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1. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Features and Ideas Discussion [original thread]
Hi CCP Fozzie Overall I have to say I really like the missile changes. It definitely brings them much more in-line with the other long range weapon systems. This confidence in what you've done is also boosted by what I've seen you propose as chan...
- by James1122 - at 2012.09.21 18:03:00
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2. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Features and Ideas Discussion [original thread]
Kesthely wrote: Quote: 250mm Railgun II with FACTION AMMO!: DPS: 14 Alpha: 66 Optimal: 58 km Falloff: 15 km Cap/sec: -0.8 PG: 187.2 CPU: 31.5 Heavy Beam Laser II with FACTION AMMO!: DPS: 15 Alpha: 65 Optimal: 48 km Falloff: 10 km Cap/sec:...
- by James1122 - at 2012.09.19 17:01:00
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3. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Features and Ideas Discussion [original thread]
These changes are awesome and will bring much needed balance to alot of game play. (especially when combined with the other medium guns changes) Please do not listen to the knee jerk whinners.
- by James1122 - at 2012.09.18 23:10:00
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4. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Features and Ideas Discussion [original thread]
Misanth wrote: Takeshi Yamato wrote: Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes: 250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 18...
- by James1122 - at 2012.09.18 21:02:00
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5. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Features and Ideas Discussion [original thread]
Wolfstorm wrote: James1122 wrote: The knee jerk unreasoned tears in this thread are simply depressing. This nerf is completely needed to bring hml in-line with the other weapon systems. You should see proliferation of other ships and setup...
- by James1122 - at 2012.09.18 20:43:00
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6. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Features and Ideas Discussion [original thread]
The knee jerk unreasoned tears in this thread are simply depressing. This nerf is completely needed to bring hml in-line with the other weapon systems. You should see proliferation of other ships and setups now because of this. +1 fozzie!
- by James1122 - at 2012.09.18 20:35:00
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7. Sticky:Armor / shield rig changes for Inferno - in Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: As much as I am giddy at the concept of nerfing passive tanks and boosting active tanks, this is the wrong way to go about it. Yes, passive tanking is insanely powerful, specifically shields. Yes, active tanking is th...
- by james1122 - at 2012.04.23 21:10:00
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8. Adjust Drone stats - in Features and Ideas Discussion [original thread]
bump
- by james1122 - at 2012.03.24 19:43:00
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9. Adjust Drone stats - in Features and Ideas Discussion [original thread]
bump for an important issue
- by james1122 - at 2012.03.13 00:33:00
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10. Adjust Drone stats - in Features and Ideas Discussion [original thread]
Vortex from FHC wrote: Yet another topic where I have a large and already fleshed out response to this somewhere. Maybe it was back on the SHC boards, who knows. None of this applies to sentries, which are fine as is. EM drone damage output i...
- by james1122 - at 2012.03.06 08:25:00
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11. Adjust Drone stats - in Features and Ideas Discussion [original thread]
bump
- by james1122 - at 2012.03.05 12:36:00
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12. Adjust Drone stats - in Features and Ideas Discussion [original thread]
This was an idea that was originally posted in assembly which I think quite frankly is too good to be allowed to just drift away and die out there. The original idea itself was quite simply to swap the Em and explosive drone damage around as it ma...
- by james1122 - at 2012.03.04 17:57:00
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13. Torpedoes' graphics ? - in Features and Ideas Discussion [original thread]
someone once said to me they'd like to see something like... say u had 7 missile launchers stacked and fire at once to see all 7 missiles fire out and spiral around each other to the target.
- by james1122 - at 2009.06.24 12:01:00
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