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1. Feedback from a new player. - in Player Features and Ideas Discussion [original thread]
Kallie Altosoro wrote: Oh, that's just great. I dare to offer some meaningful feedback to CCP and I get people declaring war on me in the game. You have provided feedback, no doubt. Meaningful is a big word for that. CCP is very much concern...
- by gfldex - at 2014.05.19 15:41:00
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2. Feedback from a new player. - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Kallie Altosoro wrote: Jerk. I would recommend you to find some buddys and use some Locator agents to Track his ass down! I am already talking to a close friend to deal with the situation in exchange for some I...
- by gfldex - at 2014.05.19 15:17:00
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3. Feedback from a new player. - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: also, because you brought it up here, expect another few million on your head. I just did that and got an evemail in return! What a sweetheart. :)
- by gfldex - at 2014.05.19 14:42:00
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4. Manual piloting tweak, allow native joystick input (even at 1 per tick, i don... - in Player Features and Ideas Discussion [original thread]
Kaito Kururugi wrote: " Why the heck not ?" Because there is one server tick per wallclock second.
- by gfldex - at 2013.10.15 18:04:00
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5. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Speaking of which, how do you feel about neutrals having access to your precious upgrades? As explained in the blog, the original goal was to promote an industrial backbone in low-security space, but you may feel differentl...
- by gfldex - at 2012.05.10 16:53:00
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6. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
Did you think about a bonus to sec status gain? FW happens in lowsec after all.
- by gfldex - at 2012.05.10 16:41:00
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7. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
I often find myself reading the amount of mineral left in my hangar on the EVE client and typing that amount into another window. It would be nice to select a range of items and copy the names and amounts into the clipboard to paste it where I nee...
- by gfldex - at 2012.01.24 13:48:00
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8. Forum: more then 5 quotes - in Player Features and Ideas Discussion [original thread]
Limiting the number of quotations in a single post will only lead to posts splitted up in multiple parts and therefor does not solve any problems. I can haz fix plox?
- by gfldex - at 2011.09.20 14:59:00
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9. Nullsec design goals feedback: Movement and logistics - in Player Features and Ideas Discussion [original thread]
Jump drives are to easy. They are both tools to avoid battle, by jumping to a cyno close to a station and ambush utilities that are impossible to counter because you can be gone before anybody gets to you. How about changing how they work? Lets ...
- by gfldex - at 2011.08.23 13:55:00
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10. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Edited by: gfldex on 21/08/2011 22:05:48 Originally by: CCP Greyscale The core problem we're trying to address is that the minerals for a Revelation are 1.5m m3, which is around 1.5 freighters. Fifty dreads (ie, a decent pre-supercarr...
- by gfldex - at 2011.08.21 22:00:00
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11. Fleet Aggression needed in incursed systems... - in Player Features and Ideas Discussion [original thread]
Originally by: Kelnarn Shaelingrath Where the issue comes in is that you guys (CCP) have promoted the incursions under the auspice that it is to encourage people who aren't related (in game by corp or alliance ties) in any manner to work ...
- by gfldex - at 2011.02.27 23:43:00
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12. The ulimate solution vs botters - in Player Features and Ideas Discussion [original thread]
I have a better idea: Remove ISK. That's going to kick'em off their feets!
- by gfldex - at 2010.12.13 05:29:00
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13. So we know RMT is bad... suggestions for fixing (long read) - in Player Features and Ideas Discussion [original thread]
Originally by: SargeantNekkid DDS Solution Part #1 to botting: Remove local. Solution to Solution Part #1: Change bots to run missions in Motsu (as they used to do)
- by gfldex - at 2010.12.06 16:36:00
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14. Who needs camo in space? - in Player Features and Ideas Discussion [original thread]
Thanks to the state of blaster ships, you might want to land on a planet and hide in the jungle.
- by gfldex - at 2010.11.25 19:02:00
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15. Pirates & Incarna - in Player Features and Ideas Discussion [original thread]
I vote for mandatory peg legs.
- by gfldex - at 2010.11.10 03:49:00
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16. free hats! - in Player Features and Ideas Discussion [original thread]
I shall contact my CSM delegate right away to lobby CCP to add hats to incarna.
- by gfldex - at 2010.11.07 02:36:00
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17. Fleet Align - in Player Features and Ideas Discussion [original thread]
You really want ppl be able to move ships out of FFs without the consent of pilots? I have to question your statement to be a FC. But you are quite a good troll.
- by gfldex - at 2010.10.30 19:26:00
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18. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: Aerilis Lately they all fit for range, and just stay out of our range. Very easy to counter .
- by gfldex - at 2010.10.25 14:57:00
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19. More Forum Ceckboxes - in Player Features and Ideas Discussion [original thread]
I would like to have the following checkboxes added: [ ] Disable Profanity filter [ ] Disable Link obfuscation In addition the following button next to posters would be nice: [Block this <not so smart poster>] Thanks in advance and have ...
- by gfldex - at 2010.09.23 09:24:00
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20. Custom Paint Jobs. - in Player Features and Ideas Discussion [original thread]
Originally by: Priestess Nightstar After you've fitted your ship, you can chose your ship basecoat and paint design yourself, for a small fee naturally, depending on what colours you use. Would your idea work with 2000 ships on grid?
- by gfldex - at 2010.09.19 13:12:00
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