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1. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: - Stop people from refitting their ships while they're being targeted No beer for you from Rooks'n'Kings at next fanfest for you. (read: they will hate you long time)
- by gfldex - at 2012.04.03 16:20:00
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2. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: (My current favored implementation of a spool-up timer is just to tie spool length to jump distance, so if you want a fast hot-drop you have to base your caps nearby, which in turn makes it at least reasonably possible in p...
- by gfldex - at 2012.03.29 18:52:00
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3. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: Fair enough, shelving that idea for now, then. Mate, listen. Fooling around with silly numbers wont fix titans. You need the following: - sub system targeting - multi char ships - hyperspace - in ship hangars - non bina...
- by gfldex - at 2012.03.29 13:38:00
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4. Incoming titan adjustments - in Ships and Modules [original thread]
CCP Greyscale wrote: This doesn't scale the damage, it scales the hit chance. Part of the problem we're having is that titans aren't hitting subcaps all that often, but when they do hit they do full anti-capital damage and frequently one-hit th...
- by gfldex - at 2012.03.14 12:45:00
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5. Incoming titan adjustments - in Ships and Modules [original thread]
Faction painters are gonna get pricy!
- by gfldex - at 2012.03.13 15:25:00
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6. why amarr and gallente ship often use projectile turrets? - in Ships and Modules [original thread]
Originally by: NoTwo Niang why? belief
- by gfldex - at 2011.02.24 09:53:00
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7. have torps been nerfed - in Ships and Modules [original thread]
Originally by: David Eastwick as i say 3 years ago a mixture of missiles was the advice i went with im sure it was something about fast missiles holding the ai in place for a second and then the torps plow in but im not 100% on that Th...
- by gfldex - at 2010.12.08 19:46:00
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8. have torps been nerfed - in Ships and Modules [original thread]
Originally by: David Eastwick ok as some may of seen im back after 3 years absence now i have a raven Yes, torps (in fact all missiles) have been nerfed. What was a fine fitting for quick stSnding grind 3 years ago will get you ridicu...
- by gfldex - at 2010.12.08 19:22:00
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9. Why are Raven Navy Issues more expensive than Rattlesnakes? - in Ships and Modules [original thread]
You get 3x as much LP in 0.0 .
- by gfldex - at 2010.10.07 16:56:00
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10. Pulse Paladin Pondering - in Ships and Modules [original thread]
Don't get fooled by paper damage. I have a Nightmare with Navy tachs. My chance to one volley a sanshas or blood CRU/BC is about 70%. Let's say it would be 100% to make things a bit easier. My RoF is 6.88s with Tachs and 4.34s with pulse. I would ...
- by gfldex - at 2009.06.19 14:39:00
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11. Which is the better sniper, Rokh or Apoc - in Ships and Modules [original thread]
Originally by: Recon Three I've always thought about getting a Rokh, just because I'm more interested in guns than I am in missiles. This thread has just made me more confused. :< Go to some killboard with high skilled pilots (bob o...
- by gfldex - at 2008.03.26 22:49:00
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12. Logistics, any good in missions? - in Ships and Modules [original thread]
A domi can do the same then a logistics, have a solid tank and kill stuff. There is no reason for a logistics in missions. -- There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. T...
- by gfldex - at 2008.03.11 20:54:00
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13. Base resi change is on sisi - in Ships and Modules [original thread]
All ships got their base armor EM and base shield exp resi changed to 50%. EANM II fitting requirements are still at 36tf. We got told it will happen, now it will and I still don't like it. Another nerf that is supposed to be a boost for amarr shi...
- by gfldex - at 2008.01.30 17:57:00
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14. The Deimos - Why she still isnt worth it... - in Ships and Modules [original thread]
1) rigs 2) rigs 3) rigs -- Number of pilots that logged while I scrambled, bubbles or shooten them: 9.
- by gfldex - at 2007.02.07 00:16:00
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15. Myrmidon rigs? [missions] - in Ships and Modules [original thread]
The Myrmidon got a sick tank by default. You will not need any tank rigs. CCC will free you med slots. Use them for painters to help your heavy drones to hit better.
- by gfldex - at 2007.01.29 12:07:00
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16. Maelstrom. - in Ships and Modules [original thread]
Originally by: Unfamed II Of course it can be armor tanked, but where do the damage mods go then? You got that wrong. The lows are for co-pros to be able to shield tank it and fit guns at the same time.
- by gfldex - at 2007.01.18 09:11:00
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17. Jammers? - in Ships and Modules [original thread]
Originally by: Scarlet Pimpernel preferably all of the above. You forgot rigs.
- by gfldex - at 2007.01.18 08:50:00
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18. Seriously, is there ANY reason to use guns over missiles? - in Ships and Modules [original thread]
In typical fleet situtations a BS is killed every 5-15 sec. The range is between 150 to 250km. Now look how long it takes your missiles to travel that far and how many volleys will do any damage. For your problems with hitting targets, well you f...
- by gfldex - at 2007.01.18 08:41:00
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19. Guardian Logistics Ship - in Ships and Modules [original thread]
Originally by: Annedien can anyone explain this? Because EvE Online is a game ! Dark-Rising
- by gfldex - at 2007.01.16 13:29:00
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20. Abaddon - in Ships and Modules [original thread]
The Abaddon got designed with rigs in mind. With PG rigs it can field a full tank and 8 tachs (can either tank or shoot but you tend to be jammed/disrupted anyway when you have to tank). For PvE go with cap rigs and you can run a single repper fi...
- by gfldex - at 2006.12.21 02:08:00
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