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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
right now all i can see happening is as soon as maruders comit to a bastion cycle short range ships will get in range, then they will either be able to tank the incoming dmg and will stay in bastion. or they will start to die, and will be scramble...
- by monkfish1234 - at 2013.09.03 11:16:00
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2. New Ship Idea. Battleship Class Carrier - in Player Features and Ideas Discussion [original thread]
giving ships which would be 'common' more than 5 drones causes issues with drone blobs and lag. which was the reason the limit of 5 was originally introduced. giving a ship drone dmg bonus' is just a domi / geddon. there is no need for a triag...
- by monkfish1234 - at 2013.09.03 11:00:00
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3. Roadmap - in EVE General Discussion [original thread]
today ? skynet the matrix i think that pretty much sums it up.
- by monkfish1234 - at 2013.09.02 12:57:00
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4. HTML 5 BROWSER - in Player Features and Ideas Discussion [original thread]
it's something that is certainly more possible now with the introduction of html5. I wouldn't expect any work to be put into it any time soon however, there are far more valuable things that they can be spending their dev time on. It is probably...
- by monkfish1234 - at 2013.08.22 13:52:00
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5. New weapon ideas. - in Player Features and Ideas Discussion [original thread]
While the thought of adding more weapons into the game is nice what would it's purpose be? What would it add to the game that we don't already have? Unless a new weapon system was introduced that came with it's own set of unique mechanics, you a...
- by monkfish1234 - at 2013.08.22 13:46:00
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6. One stack for damaged crystals. - in Player Features and Ideas Discussion [original thread]
as someone has already said the reason why you cannot do this in game is becasue technically you cannot stack items that are non-identical. when an item is stacked it effectively needs to hold no attributes at all other than it's itemID. once it...
- by monkfish1234 - at 2013.08.22 13:35:00
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7. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
While I understand that being caught in a log-in trap is a bit of pain in the arse, there is already a limited time between when that player first enters the system and pops up in local, and he can e-warp back to where he logged out, and then tack...
- by monkfish1234 - at 2013.08.21 15:32:00
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8. Proposal - Off Grid Booster Strength Decay - in Player Features and Ideas Discussion [original thread]
even if this solution were 'good' the technical issues it presents are the same as with just not having OGB in game. it causes a huge amount of server load based needing to know where each person is in relation to the boost giver at all times. a...
- by monkfish1234 - at 2013.08.11 21:23:00
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9. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate this account/character on SiSI. thanks.
- by monkfish1234 - at 2013.08.06 09:40:00
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10. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Mourn for the rourqual pilots...
- by monkfish1234 - at 2013.08.01 14:03:00
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11. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
this almost sounds like your encouraging something other than buffer and logis........ possibly the best change in the last 4 years.
- by monkfish1234 - at 2013.08.01 13:54:00
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12. non static asteroid belts - in Player Features and Ideas Discussion [original thread]
Give it time.... it's coming.
- by monkfish1234 - at 2013.08.01 10:43:00
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13. Alliance Bookmarks - in Player Features and Ideas Discussion [original thread]
you'd think it would be something eager CCP would be eager to add in to help remove what must still be a massive amount of db space taken up by personal and corp bms which are all duplicates of the same location.
- by monkfish1234 - at 2013.08.01 10:37:00
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14. More regular updating of SiSi server - in Player Features and Ideas Discussion [original thread]
Mirroring SiSi is not a small job, it takes a considerable amount of time an effort that can be far better used making the game more awsome for us all.
- by monkfish1234 - at 2013.08.01 10:22:00
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15. A New Meaning to Interceptor - in Player Features and Ideas Discussion [original thread]
atlernatively, they could make defenders vaguely useful. but as whitehound noted you seem to be fairly new so there is every chance you haven;t even heard of them, they are that useful....... there also needs to be some consideration to the ef...
- by monkfish1234 - at 2013.08.01 10:18:00
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16. Ship Bonuses, Good or Bad? - in Player Features and Ideas Discussion [original thread]
Not sure i have ever seen anyone say that their is any problem with ship hulls having bonus'. that concept is both proven and generally accepted as a core feature of EVE. what people do find issue with is balance, this is an entirely differant m...
- by monkfish1234 - at 2013.08.01 09:40:00
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17. Player Owned Stations in Lowsec/Highsec - in Player Features and Ideas Discussion [original thread]
while i'm sure everyone hasn't quite got enough structure grinding to do i'm not really sure enforcing it on Low sec as well would be a great idea. one of the bigger reasons for the corps and alliances choosing to live in 0.0 npc or low sec is sp...
- by monkfish1234 - at 2013.08.01 09:34:00
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18. Planetary Command Centres - make them killable, like everything else - in Player Features and Ideas Discussion [original thread]
Pretty sure this was on the original roadmap for PI. Part of the problem with all of this is there is no real massive reason to remove a CC, other than to be an annoyance to your enemy. If the planets resources were more finite, then maybe a bet...
- by monkfish1234 - at 2013.07.31 15:51:00
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19. Anchorable Object - A Decoy Ship - in Player Features and Ideas Discussion [original thread]
Draconus Lofwyr wrote: yeah, i know how super trades work, but EvE is full of special snowflakes. just look at evekill for the over 10 bil isk losses :) the only issue is see is if the module is in a pos you cant lock to scan or shoot the u...
- by monkfish1234 - at 2013.07.31 15:28:00
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20. Command Ship Hull Change? - in Player Features and Ideas Discussion [original thread]
unlikely, if anywhen it will be at the same time of their re-balance.
- by monkfish1234 - at 2013.07.31 15:21:00
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