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1. quality for quantity? - in Player Features and Ideas Discussion [original thread]
well ive got 2gb of ram and got navyfield, battlefield2 and poxnora online games in my unit, playing eve didnt give me problems till the newest patch came in saying it needs 4gb for it to function thus even though i give up my other 3 online games...
- by duckydax - at 2009.03.24 14:21:00
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2. quality for quantity? - in Player Features and Ideas Discussion [original thread]
with the recent patch introduced.....our PCs are at stake.......and becoming obsolete with the memory requirement needed for the patch thus making us sacrifice all other games in our units to make room for eve....hope the player attendance doesnt ...
- by duckydax - at 2009.03.24 03:36:00
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3. need help with math? - in Skill Discussions [original thread]
tnx....i checked on it and its as i said.....to lessen a skill to be trained just for 11hrs, u have to train 3-4 days for the attribute coresponding for that skill to be trained...hope u get what i mean
- by duckydax - at 2009.01.27 06:40:00
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4. need help with math? - in Skill Discussions [original thread]
they say that learning the attributes of the certain skill helps the training of that skill faster....true,so if for example...learning medium turrets V takes 14 days, and learning perception to lvl3 takes 3-4 days to lessen the training to 11 day...
- by duckydax - at 2009.01.27 06:13:00
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5. turret hardpoints? - in EVE General Discussion [original thread]
i still dont get it, coz if a DD with 8 high slots to fit 8 turrets then what does a 3 turret hardpoint have to do with it?
- by duckydax - at 2009.01.25 01:55:00
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6. turret hardpoints? - in EVE General Discussion [original thread]
what are turret hardpoints for,are they similar to upgrade slots or seperate?
- by duckydax - at 2009.01.25 01:51:00
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7. harbinger or zealot....and why? - in Ships and Modules [original thread]
what makes the zealot more range effective when theyre just both fitted with the same guns as to the harby?
- by duckydax - at 2009.01.25 01:17:00
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8. harbinger or zealot....and why? - in Ships and Modules [original thread]
which is mre fun to use?
- by duckydax - at 2009.01.24 08:40:00
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9. The lazy man's mission running ship. - in Ships and Modules [original thread]
is it possible to do afk combat with just 1 laser? or u just mke drones do the wrk and not any movement on ur ship...pls clarify
- by duckydax - at 2009.01.24 08:38:00
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10. harbinger or zealot....and why? - in Ships and Modules [original thread]
Edited by: duckydax on 24/01/2009 08:33:49 Edited by: duckydax on 24/01/2009 08:30:58 which would u go for? remain with the harbinger or train for the zealot.....its a choice between more high slots to defense...need comments and advice pls
- by duckydax - at 2009.01.24 08:28:00
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11. is it worth training? - in Ships and Modules [original thread]
thats what i noticed....fun things comes in small packages...HAC may not have the power as the BS i think but its where the challenge lies....tnx for the info
- by duckydax - at 2009.01.22 16:06:00
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12. is it worth training? - in Ships and Modules [original thread]
is it worth training for HAC when u can go for a BS faster? and is the training worth waiting for an HAC and yet lose to a BS in pvp?
- by duckydax - at 2009.01.22 15:47:00
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13. best for pvp? - in Ships and Modules [original thread]
best cruiser,BC,HAC,BS,marauder,interdictors for pvp
- by duckydax - at 2009.01.22 08:10:00
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14. Amarr ship focus. - in Warfare & Tactics [original thread]
Originally by: Mithfindel Edited by: Mithfindel on 22/01/2009 06:57:32 Usually to use a warp disruptor you have to be within 20 km. Which is "short range". Pulses are short range weapons. Beams are long range weapons. So, beams are fa...
- by duckydax - at 2009.01.22 07:16:00
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15. Amarr Pvp - in Warfare & Tactics [original thread]
Originally by: Joe Starbreaker Originally by: belgmarr also how do you guys rate the 3 amarr battleships in pvp solo and fleet. They are the top three battleships in the game right now. Armageddon is the best cheap battleship f...
- by duckydax - at 2009.01.22 06:39:00
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16. can i destory a jump gate? - in Warfare & Tactics [original thread]
well whoever made this topic...why dont u tell him to destroy those concorde guards before he destroys gate.....tell him that the guards are emitting shields on the gate so he must destroy them first then he could destroy the gate in minutes.....w...
- by duckydax - at 2009.01.22 06:09:00
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17. Amarr ship focus. - in Warfare & Tactics [original thread]
how come pulse are more often used than beams.....does it mean beams are useless?...can u pls explain its differences coz b4 i started my training....beam was on top of the chart...now im halfway through it seems pulse has taken over and i dont wa...
- by duckydax - at 2009.01.22 05:54:00
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18. Harbinger PVP - in Ships and Modules [original thread]
Originally by: Terianna Eri Edited by: Terianna Eri on 12/01/2009 09:59:23 Originally by: Merin Ryskin 1) Those neuts aren't being used on the primary. You obviously brought capwar for a reason, why wouldn't you use it to break...
- by duckydax - at 2009.01.13 07:17:00
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19. Harbinger PVP - in Ships and Modules [original thread]
why doesnt anybody fit heavy beams to their harbingers?
- by duckydax - at 2009.01.12 07:55:00
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20. Attributes & Skills - The New Guide - in Skill Discussions [original thread]
i dont get it, so which shoul we train first...the attributes that contribute to a skill or the skill which boost attributes....i find it complicated
- by duckydax - at 2009.01.08 07:28:00
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