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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
let's try this again
- by gfldex - at 2016.11.28 10:02:21
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2. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
reactivation please
- by gfldex - at 2016.11.21 07:19:44
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3. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivate please.
- by gfldex - at 2016.02.15 02:00:56
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4. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Activate please.
- by gfldex - at 2016.01.29 00:30:02
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5. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Activate please.
- by gfldex - at 2016.01.26 12:58:51
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6. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
i can haz reactivate plox?
- by gfldex - at 2015.02.17 19:49:03
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7. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
reactivation please tyvm
- by gfldex - at 2014.06.18 10:21:00
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8. Factional Station Variants* - in Test Server Feedback [original thread]
CCP Antiquarian wrote: we also invite all capsuleers to comment on the individual stations they encounter. The stations in Delve are a bloody mess!
- by gfldex - at 2014.05.13 14:49:00
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9. SOE Ship Textures - in Test Server Feedback [original thread]
CCP Paradox wrote: I don't think there has ever been a ship that is so light, you've probably been playing for some time and this jumps out at you. Now you made me miss my white thorax again. :(
- by gfldex - at 2013.10.25 18:37:00
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10. Angle ships - in Test Server Feedback [original thread]
Pretty - angel - ships .
- by gfldex - at 2012.07.12 17:37:00
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11. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
For those who don't want to logon Sisi to see a single number: Quote: The initial payment for starting this war will be 542,207,944 ISK.
- by gfldex - at 2012.05.07 16:49:00
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12. @CCP: Extrinsic Damage Amplifier Balancing - in Test Server Feedback [original thread]
CCP SoniClover wrote: I increased the damage bonus to 12% and 15% for t1 and t2 respectively. All hail our new 1300dps domi overlords. Can we have drone damage implants too? (Read: I believe the addition of a drone damage mod was a bad idea ...
- by gfldex - at 2012.05.04 17:38:00
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13. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
I had a look at the new shield booster. Got me a navy domi with one of those, 2x shield boost amps, 3x hardeners, 3x shield resi rigs -- all T2. On top of that a large crystal set and a strong blue pill. I was not able to tank a single geddon. Wh...
- by gfldex - at 2012.05.04 11:31:00
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14. Singularity: Rule violation reporting - in Test Server Feedback [original thread]
Youg Siano seams to believe it to be funny to point and jam other players. It's a little tricky to provide feedback as requested with jerks around.
- by gfldex - at 2012.04.13 14:02:00
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15. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Kaeda Maxwell wrote: Enyo , seriously a web and increased damage after the blaster buff you just put through? This thing will face melt stuff. No it wont: "To bring Warp Scrambler II online requires 36.00 cpu units, but only 27.75 of the ...
- by gfldex - at 2012.01.05 18:27:00
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16. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
I have a question for you. Why can I fit HACs/HICs/Marauders/Ceptors completely T2 but have to use faction mods on AF even if I leave one highslot empty? And I'm not asking to fit 4 damage mods and neutrons or some such. Why are Gallente AF railb...
- by gfldex - at 2012.01.05 14:45:00
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17. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
The proposed changes are not going to do any good in PvP. It's the same then with blasterboats or any other short range ship. Range control is so strong these days that it's a complete gamble to bring a short range ship. If your enemy got gang lin...
- by gfldex - at 2012.01.05 12:41:00
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18. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
CCP Tallest wrote: That is entirely possible. I like my universe balanced. May I ask how a universe can be balanced that is leaning so hart over to the tank side that any attacker has to bring a super blob to destroy a ship before it can dea...
- by gfldex - at 2011.11.10 16:19:00
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19. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
CCP Tallest wrote: * There needs to be a shield HP implant set as a counterbalance to the Slave set. I would really like to have a 2000dps passive tank of a drake. Before you open that can of worms you need to change the sig radius penalty f...
- by gfldex - at 2011.11.10 15:28:00
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20. Time dilation, seems very strange - in Test Server Feedback [original thread]
Time dilation is meant to effect anything beside reinforcement and production timers. It is actually a solution of the problem we have with lag on TQ right now. Movement is prioritised over hurting. As a result laggy system make it much harder to ...
- by gfldex - at 2011.11.07 14:12:00
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