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61. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
Edited by: freshspree on 15/08/2011 14:39:31 Originally by: Lady Kincaid Edited by: Lady Kincaid on 15/08/2011 12:45:46 Originally by: CCP Greyscale This set of threads exist to collect feedback for the separate parts of th...
- by freshspree - at 2011.08.15 14:26:00
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62. Super Class Failure... - in Player Features and Ideas Discussion [original thread]
I sense a lot of jelly in this thread; if you are going to come up with ideas to balance the game at least make them sensible not whine and what is stopping you from getting a ****s if I may ask?
- by freshspree - at 2011.08.14 23:45:00
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63. Ballancing technetium - in Player Features and Ideas Discussion [original thread]
I'll give you a ten because it's a good idea that'll make 0.0 warfare interesting especially when alliances continuously fight for space just to get the good stuff but saying that the main reason for this suggestion is to prevent major alliances f...
- by freshspree - at 2011.08.14 23:39:00
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64. Balancing Supers - a different approach. - in Player Features and Ideas Discussion [original thread]
You idea isn't bad at all but it isn't what we need. First of all, the main problem is the cost of supercarriers. They are too cheap for the performance they give; It's almost titan like so it should have a similar cost. On another note, supers ar...
- by freshspree - at 2011.08.14 23:25:00
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65. What to do about Gali fails - in Warfare & Tactics [original thread]
How did you get 789 dps on a cane with only 6 425mms? enlighten me.
- by freshspree - at 2011.08.12 21:06:00
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66. Dreadnoughts , useful? - in Warfare & Tactics [original thread]
Originally by: Strecs Moliko Edited by: Strecs Moliko on 12/08/2011 20:01:54 I bought my Dread a year ago. Haven't used it once. What I would love to see is dreads be made more effective against super caps. If the upcoming buff to des...
- by freshspree - at 2011.08.12 20:58:00
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67. Why do I suck at Solo PvP? - in Warfare & Tactics [original thread]
Originally by: Trixie Smithers Slightly different spin... Eve is not a PvP game in which theoretically matched and equal opponents square off like knights in a joust. That kind of crap only happens in high sec, and even there it generally...
- by freshspree - at 2011.08.11 22:15:00
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68. Heavy Stealth Bomber -> This makes a ton of sense. Feedback apreciated - in Player Features and Ideas Discussion [original thread]
Inducing a new ship that isn't a capital/supercapital to effectively fight off super caps won't make much of a difference because that will be the primary targets of the support fleet blob just like dictors and due to the process and effort that g...
- by freshspree - at 2011.08.11 19:56:00
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69. Dreadnoughts - in Ships and Modules [original thread]
Originally by: Mysteriax Originally by: freshspree Edited by: freshspree on 10/08/2011 13:29:28 Dreads are as OP as it gets and if anything should be nerfed for their performance/cost, it should be dreads and remember that supe...
- by freshspree - at 2011.08.11 14:07:00
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70. Dreadnoughts - in Ships and Modules [original thread]
Edited by: freshspree on 10/08/2011 13:29:28 Dreads are as OP as it gets and if anything should be nerfed for their performance/cost, it should be dreads and remember that supers were made to own dreads so what's the problem again?.
- by freshspree - at 2011.08.10 13:29:00
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71. Slowing Supercap proliferation. - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: CanIPost Please A battleship should be immune to a frigate. àexcept not, since that breaks the paper-scissors-rock kind of balancing this game is built on. Quote: It's not MY logic. It's...
- by freshspree - at 2011.08.10 02:35:00
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72. Supercaps, dont nerf, limit and control - in Player Features and Ideas Discussion [original thread]
Originally by: Headerman Bad idea. a) it doesn't limit the amount of SCs on the field, it just increases the price of them. b) It does not provide anything remotely resembling a counter to SCs, which is what the game needs. Currently, it...
- by freshspree - at 2011.08.10 02:15:00
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73. WTS 22+m Amarr Combat Pilot - in Character Bazaar [original thread]
Nice toon
- by freshspree - at 2011.08.10 01:28:00
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74. [WTA] ******** Avatar Titan ******** - in Sell Orders [original thread]
Originally by: quietslayer Idiot with a lot of isk LOL. I can haz some? send me some so i can haz my own avatar lol.
- by freshspree - at 2011.08.07 01:35:00
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75. Super Capital fix - in Player Features and Ideas Discussion [original thread]
If supers were made to take care of dreads, why buff dreads if supers are doing their jobs pretty well? I do agree that super carriers pack a lot of punch for their price tag and as the saying goes, if it doesn't fall, throw more ships at it. P.S...
- by freshspree - at 2011.08.01 22:20:00
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76. An idea: Level out the tiers on battlecruisers. - in Ships and Modules [original thread]
Originally by: Headerman Well then, i would like to see the Cyclone converted to a missile and drone ship, and the Prophecy into a similar role. WTH!
- by freshspree - at 2011.07.28 03:05:00
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77. [WTS] Nxy - in Sell Orders [original thread]
Originally by: Bailian Moxtain wtf is this fit.. Poor mans fit
- by freshspree - at 2011.07.21 18:46:00
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78. WTS Meta II capital guns for CHEAP! - in Sell Orders [original thread]
3 blasters(capital btw) for 700mil. convo ingame online now.
- by freshspree - at 2011.07.21 01:52:00
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79. [Proposal] Super Carriers and Electronic Attack Ships - in Assembly Hall [original thread]
I must confess that this is a good way of making EAFs useful but won't affect SCs in anyway because the support fleet will maul the EAFs on sight. Increase the cost of SCs to 40bil and your good.
- by freshspree - at 2011.07.20 03:32:00
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80. [Proposal]Supercapital balancing without NERFBAT - in Assembly Hall [original thread]
Increase the cost of SC to 40bil... case solved. Dreads already deal titan dps, so you can't ask for more and SC were made to wtfpwn dreads and co.
- by freshspree - at 2011.07.20 03:17:00
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