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61. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Scrapyard Bob wrote: "If you are engaged in a war that you declared, you cannot join an alliance until that war is finished." This is a good thing, because it will eliminate one of the possible loopholes. However, I also suggest that if the al...
- by gfldex - at 2012.03.29 17:30:00
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62. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Arrs Grazznic wrote: The problem with this is that a 10 man corp can be decced by an 8,000 member alliance for 25m, but if the 10 man corp wanted to dec the alliance it would cost over 4b isk. There is no symmetry in this -- you really need to...
- by gfldex - at 2012.03.29 17:13:00
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63. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dirk Space wrote: Quote: Just because some people want to bully the little guy, the carebear, someone who just wants to log on and make stuff, how does that make the war dec system justifiable? Nobody in this thread has given (in fact...
- by gfldex - at 2012.03.29 17:07:00
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64. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dirk Space wrote: I appreciate the effort involved in changing a long standing feature of the game but I do not understand why the war dec mechanic even exists. It's there to force bad corps out of business. Dirk Space wrote: If I enjo...
- by gfldex - at 2012.03.29 16:16:00
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65. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Severian Carnifex wrote: You did not give any love to indy players, you just make their lives harder. Bad carebear corps will indeed be driven out of business (corps, not players!). That means bigger market shares for those that survive. I w...
- by gfldex - at 2012.03.29 15:47:00
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66. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Yay for lowsec boost! \o/
- by gfldex - at 2012.03.29 14:18:00
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67. Sticky:EVE Online: Crucible 1.5 Issues - in EVE Information Portal [original thread]
Todays update dropped FPS in window mode from 70fps to 35fps. Fullscreen is still fine at 75fps. CPU load is fairly low for both at 25%. WinXP Primary Adapter Graphics Card ManufacturerPowered by AMD Graphics ChipsetAMD Radeon HD 6800 Series Dev...
- by gfldex - at 2012.03.15 12:47:00
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68. Sticky:New dev blog: Coming to you live from Fanfest 2012: EVETV - in EVE Information Portal [original thread]
Yay for watching sexy devlings! \o/
- by gfldex - at 2012.03.14 18:19:00
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69. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Before skill changes: Player looks up skill requirements, then acquires skills and learns them in given order. After skill changes: Player looks up skill requirements, then acquires skills and learns them in given order. I can't really see whe...
- by gfldex - at 2012.03.07 13:06:00
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70. Sticky:New dev blog: The Ease of EVE - in EVE Information Portal [original thread]
Kane Hart wrote: Unfortunately one the things I found was the recent suicide gankings are actually tearing the enjoyment out of the game for a couple my friends who recently came back and one of them being fresh and new to the game. That c...
- by gfldex - at 2012.02.17 17:47:00
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71. Sticky:New dev blog: The Ease of EVE - in EVE Information Portal [original thread]
Imagine EVE would be a board game. With the information available to players in tutorials and the wiki you couldn't possibly play the game because most rules are not know to players. In EVE one can very well find out what the rules are. You are g...
- by gfldex - at 2012.02.17 17:20:00
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72. Sticky:New dev blog: All our webs are belong to you - in EVE Information Portal [original thread]
Quote: http://cdn1.eveonline.com/www/newssystem/media/3103/3390/pirate.jpg You managed to describe the play style of a pirate without mentioning PvP with a single word. If I would look for meaningful PvP instead of pointless NPC grind you fi...
- by gfldex - at 2012.01.26 17:14:00
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73. Sticky:EVE Online: Crucible 1.1 Feedback - in EVE Information Portal [original thread]
The face of the agent in the agent list got much bigger, yet it carries no viable information. Players memorise agents by position from the top in the list of agents in a station, not by the randomly generated picture. When I left click or double ...
- by gfldex - at 2012.01.24 14:57:00
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74. Sticky:EVE Online: Crucible 1.1 Feedback - in EVE Information Portal [original thread]
The blink notification is annoying and I want to switch it off. Yet I would lose notification for mails. The old static colour change was much better. Transparency settings in options are ignored. Some ppl have not so good eye., That's why any bo...
- by gfldex - at 2012.01.24 14:37:00
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75. Sticky:New dev blog: Little improvements: Making the world a little better pt.2 - in EVE Information Portal [original thread]
Corn daLite wrote: Here is a crazy idea: CLOCK with LOCAL TIME ZONE !! So I know what time it is There are special devices you can attach to your wrist that can be programmed to show any time you like. You may want to get one of those, t...
- by gfldex - at 2012.01.14 02:16:00
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76. Sticky:New dev blog: Pinch yourself: More bosses, more modules, more loot, less ... - in EVE Information Portal [original thread]
I would like to assert that the minimize button is a very small change.
- by gfldex - at 2011.11.11 16:32:00
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77. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Jane Idoka wrote: gfldex wrote: #stuff about pew pew# This has been the most insightful post i have read so far and one that i had a feeling for but wasn't quite able to put my finger on until now. I demand likes! :->
- by gfldex - at 2011.10.31 19:32:00
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78. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Medium and small blasters became a complete gamble when webbers where nerfed and scrams got boosted. That change was ment to be a boost to AF. That never played out. You acknowledge that there is a problem with webbers in conjunction with blasters...
- by gfldex - at 2011.10.31 15:23:00
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79. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
So lets see a little further down the road. COs in lowsec went wrong because a) there is not enough tax generated per individual colony and b) smallish empire corps don't want to protect COs all over the map. How about allowing more then 1 Comman...
- by gfldex - at 2011.10.30 21:27:00
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80. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Max O'Deel wrote: POINT 3. If these BPCGÇÖs are only available via DED/Concord stores have you thought about those who canGÇÖt access them thus leaving corp POSGÇÖs unable to obtain the items to function. At least give them a fighting chance a...
- by gfldex - at 2011.10.27 00:19:00
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