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1. Probing asteroid belts - in Science and Industry [original thread]
Edited by: gruktor on 10/06/2009 13:03:22 Originally by: GyokZoli the best ore in empire (hisec and lowsec) atm is the veldspar. Why would you spend a lot of time finding something much (yeah much) less valuable than something which is...
- by gruktor - at 2009.06.10 13:02:00
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2. Low-sec mining viability - in Player Features and Ideas Discussion [original thread]
Edited by: gruktor on 07/06/2009 19:29:41 Maybe someone missed this part: Originally by: gruktor Aside from the entire debate about ISK/hour in low-sec The question is not about profitability of ores or minerals in high-sec, low-s...
- by gruktor - at 2009.06.07 19:29:00
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3. Low-sec mining viability - in Player Features and Ideas Discussion [original thread]
I got to thinking the other day about low-sec mining and the obvious reasons why miners don't go out there; Too much risk without alot of support. Aside from the entire debate about ISK/hour in low-sec, I started thinking about what would be nee...
- by gruktor - at 2009.06.07 07:27:00
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4. I think this would make life a lot easer in eve with this - in Science and Industry [original thread]
Dear Mr Josh. I would like to introduce you to a friend of mine. V . <-- ^ That's right: It's Mr. Period. He's helpful in letting us know when you end a sentence. Unless of course, you speak like the southern auctioneer and it's translati...
- by gruktor - at 2009.06.05 03:15:00
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5. Just a thought about manufacturing stuff - in Science and Industry [original thread]
Originally by: Dear Abby So you have just decided to start manufacturing and have decided based on your extensive experience that it all needs to be changed? /golf clap
- by gruktor - at 2008.11.19 16:21:00
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6. Excuse but where is the industry in this so called industry patch ? - in Science and Industry [original thread]
I heard that Transport ships now have the ability to warp while cloaked. Going on the test server now to give it a shot.
- by gruktor - at 2008.11.10 18:24:00
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7. any good 0.0 indi alliances - in Science and Industry [original thread]
Originally by: BOBNIKER No not really. While your guys are out fighting and losing their ships and struggling to keep resources(mods) for new ships, the industrial guys are busy making more ships and selling them ( at a discount to their a...
- by gruktor - at 2008.11.01 15:58:00
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8. Mining Operations in 0.0 - in Science and Industry [original thread]
Just a question for those operating out in 0.0 space. Since most systems out in 0.0 don't have either a station or an outpost, so how are miners in 0.0 re-processing ore? Are you setting up multiple refining arrays at POS'es and doing it on-site...
- by gruktor - at 2008.10.29 17:14:00
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9. Orca Use? - in Science and Industry [original thread]
Originally by: PaperLion * It says it has a ship bay...does that mean we can fly it out, and then take our hulks and mine? Meaning, if there's two of us, do we park the Orca, mine, and use it as a base? It means that you can store ships...
- by gruktor - at 2008.10.23 15:44:00
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10. Realistic Profit Potential in High/Low/0 security - in Science and Industry [original thread]
If you're going to fly solo, then stay in high-sec unless you want to lose your Hulk.
- by gruktor - at 2008.10.21 23:48:00
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11. Orca prototype spotted in hidden shipyard - spy photos inside! - in Test Server Feedback [original thread]
I signed up for the beta for both.
- by gruktor - at 2008.10.19 06:14:00
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12. Would the Rorqual get rid of macros? - in Science and Industry [original thread]
Originally by: Xessej The best way to get rid of macro miners is for devs to implement the belts as exploration sites only feature discussed here . So, if this were implemented, miners would have to scan down a belt (via exploration) a...
- by gruktor - at 2008.10.06 15:44:00
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13. A slight modification request - in Science and Industry [original thread]
Since most dedicated miners are using T2 strip miners with the corresponding crystals on their barges, but those crystals tend to be rather bulky, how about an additional bay, kind of like a drone bay, but specifically for mining crystals? Discu...
- by gruktor - at 2008.10.04 23:15:00
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14. Maximum Yarrage Looking for Empire PVPers - in Alliance and Corporation Recruitment Center [original thread]
Hey Fanged, where are my fries? Too slow: No tip for you. Now go clean up table 9!
- by gruktor - at 2008.09.30 15:58:00
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15. How do you get a tech 2 BPO? - in Science and Industry [original thread]
Originally by: Woodwraith I know why they cost so much, they're a PITA to make... Well, maybe if CCP changed the system around to balance it out, it might still be a PITA, but at least with a tangible outcome. Why not change it so that...
- by gruktor - at 2008.09.26 03:00:00
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16. Auction: Kernite Mining Crystal II BPO - in Sell Orders [original thread]
Yeah, BPO prices aren't out of control or anything...
- by gruktor - at 2008.09.25 16:53:00
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17. How do you get a tech 2 BPO? - in Science and Industry [original thread]
Originally by: Lord Fitz You can only get one from another player willing to sell one, as a result they sell for far more than they are worth. QFT. The BPO market is really skewed right now, and the only way to get the good BPO's is t...
- by gruktor - at 2008.09.25 16:50:00
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18. Is the Orca a myth? - in Test Server Feedback [original thread]
I've been seeing alot of folks asking about it and if it's ever going to come out. Since my main is an industrial type that's almost maxed on mining, this ship is the next step. But, there is little to no info about it out there. Devs have said ve...
- by gruktor - at 2008.09.21 00:51:00
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19. Educated guess on skills for Orca? - in Science and Industry [original thread]
I think they might throw in Exhumer 5 as well.
- by gruktor - at 2008.09.21 00:45:00
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20. Rorqual's little brother, the Orca - in Science and Industry [original thread]
And still no update as to it's progress? Or when it might be on the test server? No? /sigh
- by gruktor - at 2008.09.21 00:13:00
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