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101. A radical and brillant:) solution to gank problem - in EVE General Discussion [original thread]
I don't know but ... if CCP ever wants to put a brake on ganking they will surely do it via skills. Picture it. You'll maybe need this or that targeting/leadership skill and be part of a particular wing or squadron in order to be able to concentr...
- by jukriamrr - at 2005.09.17 22:29:00
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102. Logitech G15 Keyboard and the EULA - in EVE General Discussion [original thread]
Originally by: Mr M Well... hihihihihi
- by jukriamrr - at 2005.09.17 22:22:00
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103. Sacrilage Solo Level 3 Minmatar Missions - in Ships and Modules [original thread]
I dont know ... tank it like hell and wait till the NPC's get bored to death and decide to beg for you to leave them alone?
- by jukriamrr - at 2005.09.17 22:15:00
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104. Dreadnought in Action - in Ships and Modules [original thread]
can you say "isk sink"?
- by jukriamrr - at 2005.09.17 22:12:00
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105. Where do you put your SP - in Skill Discussions [original thread]
Not a monster but hey :) 24m+ sp Corporation management 0.00% Drones 1.44% Electronics 8.36% Engineering 10.76% Gunnery 20.36% Industry 0.19% Leadership 0.05% Learning 7.58% Mechanic 3.34% Missile launcher operation 14.35% Navigation 5.46% Scien...
- by jukriamrr - at 2005.09.17 21:13:00
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106. Are we likely to see an armour plate nerf anytime soon? - in Ships and Modules [original thread]
Well one thing I would love to see is the taking into account of ALL module masses when fitting a ship, an determining agility and maximum speed accordingly. This would also include whatever cargo you have. After all, what is the mass listed in ev...
- by jukriamrr - at 2005.08.28 12:28:00
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107. Interest check - 23,6mil char (extremely heavy duty amarr trained) - in Sell Orders [original thread]
I am rarely impressed by characters posted on the forums... But this one ... wow ... Good luck selling it and getting rich! :)
- by jukriamrr - at 2005.08.28 09:55:00
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108. Stacking Damage Mods: The Solution - in Ships and Modules [original thread]
Yeah well that was my point. And recognise a general comment when you read one Tempest, geddon, whatever. Anyone's 'adaptation' is not going to last for long versus that knd of fleet...
- by jukriamrr - at 2005.08.28 09:50:00
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109. Stacking Damage Mods: The Solution - in Ships and Modules [original thread]
I'd like to see how pilots are supposed to adapt when 7 gankageddons shoot at them from 100+ km... Now How much would their 'adaptation' last? 2 seconds? Less? Phew.
- by jukriamrr - at 2005.08.28 08:55:00
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110. Upcoming Race/Bloodline/School Bonuses - in EVE General Discussion [original thread]
A very bad idea indeed, imvho. Good old D&D ftl.... :) Though if I remember well, that stuff was still present in the character creation process right before Castor was released. And yeah, even back then it felt ... strange...
- by jukriamrr - at 2005.08.11 08:23:00
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111. Stealth Bomber Question - in Ships and Modules [original thread]
Originally by: Boonaki You should not post unless you've flown one in the last week. I love the stealth bombers. Only frigate that can kill other frigates a 120k away. (if the pilot is afk or unwilling to warp out) Yup, base kinetic cr...
- by jukriamrr - at 2005.08.02 12:49:00
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112. Jammin at distance - in Ships and Modules [original thread]
With max skills and Tech2 racial jammers, this is what it would look like: base optimal: 54km base falloff: 27km In a scorpion with bs 5: 54*2km = 108km optimal With level 5 Long distance jamming: 108*1.25 = 135km optimal With level 5 Frequency ...
- by jukriamrr - at 2005.07.29 09:12:00
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113. Ships in EVE are slow! - in Ships and Modules [original thread]
I always liked the in-warp journeys because the reminded me of linear displacement in I-War. There wasone thing in this wonderful game, however, that eve does not have: it was actually possible to 'pilot' the ship at such speed, ie, it was not a p...
- by jukriamrr - at 2005.07.29 09:06:00
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114. Missile users need some love, CCP! - in Ships and Modules [original thread]
dev reply elsewhere
- by jukriamrr - at 2005.07.27 20:37:00
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115. Fix ECM - in Ships and Modules [original thread]
Edited by: jukriamrr on 27/07/2005 20:35:13 Originally by: Meridius Originally by: Machiavelli7 All your later posts about 'ECM's are banned in 1v1's' ( ) That was me dunce cap. I'm also the insulting one. It's high ...
- by jukriamrr - at 2005.07.27 20:35:00
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116. Please, a way to see the range of fitted missiles - in Ships and Modules [original thread]
Edited by: jukriamrr on 27/07/2005 17:06:28 D
- by jukriamrr - at 2005.07.27 17:06:00
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117. Fix ECM - in Ships and Modules [original thread]
Originally by: Sobeseki Pawi Originally by: Meridius 1 on 1's are about how you setup your ship and tank Precisely and if my tank is a jammer...who are you to say it's wrong? Yeah, after all, jamming is a way of lowering th...
- by jukriamrr - at 2005.07.26 22:59:00
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118. Fix ECM - in Ships and Modules [original thread]
Originally by: Gariuys Now on the ECCM modules, They could probably stand to be a bit more powerful. And ECCM skills wouldn't hurt either. Perhaps a percentage increase on ECCM modules? as not to overpower them on small ships. And somethi...
- by jukriamrr - at 2005.07.26 22:54:00
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119. Fix ECM - in Ships and Modules [original thread]
lol yeah, like 1 versus 1 is a matter of: I can tank 5,000,000 dps and ditch out twice as much versus I can tank 5,000,000 dps and ditch out thrice as much! I WIN! Isn't a little variety and surprise a good thing? Come on...
- by jukriamrr - at 2005.07.26 22:51:00
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120. Fix ECM - in Ships and Modules [original thread]
Originally by: DrunkenOne Its called a shield tank. Oh man you are a bunch of funny self-inflated guys. Go on it's laughable.
- by jukriamrr - at 2005.07.26 17:59:00
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