Kate Blaze wrote: drillerkiller2004 wrote: Broken quote Ah, nice, was waiting for nice ad hominem. Little on the weak side, but eh, it could be worse. It was better than going for the 'mum' retort.
- by drillerkiller2004 - at 2014.05.04 08:16:00
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37. Make prostitutes, dancers, slaves function like boosters - in Player Features and Ideas Discussion [original thread]
[/quote] So where is the problem?[/quote] In your head?
- by drillerkiller2004 - at 2014.05.04 07:53:00
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38. New Role Speific Ship - in Player Features and Ideas Discussion [original thread]
Can we have a 'drone clearing' ship please. Yes you guessed it CCP. I want a ship with bonuses to smartbombing. Of course it will be completely abused in low sec, but every cool ship is until you guys nerf/rebalance it. Yes, all of the dudes wit...
- by drillerkiller2004 - at 2014.05.04 07:47:00
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39. Make prostitutes, dancers, slaves function like boosters - in Player Features and Ideas Discussion [original thread]
Quote: And this is EvE, not countries. Distopic universe. Actually you're wrong. It's a game
- by drillerkiller2004 - at 2014.05.04 07:41:00
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40. Time to extend the skill queue - in Player Features and Ideas Discussion [original thread]
Doireen Kaundur wrote: The skill queue is a peculiar mini game in EVE. What keeps players tied to Eve is that damn skill queue. Even if you dont plan on playing that day or week, you still have to log in just to adjust skills. A feature that sh...
- by drillerkiller2004 - at 2014.05.04 07:39:00
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