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101. More composed Supercap fix - in Assembly Hall [original thread]
Edited by: killerbitsch on 17/06/2009 09:13:20 not supporting at all. i've read several threads about supercap revisions, and supported all, even if the proposal wasn't that balanced that it could have been supported fully. but this one is [...
- by killerbitsch - at 2009.06.17 09:10:00
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102. [proposal] Add implants to pod killmails - in Assembly Hall [original thread]
Originally by: Meissa Anunthiel Pros: One can see how much damage a podding caused. Cons: One can see your l33t (or lame) implant "setup" Either way, this gives a closer appreciation of the damage done to someone, as the implants freque...
- by killerbitsch - at 2009.06.16 09:22:00
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103. [proposal] Add implants to pod killmails - in Assembly Hall [original thread]
Edited by: killerbitsch on 16/06/2009 09:17:50 Originally by: Fille Balle Ok, fine. You wanna kill off lowsec completely, then by all means, I won't stop you. However, I will not help you. /Not supported no... it's pirates who com...
- by killerbitsch - at 2009.06.16 09:16:00
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104. [proposal] Add implants to pod killmails - in Assembly Hall [original thread]
Edited by: killerbitsch on 16/06/2009 09:12:15 Edited by: killerbitsch on 16/06/2009 08:58:17 supported for the lulz, and for the sake of full loss info. While Yahrr has some point, i'd argue with him. first: loss/loss ratio is counted i...
- by killerbitsch - at 2009.06.16 08:56:00
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105. suggestion: new drone upgrades - in Assembly Hall [original thread]
Originally by: Verys Edited by: Verys on 13/06/2009 11:51:44 There could however be a debate if these modules should be low/mid/high so ships such as the Dominix, Ishtar and Eos don't get overpowered. the proposed changes won't ...
- by killerbitsch - at 2009.06.15 09:59:00
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106. Another Domi Thread - in Ships and Modules [original thread]
Originally by: Neuronai [Dominix, PvE Sentries] -5 don't fit without a PG implant -Extra drone link may be useful to kill stuff that spawns even further out (not sure what the drone range is with just 1 though) THIS. OPs fit lacks l...
- by killerbitsch - at 2009.06.15 07:49:00
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107. Shields or Armor? - in EVE New Citizens Q&A [original thread]
Originally by: Zaboth Garadath Edited by: Zaboth Garadath on 12/06/2009 06:38:11 Originally by: Sandeep What loadout did you try on EFT for the passive tanked ship? This: (Nighthawk) High 6x HAM II (Torrent Rage Ass...
- by killerbitsch - at 2009.06.12 06:47:00
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108. [ISSUE] Add probes to the overview. - in Assembly Hall [original thread]
- by killerbitsch - at 2009.06.11 08:05:00
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109. Lv 4 question - in Missions & Complexes [original thread]
Edited by: killerbitsch on 11/06/2009 07:16:29 Originally by: Chainsaw Plankton no, you are going to want heavy/medium drones as they will attack cruisers first, sentries are just going to go straight for the battleships and trigger t...
- by killerbitsch - at 2009.06.11 07:14:00
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110. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Edited by: killerbitsch on 08/06/2009 13:06:13 also this one.
- by killerbitsch - at 2009.06.08 13:01:00
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111. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Originally by: Vaerah Vahrokha It's absurd because you don't know the game mechanics. Oversell X causing X to decrease in price and mineral Y will increase, it's almost a zero sum system due to how insurance and recycled NPC items work. ...
- by killerbitsch - at 2009.06.08 12:14:00
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112. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Edited by: killerbitsch on 05/06/2009 09:52:36 Quote: Maybe it's why I have been in 2 MMOs beta tests program and others don't? no, that's not the reason. the reason might only be: 1. you do that for living 2. you are a geek livin...
- by killerbitsch - at 2009.06.05 09:50:00
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113. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Vaerah: "So even hinting at a slight nerf makes you go nuts but then you pretend to unload this devastation on players who just happen to follow gameplay you dislike ?" and you're just doing THIS. to everyone's attention: never start arguing...
- by killerbitsch - at 2009.06.05 06:54:00
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114. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Originally by: GyokZoli There is no reward in lowsec. Only those people who controlls lowsec territories would benefit from more lowsec agents and they are mostly pirates. If you go into lowsec in a PvE ship you will be killed no matter w...
- by killerbitsch - at 2009.06.04 06:53:00
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115. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Originally by: Vaerah Vahrokha Do you honestly think this is what the game should be? I believe every profession deserve the same opportunities (even if rewards are deserved from least difficult / risky to most difficult risky). There sh...
- by killerbitsch - at 2009.06.03 21:02:00
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116. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Originally by: Vaerah Vahrokha If it's "just" a director in a larger network, then the risk has to been seen in the network. Will his decisions potentially lead to a much bigger loss than losing a shop? Probably so, possibly an order of ma...
- by killerbitsch - at 2009.06.03 20:33:00
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117. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Originally by: Vaerah Vahrokha Because 120k LP is insane (I am sure you agree on this) and cannot be increased. But still 120k LP is not enough to convince people to switch to the missions whose price is 120k LP. What is the only other fa...
- by killerbitsch - at 2009.06.03 15:38:00
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118. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Originally by: Vaerah Vahrokha There's a niche indeed, ie you could become a shop keeper. But in the MMO called "life" you will be "locally succesful" by playing lone wolf but not as much as you could be by being in a network of similarly...
- by killerbitsch - at 2009.06.03 15:00:00
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119. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Originally by: Siigari Kitawa And, with LP going for as much as 120k per mission (and these missions can be soloed in less than 2 minutes) you rack up the ISK super fast But I ask that you limit the rewards in highsec even more. Cut th...
- by killerbitsch - at 2009.06.03 13:07:00
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120. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Edited by: killerbitsch on 03/06/2009 12:57:25 Originally by: Vaerah Vahrokha I beg to differ. You are not afraid to PvP, you are afraid to be social ... it's really offtpoic, but you are right. i won't pay you being my psychol...
- by killerbitsch - at 2009.06.03 12:57:00
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