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101. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: CCP Greyscale "fly to the next region over vs fly to Jita" And it should not be a single player game. Right now industry in 0.0 looks like the following: 1. log JF alt in (alt == single player) 2. log cyno alt in (alt =...
- by gfldex - at 2011.08.04 15:53:00
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102. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: CCP Greyscale (I'm assuming the titan bridges thing is because of freighters?) Freighters and hot drops. Freighters alone is manageable because you can web it to get it off the gate. But since you will warp for quite som...
- by gfldex - at 2011.08.03 17:52:00
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103. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: CCP Greyscale Agree with all of these, except the player-activity-sov one, not least because it conflicts with the point about not having to spend ages clearing up after you've won. If you've been ratting and mining and stu...
- by gfldex - at 2011.08.03 16:53:00
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104. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Quote: Support multiple sizes and styles of organizations across multiple timezones Is a contradiction to: Quote: Nullsec features and content should avoid disadvantaging someone because of the timezone they happen to live in ...
- by gfldex - at 2011.08.03 16:49:00
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105. New Dev Blog: CSM May summit - meeting minutes are out - in EVE Information Portal [original thread]
It is quite amusing to see how the party that experiences a disconnection with the player base is mutually agreeing with the proxy they have placed in between themselves and the player base about that very feeling of disconnection. There used to ...
- by gfldex - at 2011.07.12 22:39:00
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106. New Dev Blog: Singularity û The Rules They Are A-ChanginÆ - in EVE Information Portal [original thread]
Quote: Podding is no longer disallowed, so keep your clone up to date. Keep in mind that repeated and intentional podding without consent still falls under interfering with testing, so you can still be banned if you abuse this. You are g...
- by gfldex - at 2011.02.18 20:28:00
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107. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: Lili Lu Find a politics thread on some other forum and jerk yourself silly on it. You mean psychology thread. Well, politics is framed by psychology more then any other profession ofc.
- by gfldex - at 2010.12.18 15:47:00
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108. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: Manfred Sideous As a capitalistic business CCP is only concerned with a quality product in so much as what maximizes profitability. So therefore there expenditures on quality and control will always stay within the bounds o...
- by gfldex - at 2010.12.17 13:51:00
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109. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: Arithron contacting him covertly via MSN posing as a customer, enact a transaction and await the character trading within game. Once this info is known, other accounts etc linked can be banned. That wouldn't work in germ...
- by gfldex - at 2010.12.17 00:42:00
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110. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: Apollo Gabriel What market bots are you talking about? Those maybe?
- by gfldex - at 2010.12.17 00:39:00
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111. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: Cyaxares II I freely admit that my knowledge of computer security is a bit sketchy (but then I am an economics grad student) - however, from my POV the only way you could enforce your idea of "how things should be" would b...
- by gfldex - at 2010.12.16 16:33:00
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112. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: Vincent Athena Now if we could have a webcam looking at the keyboard.... As it seams there are 2 bots out there right now. Not hard to sneak a little extra into a patch that has a look at the process list and forwards a ...
- by gfldex - at 2010.12.15 13:27:00
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113. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: Muul Udonii One other question however: Is GM Grimmi a Dev? As in a person who codes the game. Or is he the person who tells us that the logs show nothing? Because they aint developers. How can you question the success ...
- by gfldex - at 2010.12.15 12:44:00
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114. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Let's see if you can censor faster then we can post: Nakit Emperor! To add a little more content to my post, I would like to raise the question how many sov bills are payed with bot ISK.
- by gfldex - at 2010.12.15 12:29:00
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115. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: Lubomir Penev PLEXes provide way for RMTers to have accounts not tied to RL identity, and PLEXes provide incentives for Joe Schmoe to bot in order to "play for free" (people can't read an electrical bill). Suppress plexes....
- by gfldex - at 2010.12.15 00:46:00
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116. New Dev Blog: Fixing Lag: Drakes of Destiny (Part 1) - in EVE Information Portal [original thread]
Originally by: Elsa Nietzsche Edited by: Elsa Nietzsche on 10/12/2010 19:49:47 how long do we have to wait for part 2? Until it is written and signed of by a superior. What means neither of the two parties involved can provide any ...
- by gfldex - at 2010.12.10 20:09:00
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117. New Dev Blog: Fixing Lag: Drakes of Destiny (Part 1) - in EVE Information Portal [original thread]
Originally by: Hawk TT Destiny is (probably) the only C++ server-side code being used...So, no GIL, no Python. I would bet on C instead of C++. And the block post shows that Destiny ain't the problem. It's the code that is called afte...
- by gfldex - at 2010.12.10 17:59:00
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118. New Dev Blog: Fixing Lag: Drakes of Destiny (Part 1) - in EVE Information Portal [original thread]
Originally by: Kimiya Alhena SendToClients seems like the sort of operation that would be spending most of its time waiting on cache misses and bus traffic, both of which should not prevent other threads from running, especially in a multi...
- by gfldex - at 2010.12.10 17:11:00
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119. New Dev Blog: Celebrating the Creative Player II - in EVE Information Portal [original thread]
Originally by: Yuki Kulotsuki I read this blog and checked to see if they'd updated sisi to include it again. But no. CCP FALLOUT LIED TO ME! And I was wondering why my Marketing BS Radar(TM) was beeping. :)
- by gfldex - at 2010.11.30 18:47:00
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120. New Dev Blog: The Nation strikes back - in EVE Information Portal [original thread]
Originally by: Matalino This is exactly why incursion will not work for casual groups, even in high sec. You need to trust those that you fly with when your ship is on the line. Those sites _require_ remote tanks. If there is remote t...
- by gfldex - at 2010.11.10 23:00:00
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