Pages: 1 2 [3] 4 5 6 7 |
41. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: And CCP is pushing this people out of the game by effectively harrassing them with growing free griefing. If the young ones don't join and you fukk the old grumps until they quit, your fate as a business is null. I...
- by gfldex - at 2012.03.30 13:49:00
|
42. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Nekopyat wrote: The problem is, CCP is discovering the same thing UO did... the pure PvP sandbox is not sustainable. There simply are not the number of players interested necessary to keep such a complex world running. The dev's started EvE wi...
- by gfldex - at 2012.03.30 13:16:00
|
43. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dierdra Vaal wrote: hey Don't worry honey, your mom loves you.
- by gfldex - at 2012.03.30 12:24:00
|
44. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Pinky Denmark wrote: * Multiple agressors can't get on the same war-sheet They can, every 7 days.
- by gfldex - at 2012.03.30 11:13:00
|
45. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
sankoku wrote: The big corps and alliances, with vast resources, can wardec my corp for basically free Yet, while they have manpower and resources far beyond mine, they are effectively perma-shielded against wardec by me Big corps can dec ...
- by gfldex - at 2012.03.30 00:50:00
|
46. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Micheal Dietrich wrote: So the side that makes more money wins. As many of these industrials have stated, they don't make that much money. Me, I just sell Plex on the market. Who do you think will last longer? The side that wins the war wins...
- by gfldex - at 2012.03.29 22:36:00
|
47. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Karim alRashid wrote: My understanding is that this mechanisms is targeted at the mercenary profession. In my opinion (actual mercenaries may confirm or deny), the mercenary corps are agnostic about the goals of the corporation that hires them...
- by gfldex - at 2012.03.29 22:06:00
|
48. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dirk Space wrote: Having a mechanic in game that allows people to destroy the enjoyment of others, on a whim, and that is all war decs are, should be removed. Why? That's the problem with your reasoning. You make false statements (you can ve...
- by gfldex - at 2012.03.29 21:54:00
|
49. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dirk Space wrote: But the question remains, why are you war deccing that corp (player)? There are many reason. - I could be hired (well, it's not really profitable but this is a game) to drive them out of the mining business by a competit...
- by gfldex - at 2012.03.29 21:33:00
|
50. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dirk Space wrote: Awfully sorry to have to ask but could you please bold the insult? You basicly told me that I'm an ******* who wants to bully ppl around. You found nice wording for that but that wont change anything. So here my story. I ...
- by gfldex - at 2012.03.29 21:19:00
|
51. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Keras Authion wrote: And finally risk-free griefing. Let's say I have a second account with a suitably skilled character in a one-man corp. I can dec another corp, say the small corp of friends up there, a 10 man industrial, for 25 million per ...
- by gfldex - at 2012.03.29 21:04:00
|
52. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dirk Space wrote: There is something that I have that you seem not to posess and that is the ability to see other peoples point of view. I do very well see other peoples point of view but I don't feel bound to have to agree. Esp. in a comput...
- by gfldex - at 2012.03.29 20:53:00
|
53. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: The war won't stop authomatically if non-mutual, only will stop if the agressor stops paying for it. Which opens a door for cheaply kicking people out of game for "NOT PLAYING MY WAY". With the current system the w...
- by gfldex - at 2012.03.29 20:37:00
|
54. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dirk Space wrote: War decs were implemented for a reason. That reason no longer exists. Last time I check CONCORD was still there.
- by gfldex - at 2012.03.29 20:31:00
|
55. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: Yay, I had some anonymous dudes wardec my one-man corp, presumedly to get a cheap shot on my mission runner ships (as if i was to endanger a ship worth 3 months of my income...). I just resigned as CEO, transfered th...
- by gfldex - at 2012.03.29 20:16:00
|
56. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
It may be wise to base the fees on the mineral basket. Buying a battleship BPO used to be a big deal. The 8 million gold problem, you know.
- by gfldex - at 2012.03.29 18:47:00
|
57. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: What about people choosing how do they want to play the game, for a change? What about CCP smartasses listening to players each now and then? Like with Incarna? Can you name me one game where anybody can play the g...
- by gfldex - at 2012.03.29 18:20:00
|
58. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Adriel Malakai wrote: 2) Put a strict limit on the number of allies a defender can bring into the war. I'm thinking three (3) is a pretty fair number. If you do that players will be moved between corps to game the system.
- by gfldex - at 2012.03.29 18:02:00
|
59. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Arrs Grazznic wrote: They are not going to do that because it would mean privateers would come back. Those fellow highsec pirates had simply to much fun blowing folk up in Jita. (And they where not really fighting for anythign but the lolz.) ...
- by gfldex - at 2012.03.29 17:47:00
|
60. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: gfldex wrote: PLAY MY WAY OR GO AWAY! Words of wisdom never heard before... If would be nice if you could refrain from putting words into my mouth. What I sayed is: PLAY SOMEBODYS WAR OR GO TO NPC CORP (or ...
- by gfldex - at 2012.03.29 17:37:00
|
Pages: 1 2 [3] 4 5 6 7 |
First page | Previous page | Next page | Last page |