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61. Scramblinmg strength of rats - in Missions & Complexes [original thread]
Ask http://www.eve-i.com/home/crowley/page/page_objectexplorer.php for pirate drones. -- $ perl -e 'do not $fear and do not die;'
- by gfldex - at 2005.07.04 09:52:00
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62. Pinpointing a hidden complex - in Missions & Complexes [original thread]
Where? :) -- $ perl -e 'do not $fear and do not die;'
- by gfldex - at 2005.07.04 09:51:00
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63. Loot drops never ever seem to match the type of ship... - in Missions & Complexes [original thread]
Originally by: Humera ... some whining ... What's about to go to low sec? -- $ perl -e 'do not $fear and do not die;'
- by gfldex - at 2005.07.01 10:34:00
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64. Angel extra.. extra bit?? - in Missions & Complexes [original thread]
I was there once and found http://www.eve-i.com/home/crowley/page/page_ptype.php?id=16899 and some friends. The tag will vanish if you use it. -- $ perl -e 'do not $fear and do not die;'
- by gfldex - at 2005.07.01 10:32:00
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65. lvl 3 missions in apoc - in Missions & Complexes [original thread]
12000*(1+0.2*8)*1.6*1.25=62400.00 for heavy pulse II 24000*(1+0.2*8)*1.6*1.25=124800.00 for heavy beam II the tracking is somewhere between medium pulse and medium beams.
- by gfldex - at 2005.06.22 10:14:00
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66. lvl 3 missions in apoc - in Missions & Complexes [original thread]
You may try the following: 8x heavy pulse 4x tracking comp 1x large repair, 2x cap relays, 4x tracking thingies Your tracking will be that good that you are able to kill even short range frigs and CRUs. have fun
- by gfldex - at 2005.06.22 08:48:00
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67. lvl4 missions in a Ishtar - in Missions & Complexes [original thread]
Gurista or better any rats that tend to fire torps at you should be doable with 4 small smarties in your highs. Your drones should be able to break most tanks.
- by gfldex - at 2005.06.21 08:01:00
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68. isk making - in Missions & Complexes [original thread]
You may try the following fittings. 1 Raven, Tank fitted with 4 hardeners and med shield booster II + boost amp 1 Raven, with 1 med und 1 small gistii shield transporter (there are a lot on escrow) meds with nice named or better tec 2 cap rechar...
- by gfldex - at 2005.06.13 09:22:00
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69. Tech II components - in Missions & Complexes [original thread]
I got a +3 will imp offer from one of my agents the other day and made 60MISK and ~10'000m¦ loot by my lvl4 agent in 6 hours. Once i found a 425mm Prototype and a arbalest siege in one can. Agents are fun and profit and will be nerfed soon.
- by gfldex - at 2005.06.10 15:17:00
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70. Security status and missions - in Missions & Complexes [original thread]
Open your Corp chat window and right click on your face. Click on Member Details and see something like "0.0000345231" . have a nice day
- by gfldex - at 2005.06.07 09:40:00
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71. lvl 3 mission drops. - in Missions & Complexes [original thread]
Every rat that droppes unnamed items is able to drop a named of that type. Any yes, you will find named launchers in lvl3 Missions. have fun
- by gfldex - at 2005.05.17 15:03:00
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72. Warning! Shipyard Theft. Important mission. - in Missions & Complexes [original thread]
I did that mission for Caldari and it has a scrambler. I had to warp out 8 times because the 3 BS at the 2nd stage do a insane amount of damage. Be careful if u get that mission.
- by gfldex - at 2005.05.12 08:55:00
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73. Missile changes effect on missions? - in Missions & Complexes [original thread]
Originally by: TorpSpammer ExtraordinR Teamplay DAMMIT. From dev chat : LPs for several players doing the mission. There is no need for it. Just round robin at accepting a mission. U have to get a good standing to a corp to get LP fro...
- by gfldex - at 2005.05.06 12:33:00
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74. Missile changes effect on missions? - in Missions & Complexes [original thread]
Originally by: Manyanga Edited by: Manyanga on 05/05/2005 18:28:48 Can someone with a more insight in this than me please explain why shouldn't a torpedo/cruise missile, in a technologicaly advanced military society, fired by a Huge b...
- by gfldex - at 2005.05.06 09:32:00
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75. Missile changes effect on missions? - in Missions & Complexes [original thread]
AFAIK CCP added complexes and lvl4 because ppl where whining about the lack of team PvE in EVE. The introduction of target painters and the upcomming missile nerf is a step further in that direction. A friend of mine and me are doing lvl4 mission...
- by gfldex - at 2005.05.06 09:24:00
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76. Divisions - in Missions & Complexes [original thread]
To give you an example what the loot mean i can prodly say that i was able to get the mins for an Apoc with help of a friend on the weekend in around 10 days. And i still have a lot mex, nocx and zyd left. I would get even more if i wouldnt be to...
- by gfldex - at 2005.04.29 15:27:00
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77. Deadspace Respawns - in Missions & Complexes [original thread]
Originally by: ALUN so if someone had completed the complex a couple of hours b4, then you would be stuck in the 1st couple of stages unable to complete it. Thats why complexes are *beep*ing wast of time. The initial warp gate should...
- by gfldex - at 2005.04.29 12:47:00
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78. Deadspace Respawns - in Missions & Complexes [original thread]
The respawn time for the bosses that hold the keys are around 1 hour. The station in the last stage is at least 4 hours. That may has changed after the nice named gistii gear is not dropping at a 100% chance anymore. have fun
- by gfldex - at 2005.04.29 12:45:00
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79. New Mission "system"... - in Missions & Complexes [original thread]
I'm not sure about this but it seams to me that the quality (counted by LP reward) is depending on your standing to that agent. I tend to skip vengeance and extra and got easier missions that way. have fun
- by gfldex - at 2005.04.29 12:40:00
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80. 4/10 Loot? - in Missions & Complexes [original thread]
Even the serpentis 3/10 has been nerfed on monday. They still got the chance of nice named drops if u have a lot time. "They like it! Nerf it!"
- by gfldex - at 2005.04.29 10:35:00
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